she would have to lay a curse on you that would strike you dead should the sorceress find out what is up.
No.
I am mildly amused by how virtually everyone has roughly the same response to that offer. Usually, trying to get us to agree on something is like herding cats,
especially if one option is bone-jarringly stupid.
I would support destroying them.
I would not.
1. We don't know how to do so safely.
2. They seem like a potentially valuable resource...especially if we can get into contact with merfolk. Or a museum. Really, those things belong in a museum.
Mixed feelings on this. It's probably a good idea, and it's an opportunity to win some fame and notoriety for ourselves in addition to solving the actual problem. If we do this we might want to push to make it known that this is our party, not Travon's, and he's our consultant rather than we're one of his recruiters.
That's just a matter of presentation. Travon is suggesting that we do the recruiting, so we can easily say "Hi, I'm putting together a party to..." rather than "Travon's leading a party and I'm asking on his behalf if..."
But then if we take credit, it has potential to end badly if Travon mangles some of the men we recruit with his inventions.
So...I suggest some discussion on this.
I think that we can do this pretty easily. Simplest solution: Request that Travon not use any machines he wouldn't use around Alred.
Maybe being more specific would help?
Turgh and Farthdul will be his teachers. Have a three way meeting and both instructors will help Koro become a warrior. Oh and be sure to tell Turgh that we want to see the matches Koro competes in. Sell the coins we got for 150 silver and use that as training money to farthdul.
-1
Disagree with pretty much all of this.
I already made this clear in my suggestion, but...+1.
To be clear: +1 to Giglamesh.