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Messages - GreatWyrmGold

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1681
If we have 8 audience members, we can give each of them control over one of the contestant's limbs. That should be fun.
((That is a hilarious thought. Also hilarious: Have everyone enter commands for every limb, and a random command gets chosen. Like I said, Twitch Plays QWOP-Em-Sock-Em Robots.))

Magarth invades Cromwell's personal space, getting right up in his grill and stating him down only a few inches from his face.
"YOU. YOUR FATHER WAS BITCH, YOUR MOTHER WAS WHORE. YOU ARE BITCH-WHORE WITH PENIS LIKE TINY BABY RODENT. DAH? DAH. YOU LACK VEGETABLE CONSUMPTIONS, LIKE LITTLE WHORE BITCH."
Magarth makes his statement loudly with accompanying (in)appropriate hands gestures as globules of his spittle rain upon Cromwell's face and body.
"I may have made a decision as to who to impede."
"YOU ARE LEETLE BITCH MAN."
...
You can't hear that. We're probably miles apart. And you don't have access to a webcam in my room.

1682
Other Games / Re: Civilization V
« on: April 18, 2014, 07:25:39 pm »
I don't see how you can say that with so much real life recent examples in the last ten years.
Examples of what, exactly?

I'd imagine any city has a garrison, city watch, police force, etc. (depending on the era) as well, if militias alone don't satisfy you.
And none of those are professional armies. Maybe they could provide a barrier to some underteched army, but not if there's enough of them to literally surround the cities, or if they are actually up to current standards.
(And the garrison is present in Civ V, except when it's been destroyed by the aforementioned army surrounding the city.)

And no, that's not how it's been working out. I say this from experience, with far more than a few units. Unless swordsmen are that much better than the pikemen and horsemen I've had access to?
Could you give specifics? You're complaining about having to move pikemen to make room for your slow catapults in one breath, and then claiming it's taking you dozens of turns to take a city in another.
You say that like they're contradictory.
Specifics? Well, it's been a while since I've played, but I remember surrounding cities with as many melee units as would fit adjacent to the city, adding as many archers around those as would fit, shuffling units to try and cycle the weak ones out but eventually deciding that it would be easier to just attack every turn and cycle new units in when they died. And it took a rather inconveniently long time to actually whittle the city's health down enough that I could take the city.
Also, I'm pretty darn sure I didn't have siege engines when that war happened. If siege engines are a requirement for wars to not be tedious, you should provide siege engines earlier.

Quote
The former sounds kind of trivial, like you're complaining about not being able to smoothly avalanche another empire away in one giant wave like you could in previous games. With the damage cities can do to attacking forces, I'm not even sure how the latter is possible unless you're cycling out (or maybe Branniganing and the replacing) just a handful of troops that aren't quite up to the task.
It's less "War is hard wah" and more "Okay, I've got enough troops to cover their countryside. The city is surrounded with waves of troops. This shouldn't take forever. Why is it taking forever?"
I suppose that's more or less what I was doing. Why, what else do you do if you can't get siege engines there, whether from lack of roads, distance, or not having researched them?

1683
Creative Projects / Re: Art Programs
« on: April 18, 2014, 07:17:54 pm »
In all honesty, you're going to be facing some hefty limitations if you're approaching art with the mindset of 'I'm not good, but there must be some way to avoid problems with a new program'.
The way I was thinking about it was more like "I have these limitations; before I dive into it, I'll see if I can work around them. While I'm asking, I might as well ask for a couple things I don't have any clue how to do."

Thanks for the advice so far, I'll look into what's been suggested and see what I think.

1684
Roll To Dodge / Re: Tribulations in Magic: Trinity of bad news
« on: April 18, 2014, 03:04:07 pm »
You know, if the secret is that the ring only works for the dwarf I am going to be so angry.

PM Sent

1685
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 18, 2014, 02:59:25 pm »
You're generating a fair quantity of crap yourself, TCM.

1686
Will calmly points out various illusions and tricks of Zhengara's from over the bracelets.

1687
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 18, 2014, 12:52:38 pm »
Can he even communicate with the Avatar?

...Can the Avatar even communicate?

1688
Okay, then what you were saying, in short, was that just because FFS 'cameos' certain things from other games doesn't necessarily mean he borrowed an aspect from a particular game. Correct?
Yes. Especially when the aspect in question is one of the central, defining aspects of TWoOtA.

1689
The "context" was the context of the discussion, ie how the Warrens borrows elements from other games. I wasn't asking for context, I was pointing it out.

1690
Spoiler (click to show/hide)
Spoiler: Agreement (click to show/hide)
And why are we spoilering this again? Show of hands, how many people aren't reading this anyways?

1691
Spoiler: Continuing That (click to show/hide)
Spoiler: Agreement (click to show/hide)

1692
Creative Projects / Art Programs
« on: April 18, 2014, 11:54:06 am »
I have a bunch of ideas for various types of works of fiction. For some reason, anything I try to write never gets very far, so I'd like to try something more visual. I haven't really done that. There's just one little problem...I can't draw. (Well, I can draw. I just have two crippling flaws: I can't draw the same thing twice if I want it to look the same, unless I do something stupidly basic, and I can't make things look as neat and pretty as they do in my head. The latter should be work-aroundable with time and effort, but that just makes the former problem worse.)
I've heard of a few programs that let people get around such fundamental limitations in their own abilities, which let you create and save various elements of stuff to put together later. However, I'm only vaguely aware of most, and would like some of your opinions.

A few features I would desire:
-Obviously, I need the aforementioned ability to create and save designs in some format.
--Also required: The ability to take designs and arrange them somehow.
-Flexibility would be good. If I can only make faces, that's a problem. If I'm limited to a handful of stock models, that's problematic. If I can make anything I can design, that's great!
--Relatedly, a simple 3D thing would be nice (but not necessary) to have. I'm thinking of Poser, used to make RWBY and some other stuff I'm unaware of, when I say this, even though I have zero clue how Poser works.
-It can't be too arcane to use. The basics, at least, should be easy enough to pick up.
-Color is a must.
-Far from a requirement, but due to a combination of a video project for class, a compilation I made on my own, and having recently binged on RWBY, I feel like I would like to make animations of some kind. If you know of a program which lets me do that, that would be awesome!
-It has to be either free, or fairly cheap and worth the investment.
--Demos of the "advanced features off-limits" type are great. Demos of the "you get everything for X days, but then you don't get anything anymore unless you buy" are a pain.
-If a collection of programs lets me do this (Program A creates the models, Program B does stuff with them), that's fine, as long as all programs fit the simplicity and cost criteria.

Does anyone have a program to recommend?

1693
Well, a few considerations.

1. I barely know anything about Kingdom Hearts.
2. How long has it been since we've been to the arena?
3. Context.

1694
Other Games / Re: Civilization V
« on: April 18, 2014, 11:46:20 am »
Let us say you intend to invade (in real life), say, new york city and that there are no 'units' aka no organized armed forces in said city.

Do you think that because there are no organized military units in the city (for whatever reason) that there would be no resistance? You would have people popping out of every window and hole firing guns at you. When you are 'attacking the city' you are putting down the city's militia and civilian resistance.

And really it isn't even that hard to do. A few archers behind your swordsmen and you will take the city in a turn or three.
New York City has pretty few guns, as far as things go. But that's beside the point. Any fighting force of reasonable size and qualtity would be able to take NYC without much issue. (Not to mention that the police force should count as at least a small garrison.)
And no, that's not how it's been working out. I say this from experience, with far more than a few units. Unless swordsmen are that much better than the pikemen and horsemen I've had access to?

I'm not sure if it's because the community isn't there, or if Civ5 just isn't has moddable as Civ4.
Elsewhere in the thread, I've heard people say Civ V is easier to mod at the surface (ie, adding new units) but harder to mod at the core (ie, add new mechanics).

1695
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 18, 2014, 11:41:44 am »
That probably isn't an option. We're going to generate crap related, in one way or another, to ER.

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