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Messages - GreatWyrmGold

Pages: 1 ... 119 120 [121] 122 123 ... 3706
1801
Rikrin: Surrender harder!

Dak: Commence cowering behind the wagon. Also drop the knife, when did we get that?

1802
Yeah...when I remembered that, the plan started sounding less good.

1803
https://www.youtube.com/watch?v=-sGiE10zNQM Theres the first episode. The whole thing is about an hour 20+. You'll understand why we like it after watching it.
I'll give it a shot. The episodes are about half an order of magnitude above what your description of the length made me think, but eh.
Thoughts from the first few minutes: If that "dust" is the kind of thing it sounds like, there should have been a lot more security than an old man and whatever the customers provide. On that note, the bad guys were way too casual after the first mook got tossed across the room. And after a second got tossed out and the little girl started twirling around a scythe thing bigger than herself. It also bugs me how easily she took down the mooks, both from a realism standpoint and from a narrative standpoint. She's that skilled and inexplicably physics-breakingly strong, what will it take to challenge her? Then there's the VTOL out of nowhere.
The...interrogation or debriefing or whatever raised quite a number of questions, but the looks on the huntress and probable huntsman's faces after Ruby squees about being a huntress was amusing. Ruby's statement of wanting to be a normal girl with normal knees contrasts with what we've seen of her so far...she wants to be a huntress, because it's exciting and romantic, but she also wants to be normal?
Anyways, from what little I saw, I expected it to be absurdly over-the-top and light enough on reason and common sense that it wouldn't really fit my tastes. I'm going to watch more than that episode, probably, but...well, it exceeded expectations in that region.

you can't eranestly play a magical girl game and not like this
Why not?

Will sounds much more useful to IRIS than someone who is good at changing lolita clothes is
Will is more useful to IRIS than Kyle is.
...Actually, for most organizations that aren't 100% combat all the time, Will's probably the most useful out of everyone. He'd make a great accountant or something.

Will isn't suited for getting hit in the face by magic things though.
You don't have to be Eidolon to be useful to Cauldron. I'd say that the Number Man is more useful to them, even accounting for Eidolon's celebrity status.

Quote
Also he's a prick. So that makes it less likely for him to work IRIS.
If IRIS discounts valuable assets because they're snarky and don't like stupid people, they're not for long in this snarky, stupid world.

And yes his powers are magics in denial.
...
No, they really aren't, no more than the Flash's or the Hulk's are.

Also, for some reason I have been thinking about making a new character. A male one who will try to pick up all the chicks. That is all.
Please, develop him further first. Ideally, in ways that distinguish him from Kyle.

Super powers and magic are different how?
Same way helicopters and zeppelins are.

I will point out that I made the universe Will came from.
And it's a bit late to suddenly reveal that superpowers are just magic.

Spoiler (click to show/hide)
Why is Sen red?

Hard to find a picture for Selina...
Just use Cado's avatar.


Could you make a card for Will, or for Angel/Nuriel?
And cards for multiform characters should be flip cards. Or the newer cards that are flip cards with more space to write on the card and that need proxies.

1804
>Make Cherish drink Seraphs Solace
>Bloodshape saddle
>Ride willborn Cherish into battle
...
There are so many things wrong with that, I think I hit an overflow error.

  Note: Either use Seraph's Solace as a reagent before it can be misused, or put it in a locked container that only GWG has the passcode to.
I don't think the suggestion game format allows for that, but I appreciate the thought.

Quote
  Hmmm... if we combined S.S (Pure Reagent) with Stolen Christmas (Festive Reagent), would we get the powers of Christmas? Summon Santa? Hmmm...
...
Sounds interesting, but I'm not sure...we'd probably get a Festive healing spell or something uncool like that.

Aeroblast will be ineffective against him if +1 armor is the same as +1 DR, since it does a lot of 1 damage point hits.
Wait, Aeroblast...is 1d2's, isn't it?

1805
Remind me, how has the Thunderbird not taken a scratch?
Because nobody has fired on it yet.
And why is that?
They were focused on petty revenge rather than long-term strategy.
*sigh* I actually had a plan. A decent plan, good enough to (probably) work, vague enough to be flexible. Then I was killed when my allies turned on me.

1806
Kethane scanning probe time.


The marketing folks assure us it's better with the solar panels extended.

The probe has a bit over 1900 m/s of Δv. That's more than enough to get to Minmus from orbit and get a nice, roughly-circular orbit. I'm aiming for a polar orbit, around 100 to 150 km above the surface, which I'm hoping will give me a decent balance between orbiting quickly and not being in the dark too much.

Because of the efficiency of the LV-909 and the size of the probe, we just need to get this little beauty into orbit. It's still night, so don't expect many screenshots. I'll give you one here, since I forgot to take one of the VAB for this simple little rocket.


I don't really need the adaptor, but I've got excess Δv even with it.

The initial TWR for that Poodle is a measly 1.02, so takeoff is slower than the Skipper with Mainsail boosters we used to launch the rig. Which completely failed to not spin. Anyways, this technically-SSTO craft is simple enough to launch. I seriously contemplated how much of the launch I could do in the background while doing other things. I do note, however, that adding some kind of control bit would have probably been a good idea. Gimbal and probe reaction wheels aren't really enough for a good, quick turn.
Around the four-kilometer mark, I notice that we've gone through half of our fuel. Even though we're not even going a hundred m/s, I turn the throttle down to 2/3. My speed starts dropping. I turn the throttle back up. I do turn down the throttle a couple ticks around 8,000 meters, with the velocity being around 160 m/s. The gravity turn is pretty quick, although--not for the first time--I need to go steeper than the 45 degrees I always guess at first.
14,000 meters. Fuel's below a third. I'm starting to wonder how much that Δv map I'm using needs to be adjusted to account for low TWR and air and stuff. I'm flattening out my trajectory by 25k, watching my fuel dwindle and my apoapsis rise. By 40,000, I'm at 10 degrees and 10% fuel. Apoapsis: 50k. I'm probably going to be doing orbital injection with the probe.
51,600 kilometers. I hit escape as the apoapsis hits and passes 70k, and well...


How often do you have almost exactly 1% fuel at a time like this?

I burn for a few more seconds, to push the apoapsis another several kilometers up. It's now more than two minutes out. I hit the staging button, then the x button, then I set up a maneuver node.
Let's see. I have 50 kN of thrust, a 1.25-ton probe, and hence accleerate at 40 m/s2. The upcoming burn is about 400 m/s. That means it'll take about ten seconds!
...


A post-staging estimated-burn-time that's actually accurate?!?

Awesome. And that only took like 30% of the probe's fuel.
I set up a maneuver node for correcting that 6.1 degrees of issues. Naturally, KAC warns me about the node right after I start fiddling with it.


Successful maneuver planning.

While I wait for the maneuver node to show up, I extend the solar panels. Sure, we're on the dark side of Kerbin, and we've got a third of a battery left, but I don't want to forget.
We maneuver, burning another 250 m/s of fuel.

Finally, a maneuver just a few minutes out, to actually intercept Minmus's orbit. Again, as I'm starting it, KAC warns me of an upcoming maneuver node. It doesn't take long for me to get an encounter.


I can't remember how I ever managed without the Xrise Estimation method!
...Oh, right, I didn't.

Crashing encounters? Not ideal.


Time runs low, so I need to go with that crashing encounter. I'll...figure something out before I crash.
900 m/s. This is about half my tank.
Alright, we're done. How much have we lost from the inevitable errors?


...Problem solved!

Alright. We're on a Minmus encounter. We have under 14% fuel, but that's okay, because we still have 332 m/s of Δv and only need about 80 to get into orbit. More, depending on how fancy we want it, but eh. I quicksave to avoid weird issues like last time, then warp ahead to the SoI transition.


The probe in all its scanny glory.

Our periapsis is now almost 950 kilometers out, but eh. Now for a maneuver node.


Okay. This will take most of our fuel. Then we'll need to burn more to get into range. Who designed that Δv map?!?

Thankfully, remaining maneuvers are insanely cheap. Thankfully, because I have less than 100 m/s left. I observe some graphical bugs...


Whoo.

...activate the kethane detectors...and warp six days to the node.
Less than 12 m/s in this maneuver. It'll be tough not to overshoot, but I'll try. I slip up a bit, surprised by how fast the bar drops even at minimal thrust, and yet I hit it almost perfectly.
I make another maneuver node, four days and change out, that will bring the probe into a stable 127/128 km-orbit.


And it looks like it won't be in the dark often. Yay!

It'll be 34.3 of our remaining 85 m/s. We're almost done.


Waiting.

As we approach, I hear some pings. Kethane-detecting pings.
I do the burn slowly and carefully, and almost perfectly. The apoapsis is a couple kilometers higher than intended, but the periapsis is the same, the orbital period is a few hours, and...we've detected a solid trace of "not kethane".


All our data at this time.

Alright. Two questions.
1. Do kethane detectors detect kethane while you're focused on other vessels?
2. What should we do next?

1807
Ah... if we used it on the demon, that'd ruin the point of trying to hire him as a merc.
Which is why we should never use the Seraph's Solace, except if we were fighting some undefeatable monster.(or seperate Oric's Star, creating Illborn Oric)
And this would be a good idea, why? Was it Riltia turning into an Illborn or Yaos turning into a Willborn that convinced you that losing one's Soul Star would not make things worse?

Might I make a suggestion?
Do not, under any circumstance, allow Horologe to come in contact with or hold a bottle full of Seraph's Solace.
Since it's "magical separation fluid", it might destroy his bond to whatever merc spell is keeping him under our command. An angry and freed Horologe probably wouldn't end well. If he ends up holding a bottle of the stuff, he might be able to pour it on himself or drink it to free himself from status as a mercenary.
I hope you know that this makes me WANT to do it. Because it does.
DAMMIT STOP BEING TOO DUMB TO LIVE.

1808
I was mainly posting the idea here to see what other people would think so that I wouldn't waste time on characters that no one would care about or want around.
I don't care about it because there's nothing to care about.

Quote from: Random reviewer
[Character A] sucks:
[Character A] needs to die, the bitch! I hate her, she's such a snitchy bitchy snobby twit! I hope that she does die. I approve of a Dead [Character A]! I can't wait for [Character B] to kill her!

PROUD SUPPORTER OF THE KILL [Character A] PROGRAM
For context:
This was a review of a story I am currently writing, with the name of Character A in the name, clearly described as 'loveable' in the blurb. And then said story has them as a focal character.
Character B is also completely obsessed with Character A to the point that they would probably keep them alive forever. If they could.
This made me LOL.
Not enough context. For all I know, you could be a terrible writer.
No, I don't really care enough about it to read or even ask the name of the story.


What's RWBY even about? All I've seen is part of that production thingy someone linked a while back and something about a girl with an insanely oversized and otherwise impractical scyther rifle* killing a bunch of wolfmen single-handedly that someone showed me once.
*Do they call it that, or did they miss out on the portmanteau?

1809
I'm not downvoting using Aeroblast. I'm downvoting using Cherish's SP on Aeroblast.
Using Cherish's SP frees up Ciro to use the big fancy sword of demon slaying, with luck ending the battle quicker and reducing the need for healing. On the subject of healing, the SP cast using Aeroblast equates to a single heal (as Cherish would have 2SP left over from only healing). I think it'd be more useful.
Indeed.

Unless we get a bad roll, in which case we'll never here the end of it.
I'm willing to take the risk.

+1 to brief banter, Cherish aeroblast, and Ciro feint.

1810
Remind me, how has the Thunderbird not taken a scratch?
Because nobody has fired on it yet.
And why is that?

1811
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 16, 2014, 03:00:18 pm »
Goddammit why can't we have gone with my plan?
I guess when it killed you, you would have just respawned and we would know how dangerous it is.  Next time we can go with Plan Grate Is Expendable.
Just a reminder...Plan Blow It Up With An Amp had a 1/3 chance of overshoot, which leads to a 1/3 chance of severely injuring or killing everyone on the team. Including Grate. Plan Grate Investigates has an unknown chance of Grate dying and a minimal chance of anyone else getting hurt.

"It's those bloody Urban Executor buggers, I tell you! Always with their organochemistry overriding and giving people cystic acne and subcutaneous facial tumors when they least expect it! And that's on the good days. The bad days, well... I used to be woman a month ago is all I'm going to say!"
That's one of those actions that's a lot funnier in the OOC thread than in the actual game. I'm pretty sure that even sods would see through that.

1812
Lars coughed as he shook himself, as best as he could.  "P...Praise be to Steve, who hath saved us in his mercy.  Amen."
Being half-covered in molten metal, Grate continues to scream.

1813
2 km radius orbit? Isn't that well within the lower atmosphere, if not the lower lithosphere*?

*Depends on if you measure from the core or the surface.

1814
Next time you want to introduce a character, think past that.

For instance, I was thinking of including a foil to Angel. A vapid little girl to Angel's child prodigy. Ice powers to Nuriel's fire, inhabited by a holy woman to Nuriel's demon. Other details about where the ice came from, where the girl came from, and stuff like that were added. Stuff like that. The powers evolved out of the reason for the character.

1815
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 16, 2014, 12:45:31 pm »
Goddammit why can't we have gone with my plan?

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