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Messages - GreatWyrmGold

Pages: 1 ... 1168 1169 [1170] 1171 1172 ... 3706
17536
Forum Games and Roleplaying / Re: Lost at Sea: A build a village game.
« on: September 23, 2013, 05:15:15 pm »
Dorisdwarf: Pay attention to the Suggestion-Game nature of this game. And to your formatting.
Ninjaedit
GWG: Realise that my name is WAS ACTUALLY 'THE QUACKINATOR 2000 ALL ALONG
What are you talking about?
I win.
How?

17537
We were supposed to get to the Glitch Lands?

Punch again!

17538
Forum Games and Roleplaying / Re: Super academy IC (Name pending)
« on: September 23, 2013, 05:13:30 pm »
((Seriously, when is Cado coming online?))
((In about an hour.))
((Right in the middle of the test...))

17539
-snip-
I CLAIM THIS POST AS THE SOVEREIGN PROPERTY OF THE CRAZY GOLD, DWARVEN EMPIRE.
Sure Dorsi for copyright infringement.

17540
Forum Games and Roleplaying / Re: Lost at Sea: A build a village game.
« on: September 23, 2013, 04:59:50 pm »
What are you talking about?

17541
Forum Games and Roleplaying / Re: Super academy IC (Name pending)
« on: September 23, 2013, 04:59:17 pm »
((you're right..
c-can someone un-uke me now?
if t-that's okay..))
((Meme. You are the Uke with Meme.))

((Wait...seeing as Richard is 6'7...how tall is ISAAC?!))
((You're the one who said Richard was a head shorter.))

((Remind me again why we got rid of the IC OOC thread?
((We didn't, it just...stopped getting people who posted in it.))

AMGel watches, confused. She goes to find Izzy.
"What's going on with you and Lucas?"

((Seriously, when is Cado coming online?))

17542
Forum Games and Roleplaying / Re: Lost at Sea: A build a village game.
« on: September 23, 2013, 04:53:01 pm »
Dorsidwarf: Pay attention to the Suggestion-Game nature of this game. And to your formatting.

17543
Yes, because that was totally a suggestion I was making there, a serious attempt to get FFS to cut off Ciro's limbs so that we could set them on fire and try to reattach them, that therefore needed to be downvoted. ::)
Note to self, learn internet sarcasm.

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Well, I guess you could be trying to discourage potential people who'd somehow think it's a great idea, so in that spirit, -1 to enchanting anything made of Ciro's blood. It's a waste of enchantment resources if she reabsorbs it, and a waste of Max HP/MP if she refuses to reabsorb it.
I said it makes more sense, not that it makes sense. I even implied that it still didn't make sense.

17544
Forum Games and Roleplaying / Re: Innkeeper (Cado Edition)
« on: September 23, 2013, 04:12:09 pm »
*checks*
Oh, yeah.

If it makes you feel better, I...spent a couple minutes reading sarcasm-based quotes.

17545
Forum Games and Roleplaying / Re: Super academy IC (Name pending)
« on: September 23, 2013, 04:06:26 pm »
((Anyone know when Cado's coming back on?))

17546
Forum Games and Roleplaying / Re: Lost at Sea: A build a village game.
« on: September 23, 2013, 04:05:38 pm »
Flounder: Collect Soft green things from underneath the expanse of Tall Brown Things With Green Things On Top.
Eyes: Name them Plohs and Ploles. (Ploh-Poles.)

17547
"I want to know because if the attackers are willing to blow up the ship, why wouldn't they be willing to damage the cradle, and drop the ship?"
((Because they want to be able to cradle ships in there later?))

17548
It's not really a beautiful debate. To be frank, it's getting extremely annoying, as it is based purely on hypotheticals, "nuh-uh" and "uh-huh" sounds on both sides, and, in my case, not being able to leave a completely pointless conversation well enough alone due to a lapse in personal judgment.
But hypotheticals are fun...okay.

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But I like pointing out that Sarzael lied!
You see, this right here is why this isn't really a debate at all. It's essentially a bunch of people pushing their own personal interpretations of rules that are extremely vague at best on each other. It's not really contributing anything at all. To anything.
[/quote]
A joke I was attempting to make is why this isn't a debate?

Anyways...moved to Perpublicon. Let's see Sar's response.

17549
Roll To Dodge / Re: Perpublicon: Publishing the Perplexicon
« on: September 23, 2013, 04:03:12 pm »
Being done.

Hey Sar, watch the quotes please.

You dont seem to understand how Dispel Magic works at all.
To be fair, you don't either. It's never been used in Pit. If it's actually "Antimagic" or something like that...
Besides, that was merely the most amusing possible flaw in your plan.

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It dispels incoming magic, not internal magic. You wont dispel yourself, just things coming.
1. Again, you are assuming things.
2. Wouldn't this mean that you would still be affected by environment-changing magic? Spell resistance doesn't work on lightning bolts aimed at the ceiling.

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And yes, you could throw big objects to me, thats what extra dexterity and speed is for, helping avoid.
So, you're betting that we can't make homing projectiles, or undodgeable ones, or a lot of them?

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And magic projectiles (Fireball, or plain metal casted by magic) will dissapear.
If Dispel Magic only affects magic (and if it doesn't, it needs to be renamed), it would at most remove the magical component of the metal's velocity. Are you going to claim that it would also destroy a magically-summoned axe someone swung at you?

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And using Base Perplexicon, Dispel Magic makes you immune to all kinds of magic except marks, that includes will.
I believe I prefaced that with a "Depending on how that works".

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And Repulsive-Energy-Steel cage would dissapear as soon as i get close.
Why?

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Think of Null Sword. I would be just like that but in whole body. A fireball comes towards me? It dissapears without harm. You could take down the ceiling, again, thats what dext and speed are there for. Not invulnerable, but way harder to kill.
Again, taking down the ceiling would be impossible to dodge, not just difficult, because it's a whole ceiling.

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And quicksilver only reflects Arcane Energy, not magic dispelling, thus it would dissapear.
I wasn't serious about the reflecting the dispelling, but I was serious about things summoned by magic possessing their own ontological inertia. In case I'm just being too sesquidepellian and locquacious, that means that magically-created items do not need magic to exist.

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I dont need endurance and strenght: Arcane energy doesnt need strenght rolls to explode stuff, and theres no point on resisting stuff if you hardly get hit (Magic immune, except for Marks) and extra dexterity.
You need Strength rolls to move stuff, especially stuff that can't be exploded, and are you really claiming you won't get hit?

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+2 Endurance would be what you get from overdriving 6 channeling.
I see. And how often can you do that?

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And you can say *If person gets nearby, overdrive 3 speed (Would make either +2 or +3 depending on normal stats) and chances are he will explode or you are atleast able to get out of there.
Which was this referring to?

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Finally, in case i was wrong, thats not lieing, is called being wrong. And im pretty sure im not, perhaps in Pit of Magic, but im speaking about Perplexicon base, with gods, circles and open world.
1. You claimed you had a way to be invincible and then admitted you didn't.
2. It was a(n attempted) joke!

I know of atleast three games with Perplexicon Base/Near Base.
Operative word: Near Base.
Until we Science it, we can't know how Pit of Magic's antimagic word works. All we can do is guess.

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And i like to discuss good strategies no one considered.
...while I like to point out the problems you haven't considered.

17550
Forum Games and Roleplaying / Re: Super academy IC (Name pending)
« on: September 23, 2013, 03:51:16 pm »
"Silly, you only g-give them to s-someone y-you love."
AMGel is there, having been wandering for some reason I don't want to explain. She only hears part of that.
"Oh, Lucas loves you? That's nice."

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