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Messages - GreatWyrmGold

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15871
Forum Games and Roleplaying / Re: TSG: The Hero's Wife
« on: October 21, 2013, 08:15:53 pm »
Keep in mind that our husband is in the business of breaking into homes, killing people and stealing their stuff. It's a fine line between criminal and adventurer. And personally I don't ever want to have the conversation with our half-kraken son where we try to explain that it's ok to break into homes and steal stuff...provided that the homes and stuff belong to "monsters."
We want Koro to be firmly on the adventurer side, if he ever needs to worry about that line. And the way to do that is to ask Wildbloods, especially Koro's adoptive father, to teach Koro instead of letting the thieves teach him.

15872
Forum Games and Roleplaying / Re: (ISG) The White Corsair
« on: October 21, 2013, 08:14:17 pm »
Don't use the air tank yet. Wait until we're going to be in a vacuum before using up our only means of traversing perforated bits of the hull.
Continue to the left.
+1
+1

15873
(( did anyone else notice that from my ONE post, we all suddenly started talking about religion? ))
((All your silly religions are superstitions. Except the ones that are jokes. Or intentional lies, some religions are that.))

Darnos, still around three inches tall, climbs out of Angel's pocket and walks out, looking around.
Angel picks him up and puts him on her shoulder.
"You'll get tired if you walk around all day. Your legs are really, really little now."

"Destroy is fine."
Isaac steps back.
Angel puts Darnos down.

"Well... This is how we get in."
[shado=aqua,left]"...Pretty roundabout..."[/shadow]
Angel absent-mindedly puts Darnos back on her shoulder.

"I swear, if someone suggests we split up.."
Angel wonders if she could research duplication.

After a second of thought, Lyle gently places Darnos on his shoulder.
Angel takes him back.

" Well I guess that makes sense. How about some yellow yarn? "
"You could also try something creative."
[31+131+30+16-50] Angel begins leaving a trail of brightly-colored plastic stepping stones in the group's path.

(89+122-50)
Suddenly, Darnos grows with a jolting sound of bone to a normal height.
Angel cries out in surprise and pain.
She escapes from under Darnos and [73+132+31+20] heals the alleged wound.

Isaac steps forward and wipes some mud off of part of the wall in the jungle room.
Underneath the mud was an inscription:
These walls represent the one who falls.
Their past and future decided.

"Hmm... The one who falls..."
"Well, it's either someone who falls from grace in some sort of moral or religious system, or they're being tricky and referring to actually falling off of something. But we really can't know what it means either way, since a lot of people fall and fell both ways. We'll have to use other ways..."

((I've been trying relying on ctl-a, ctl-x, and ctl-v, so I might have missed some posts. By which I mean accidentally hit ctl-z and deleted my responses to them.))

((Ninja'd.))

"Okay then."
Isaac leads everyone into the dark hallway. After a couple of minutes, he walks right into a door. It makes a clang. Metal.
He opens it and they're now in a circular room. The ground is filled with sand but from the sound of it, wood flooring is underneath.
"...What now?"

15874
Forum Games and Roleplaying / Re: D&D?
« on: October 21, 2013, 07:50:57 pm »
-snip-

Make sense, GWG?
Everything except why you needed to fake being LE. :P
(Well, that and why the image is broken.)

Besides which, it's very simple to do something like 24 attacks per round.
I quit trying to count the time the character surpassed 40 bolts in a surprise round standard action.  The enemy certainly was surprised.
Have you considered trying to kill the entire world's population in a standard action?
Wish.
Or, for a small enough world, there's a BoVD spell which targets something lime a 10 miles per caster level radius.

Hmmm... What's the Earth's material hardness?
Earth is primarily made of stone. Stone's hardness is 8. You should be worried about the huge number of hit points.
Of course, this assumes that the world is like Earth. If the campaign world is made of adamantine with soil on top, it would be harder. If the world is flat or inversely spherical, it would be much, much easier.

You stop taking flavor text seriously when you read nonsense like "Fighter is the best fighting class".  And you stop making arguments about writer intent when you notice that many times the rules contradict themselves even within the same book (for example, undead creatures that lose particular organs can no longer use the senses associated with those organs, but skeletons are neither blind nor deaf).
A lot of the writers didn't know what the other writers working on the same projects were doing.  Flavor text and mechanics text seldom agree with each other.  Besides, ultimately the point of a game is to have fun with it.  If extrapolating literal interpretations of what you're given to bizarre conclusions is what you enjoy, you're no better nor worse than a player who uses the texts as a mere guideline framework to build their own shakespearean drama cause that's what they enjoy.
Preach it!

...But if your mini-game is rules-lawyering a bunch of loopholes, and you find satisfaction in game-breaking bugs, those bugs have to be legitimate - and not willful misinterpretations.
I also agree with you that the writers of these books clearly didn't know what was going on in other books, and/or didn't care to explore all of the rules interactions. Although I fail to see how someone could write up Aptitude without thinking of how dumb it would be to have people using grappling feats with a blowgun. Or the game balance problems with letting people use feats that were supposed to go on a light mace (low damage, low crit chance, sucky weapon) on a great crossbow instead (missile, high damage, high crit, cool exotic weapon). Just bad game design.
Look at it this way: It balances crossbow-users with every spellcaster ever. Well, a little.
(A non-optimized wizard can easily do anything an optimized fighter can do, and probably better, AND it can do a lot of other stuff.)

I feel, as many optimizers do, that a character's abilities should reinforce his story, not expose it for a farce.  I think it's disappointing, embarrassing, and poor roleplay when a character's background writes checks his statistics can't cash.
Which is why my characters tend to be nobodies. Once, I played a dwarf who was a fish cleaner until several minutes into the campaign.
...That didn't end well, actually. So don't go so far that you can't get your character adventuring.

I see problems when...(2) when some players are just uninterested in optimizing or unable to do it, which leads to the same problems. Again, if your group is all at the same level of optimization, nobody's going to be superpowered or underpowered, depending on how you look at it.
I've been there. Back on the GitP forums (where I first donned the mortal mantle of GreatWyrmGold), one of my first threads asked why the monk was weak.
Wrex was running a game of 3.5 a while back, where it was constantly mentioned that my character was unoptimized. Some people thought I was doing it on purpose or something like that, which was really annoying...
Or maybe they were just refusing to help.

Quote
(2,3)
Excellent points, and another argument for starting as a nobody. I'd argue that they are really the same point, though.

~~~~~End of Argument~~~~~

This marks the end of the argument, so that this doesn't spiral too far out of control.
I'm agreeing with points on both sides, so I'm not technically arguing!

Anyways. Who's GMing again?

15875
((I've read almost all of arc 26. I LOVE THIS STORY!!! ...even if it did give me a nightmare or two :P ))
((I am sorry but unsurprised to hear about your nightmares.))

15876
Switch back to Shotgun, move to L12.

15877
Roll To Dodge / Re: Superpowers, Inc: Characters Chosen!
« on: October 21, 2013, 02:47:10 pm »
I believe we are still waiting on jetex.

15878
Alright. I'll go first.

I'll move the middle piece one space forward and clockwise.

Anyone have an actual board?

15879
Forum Games and Roleplaying / Re: (ISG) The White Corsair
« on: October 21, 2013, 02:40:56 pm »
Works for me. Can we continue with the game?

15880
*Glow goes inside and watches the chase*
((The chase is happening on a train to Projeck's next Railroaded Adventure.))

15881
"...Because you were making yourself a lot bigger than Max, so I fixed it?"

15882
[23+129+20+14]
[88 et al]
Normal-sized Max, teeny-tiny Lyle.

15883
Roll To Dodge / Re: Superpowers, Inc: Characters Chosen!
« on: October 21, 2013, 01:09:25 pm »
((Seems pretty cheap, IMHO. Just typing "Reserve" always bugged me; at least put a skeleton of a character sheet into the mix.))

15884
Einsteinian Roulette / Re: Einsteinian Roulette Mission 11: Field Goal
« on: October 21, 2013, 01:07:13 pm »
((The link doesn't seem to be working.))

EDIT:

((You might need to reload it. And you need to download the Google Earth attachment thing.))

15885
Roll To Dodge / Re: Superpowers, Inc: Characters Chosen!
« on: October 21, 2013, 01:02:58 pm »
There were kinda a lot of reserves. That really throws off the first-come part.

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