...When he learns that Alred is also a bezerker and an adventurer, Ironside smiles and notes that he might have work for him someday.
Either this is a euphemism for fighting him, or dwarves are remarkably quick to forget old grievances.
-A truly ancient looking dwarf asks you if your are Koro's mother. When you answer in the affirmative he pulls you aside. He explains he has a great granddaughter who is a skilled sorcerer and descendant of a mighty Roc. He implies that he would be willing to pay good money to see that she marries into a bloodline as magical as Koro's. He declares that he will send the girl and her father in spring so that you can meet her and perhaps discuss a betrothal.
Hm...on one hand, we don't want to annoy a clan of dwarves that includes at least one and probably multiple magically-blooded people (note that it says "descendant," not "daughter")...but on the other, we probably don't want to arrange a marriage for Koro this early if we can avoid it, definitely not to the first woman we hear of without considering other options, and given how long dwarves live there is
another problem...is it too late to politely decline at the party?
-One of the embassy guards has caught wind of the fact that you inherited a Dwarven Spear from your father. His father also took trophies from the war, and he would be willing to facilitate a deal to return some objects to the ownership of their race of origin. He would be willing to trade you your choice of a Sliver Idol and prayer book to Some Imperial God, an enchanted shovel of permafrost piercing, or a set of sturdy manacles in exchange for the spear.
On one hand, some of those sound neat. Mainly the enchanted shovel, actually, although the idol and prayer book is worth considering. On the other...it's not just a weapon, it's an heirloom, one of the few things left from our father. Decisions, decisions.
[sarcasm] Unless we have a basement full of our father's old knicknacks that I don't remember? [/sarcasm]
Her birth name was Grace, but her mom changed it when she was little to punish her for some minor misdeed. She was tossed out of the house at age four when it became clear that her bloodline was too impure for sorcery.
This explains some stuff.
She admits that she despises people who are helpless or have things easily handed to them, which is why she hated you more than most at first.
Yes, because it was our choice to be captured by a kracken.
...and that you should trust her to protect your son. Needless to say, this only makes you want to know even more.
...from her excellent track record, shown by how she treated Grace.
Wow, Disgrace inspires a lot of sarcasm from me.
They are so tarnished you cannot even tell which metal they were originally minted on.
Likely some silver- or copper-based metal. Gold doesn't tarnish.
I'm overthinking this, aren't I?
In a pleasantly surprising development, Travon steps up in a big way to play a role in Koro's social life. He gives the boy a musket and teaches him to use it, which is enough to make him want to spend more time with the Dwarven Boys on their hunting adventures.
From what little we know of Alred's party, Travon seems like the voice of reason.
Still, you can't help but find the time they do spend together a bit disturbing. You learn that she is teaching your son human anatomy, and where he should strike people to kill them quickly.
Lovely girl...shame that there aren't options that get Disgrace away from Koro without becoming a hated smother.
Weeks pass and you send and receive a few messages from Alred. You send him 'longing' and he repeats the word back minutes later. The following week he sends you the word 'gold' and you reply with 'amount?'. A week later you learn that the answer is 'sufficient'.
One word per week is annoyingly slow. I wonder if we could figure out some kind of code to use...
As the calendar moves into the middle of fall, the first light snows arrive along with a family situation that captures the attention of the town. Your frail sister-in-law Pelii has found herself with child, and the family is in a state of near panic over the situation. Pregnancy and the Winter Cold have both brought her close to death, and everybody including the poor girl herself is just about positive that she will not be able to survive the brunt of both at once. The family considers sending her south by boat for the winter if they can work up the funds to do so.
That seems like the simplest solution, if not the cheapest.
Rollo Wildblood also quietly approaches you, and asks if you would pass a message along to your friend Maylyn, the girl in town trying to find relief for her families Warg Problem. The Wildblood Brothers would be willing to kill the Wargs on the condition that Maylyn marry them should Pelii die. You are shocked. It is vastly inappropriate to try and find a replacement for your wife before she is even dead. Your brother in law hangs his head in shame and agrees, telling you that it is all old Monna's idea. The old woman sees it as a grave sin against the Rage Spirits for a pair of twins to only be married to two spouses, and insists that another woman be lined up to be wed immediately following the funeral should Pelii die.
You tell him to ask Maylyn himself, but he shrinks away. He says he could never bring himself to do such a shameful thing. He then takes things a step forward by threatening to tell Monna that you are a twin if you don't help him out.
Yikes. Cornered.
That is...quite an issue. And not one that should be discussed in a spoiler. However, I can mention one irrelevant thing:
What would Monna do if Rollo told and our twin wasn't dead? Wasn't he a boy? What do the traditions say about that--the pair has to find two women and a man and the five all have to marry? And what about twin girls?