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Messages - GreatWyrmGold

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15661
Roll To Dodge / Re: Superpowers, Inc: Day 2!
« on: October 24, 2013, 08:05:59 pm »
Also, must investigate effects of application of multiple serums to the same subject.
((Please do. It's been pretty quiet around here.))

15662
((I wasn't trying to smother him!))

In my last moments, try to remember who this Jaeger Vaulk guy is.

15663
Create a dodge to roll. You must describe an outcome. A dice will then be rolled. Based off of that roll, the action which produced that outcome will be determined. Normal inverse (or inverse normal, depending on how you want to look at it) rolling descriptions apply.
Hm. Anyone up to making an experimental game like that?
I was thinking of creating something somewhat similar last night, but I forget what it was. It wasn't quite this, but it was kinda close.
I remember now. You started at the end of the story, and worked your way backwards.
That reminds me of a game I was running a while back that was exactly that.
And the RtD it was inspired by.
And the fact that that was inspired by "Momento".

15664
((No one questions Ari serously noone))
((He's positively normal at this school.
The only question I have is where Max is. And how he avoided his expiration date. And...okay, I have several questions in that vein.))

((Everyone in the labyrinth were forced to experience their greatest fears, then encountered a doppelgänger version of themselves.))
((Dammit, I just realized what Angel's worst fear would have been!))

((Actually, the worst fear thing was from a book we both read.
Sort of an inside joke, really.))
((What book?))

Anyways, fights happen with Darnos and Angel with their respective doppelgangers.
((Why are you ignoring what Angel is actually doing with her doppelganger?))
Surprised, Angel cautiously approaches the other her.

Another spotlight shines.
It reveals Jason with his knees to his chest 20 meters away. He wears a trench coat and has two fans of knives that has 10 each in his hands.
He seems to be the real Jason.
Angel wonders how that is physically possible, and if it is safe to hug Jason.

Before anyone could do anything, He lunges at two of the bullies, stabbing both of them in the chest. The third knife is thrown at the third bully and hits him square in the chest. All three bodies rot upon contact with the knives.
Jason stands back up.
Angel shudders. A lot. She clings to Isaac's leg.

15665
Forum Games and Roleplaying / Re: D&D 3.5 PbP: River of Death
« on: October 24, 2013, 07:45:52 pm »
Mass healing spells are not Touch range.
Hence the typically.
I understand. I'm trying to be informative, not corrective.

@LeoLeonardoIII: CLW at will is super cheesy. You can have wands of it (usable at will by anyone with CLW on their spell list), but an item that casts it at will forever is not going to use the standard pricing guidelines.
(This is the point where you either state that you won't allow such an item or give an estimate.)

Quote
A kneelboat requires 8-15 people with Profession (sailor) to run it. You can fit up to 100 more people onboard who aren't sailing the ship. Hiring people to crew your kneelboat costs 3 silver per day per sailor. So 250 gold would crew the kneelboat at minimum crew for 104 days and at full crew for 55 days. If you want to convert a kneelboat into a houseboat at some point, it can hold up to 4 Stronghold Spaces worth of rooms and still stay afloat.
...Houseboats sound good.
Mind if I ask where you got the 4-SS number?

So that'd leave us with:2950. Even setting aside around 1000 gold for crew expenses we would have 1950 that we could probably use to outfit the thing with stuff we'd need to sleep there somewhat comfortably. At that point we can sell any sleeping gear we have, if any. The rest could be used to build up a decent floating fortress or something. That sound alright to people?
Bare minimum is a Barracks, one Stronghold Space and 400 gold for 10 beds. Given the limited space of the boat, you'd probably want to stick with one or two barrackses instead of upgrading to bedrooms or quarters of some sort.

15666
((...Misread earlier post.))

Selina wonders what to do now... and is clearly sufficating now.

((Suffocating.))
Nuriel lets go. "Sorry! I forgot that...I didn't mean to hurt you. I was just so glad that you liked me and what I did..."

"[We c]an't be too rough. We're not a bunch of nineties anti-heroes, are we, now?"
((No. We're more like a bunch of classical antiheroes.

Hey Will, we're ready
"Alright, let's head out."
They leave, Will in the lead.

15667
Keep pressing buttons, trying to learn the controls.

15668
...Hey, I'm BLU!

Weirdsound: Move to Q13. Or T13.

Oh, and the Heavy moves "2 square per turn". Shouldn't that be two squares?

15669
Forum Games and Roleplaying / Re: TSG: The Hero's Wife
« on: October 24, 2013, 07:26:51 pm »
I would point out to GWG that prostitution wasn't typically illegal in any sort of manner for a long time, except possibly in very highly religious nations. It's called 'the oldest profession' for a reason. Though he's certainly right in that out old family was crappy. We're better off not associating with that piece of the past.
Well, "criminal" is a lot easier to type over and over than "associated with prostitution". And while it is the oldest profession*, it is also one of the least prestigious; criminals and brothel-owners probably have pretty similar levels of respect among the community, and the "probably" is mostly hedging my bets in case we have forgotten that, in this culture, prostitutes are a vital part of some religious ceremony or something.
...Which is probably a concept we shouldn't think about too much.

Pearl diving might give us some good cash for a while, but since hardly nobody can breath that long underwater we will have to do all the work ourselves, which shouldn't be our goal.
Whatever we do, we should focus on our gifts. Our major gift right now is the ability to function well underwater, which can be used quite lucratively by pearl-diving. (It could also serve as a bonding activity between mother and son.)
Once we have some other skills or possessions or something, we can exploit those.


*Prostitution is such an old profession, even some species of monkeys practice it! They exchange intercourse for grooming. It even functions on a system of supply-and-demand; more females means they get groomed less for their services.
This has been your Mildly Creepy Fact of the Day.

15670
((I seem to have misunderstood the Panacea, then.))

15671
Forum Games and Roleplaying / Re: D&D 3.5 PbP: River of Death
« on: October 24, 2013, 02:28:40 pm »
Mass healing spells are not Touch range.

15672
Works for me. I don't mind much overall.

15673
((Oh no.))

15674
((Well, yes, but just coming across it by happenstance without any involvement from Angel, TAngel, or Selina...))

15675
It's annoying because Scouts are:

A. supposed to be the fastest class
B. squishy but powerful enough that not getting the first shot is a major deal

Take your pick.

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