Being done.
Hey Sar, watch the quotes please.
You dont seem to understand how Dispel Magic works at all.
To be fair, you don't either. It's never been used in Pit. If it's actually "Antimagic" or something like that...
Besides, that was merely the most amusing possible flaw in your plan.
It dispels incoming magic, not internal magic. You wont dispel yourself, just things coming.
1. Again, you are assuming things.
2. Wouldn't this mean that you would still be affected by environment-changing magic? Spell resistance doesn't work on lightning bolts aimed at the ceiling.
And yes, you could throw big objects to me, thats what extra dexterity and speed is for, helping avoid.
So, you're betting that we can't make homing projectiles, or undodgeable ones, or a lot of them?
And magic projectiles (Fireball, or plain metal casted by magic) will dissapear.
If Dispel Magic only affects magic (and if it doesn't, it needs to be renamed), it would at most remove the magical component of the metal's velocity. Are you going to claim that it would also destroy a magically-summoned axe someone swung at you?
And using Base Perplexicon, Dispel Magic makes you immune to all kinds of magic except marks, that includes will.
I believe I prefaced that with a "Depending on how that works".
And Repulsive-Energy-Steel cage would dissapear as soon as i get close.
Why?
Think of Null Sword. I would be just like that but in whole body. A fireball comes towards me? It dissapears without harm. You could take down the ceiling, again, thats what dext and speed are there for. Not invulnerable, but way harder to kill.
Again, taking down the ceiling would be
impossible to dodge, not just difficult, because
it's a whole ceiling.
And quicksilver only reflects Arcane Energy, not magic dispelling, thus it would dissapear.
I wasn't serious about the reflecting the dispelling, but I was serious about things summoned by magic possessing their own ontological inertia. In case I'm just being too
sesquidepellian and locquacious, that means that magically-created items do not need magic to exist.
I dont need endurance and strenght: Arcane energy doesnt need strenght rolls to explode stuff, and theres no point on resisting stuff if you hardly get hit (Magic immune, except for Marks) and extra dexterity.
You need Strength rolls to move stuff, especially stuff that can't be exploded, and are you really claiming you won't get hit?
+2 Endurance would be what you get from overdriving 6 channeling.
I see. And how often can you do that?
And you can say *If person gets nearby, overdrive 3 speed (Would make either +2 or +3 depending on normal stats) and chances are he will explode or you are atleast able to get out of there.
Which was this referring to?
Finally, in case i was wrong, thats not lieing, is called being wrong. And im pretty sure im not, perhaps in Pit of Magic, but im speaking about Perplexicon base, with gods, circles and open world.
1. You claimed you had a way to be invincible and then admitted you didn't.
2. It was a(n attempted) joke!
I know of atleast three games with Perplexicon Base/Near Base.
Operative word:
Near Base.
Until we Science it, we can't know how Pit of Magic's antimagic word works. All we can do is guess.
And i like to discuss good strategies no one considered.
...while I like to point out the problems you haven't considered.