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Messages - GreatWyrmGold

Pages: 1 ... 122 123 [124] 125 126 ... 3706
1846
Roll To Dodge / Re: Thawed (Wrapping Up)
« on: April 15, 2014, 09:11:37 pm »
That's probably accurate, but still...
You were willing to do the apocalypse twice for some arbitrary reason. You lost the right to not be assumed to try and end the world.
"Arbitrary reason," huh? So I should ignore the source material and not let even the worst of rolls cause potential apocolyp...ses? Apocalypsises? Apocolypti?

1847
"Expository NPC" overrides "Frightened Goblin," temporarily at least.
It's an AI bug or a comical feature or something.

1848
ffs still gives insanity penalties for trying the same thing over and over.

And if kj hadn't been unable to complete his repetition, I would have assigned him insanity penalties. Well, more because of this:

You may as well just give it a five since I'm not going to stop until the stupid thing is fixed.

but still.

1849
Will checks to make sure all his magical items other than his bracelet are removed. Then, he takes the magical items, and carefully negates any bits of the residual magical signature on him that can't be explained away by common background mana. Then, he heads out, for Paris.

<I'm going to be infiltrating the Knights. See y'all later, I'll be in touch.>

1850
Well, we did only roll a 11+2 for that weapon, which is barely a success. If we try again we could get something better. That might get an insanity penalty though.

I'd say it's worth one more try.
The weapon was decent, just impractical. If we get a less impractical weapon, we might get a more useful one.
And it's described as the ultimate Bloodshaped weapon. Not sure if we can exceed that, but with the certain insanity penalty, I'm not willing to gamble.

Oh, speaking of insanity penalties...
"Insanity: doing the same thing over and over again and expecting different results. Or maybe it's something about trying to turn crystals into meat. I'm definitely getting too old for this stuff."
-Alfred Lichenstein

1851
Roll To Dodge / Re: Thawed (Wrapping Up)
« on: April 15, 2014, 08:54:09 pm »
That's probably accurate, but still...

1852
"But souls do exist! Look at ICARUS, even I can see that she's getting one. And I'm here, completely unable to get one." she says as her eyes begin to glow a deep blue color.
<Souls are nice, I guess. But what would you do with one if you had it?>

1853
Roll To Dodge / Re: Thawed (Wrapping Up)
« on: April 15, 2014, 08:50:52 pm »
I don't think it's contained. I think it'll just keep growing and either punch through the metal, spread into the dirt, or blow up like a crystal grenade.
Come on, would I do that?

1854
The party screen still shows the decoagulator and bloody Harry
Shh!

OK, let's try this.
Reabsorb Heartsbreak, but memorize it's blueprint for later. Hat-swap-shenanigans up health/mana again. Try shaping a modified Heartsbreak, but at 1/4 scale.

Considering Heartsbreak looks like it's 3x the size of a bastard sword, or hand-and-a-half sword, that's 4.5x a one-handed sword size. So at 1/4 that, it's only slightly longer than a simple "sword", maybe shorter than a longsword.
Also, at 1/4 scale, it should take less MHP and MMP, and the cost to use it should be reduced. I'd guess 4 MHP and 4 MSP, and the attack would use 4 SP, doing 2d4 damage. The ranged attack would similarly cost less and do less damage.
+1
Also resorb other Bloodshaped stuff.

1855
Roll To Dodge / Re: Thawed (Bumbling)
« on: April 15, 2014, 08:34:01 pm »
Selina continues her work.
[2+1=3]
You rub more salves on her wounds. She should be in less pain, at least.

Create metal cube around crystal
Power: [2-0.2=2]
Control: [6+0.2=6]
You make a fine cube of iron, engraved with hexagonal patterns, around the crystal.

Continue fixing it as this is important. You may as well just give it a five since I'm not going to stop until the stupid thing is fixed.
Yeah I think you're right. Crush crystal with light field.
I'm gonna assume you'll assume the crystal is contained. Especially because your actions are a bit tougher since Kuroe cut off LOE.

KEEP LOOKING DAMNIT.
That's the spirit!
[6-1.3=4]
You find Selina's trail and follow it. If you don't screw this up, you'll find her next turn.

To Kext:
"When they aren't devastated by waves of flame, they tend to be a bit more dangerous. Where're the others?"

1856
When deorbiting always make sure that you have a good landing zone, away from mountains or the ocean before you deorbit. 
One thing that you could of possibly done is to actually aim for the ground and then turn your engines on to gain speed.  Risky, but you might be able to get enough speed to level out.  Not sure if you had the fuel for that thou.
I'll see if I can do that next time.
The problem is that I was spinning badly enough that I couldn't control which way I was facing. Also, I'm trying to figure out how to not spin out whenever I move too fast or too steep. (Well, with "too fast" and "too steep" being reasonable values.)

1857
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 15, 2014, 08:06:52 pm »
If I remember correctly, slow is good, fast is devastating and forms nice, sharp spikes to lyce cells with :P
Slow lets the crystals form. If you can cool the water quickly enough, and without jostling it, you can get it to A. be liquid below freezing and, more usefully, B. make it freeze in a glassy, non-jagged-crystal form.

Not sure where you're getting dehydration, though.
Hell if I know.

Quote
I think one solution might've been to flush the person's blood and replace it with glycerin or something.
That's to keep cells oxygenated while they're being frozen.

Quote
How does this immobilize us? That would basically coat us in a layer of frost, and that's about it.
It's a very thick layer of frost.

((You might as well try to turn a hamburger back into a cow.))
Is it okay if the cow has a different personality and has tentacles? It'll still have udders and eat grass...
Xantalos, stop hacking Emp's account.

1858
Wow that weapon has a big drawback. 8 SP for attacking people?
Indeed. "Ultimate Weapon"?

Look at the weapon and how it is currently, I'm betting its eight SP to activate it, free to deactivate, but another eight to activate. So its expensive to use, but you can chop til you drop afterwards, as long as you don't deactivate.

The bottom, however, only lasts for two turns but is a ranged attack.

Test it out somewhere safe but reachable by the fountain!
+1

1859
It seems that I have made a second mistake: traveling to the past and changing it is impossible. Yuri reconstructed the past so I suppose you could say that she pseudo-time traveled and bypass any argument of mine against. Hence I suppose it is better to say one can time travel, what one cannot do is change the past. Think of a computer, it performs reversible actions, you may even say it is deterministic in function. You may perform something and reverse the process before doing something else. That does not mean the undone process did not occur, you merely made it seem like the past was changed. Go back to the multiple worlds thought experiment, you travel to that past and you change it, but it is not the original world, it is not the past of the original world but rather one identical to its past. Hence, in either case presented, traveling to the real past does not occur nor would changing it change the past.
What makes one past or one world any more real than the others?

Didn't Will try researching what day Arthur was going to show up this month?
He did that at some point.

1860
Remember my barely-SSTO spaceplane fighter? Rather than fly it anywhere, I'm just gonna deorbit is and see how it functions under re-entry heat. I'm half a minute from apoapsis, so I just turn and burn. Shame, too. I had such a nice orbit.

I burn, bringing my periapsis to 26 kilometers, then turn prograde and wait. I still have almost 34 units of liquid fuel, enough to help power a flight to somewhere. I also test the weapon systems.



I...Macey's went faster. Did the engine turn off when I decoupled the node or something?

Anyways, we enter the atmosphere. As we drop below 30 km, various bits of the ship begin to get worrisomely warm. The cockpit temperature soared to nearly 350 degrees, other bits were closer to 900, the wings were nearly a thousand. But, nothing exploded, and that's what matters.
I tried to tilt up, to slow my descent, but that failed. I tested my engine, found that it worked. I burn my engine low for a while, before deciding to just glide for a while, save my fuel for later.



Like when I realize I'm about to hit the ocean, or a mountain. (My ion engines will be on, too, thanks to staging, but I don't think they'll help much.)
I tilt my nose up and start spinning. Not much tilt, not much spin, so I can regain control. I do gain an unstoppable tilt to the right, though. 7,600 meters or so up, I activate my engine, hoping to avoid hitting the ocean at extreme speed. I do reduce my vertical speed to little. Fiddling with attitude leads to one of this fighter's characteristic uncontrollable spins.



Everything I try to do to fix it makes it worse! One wing is pointing straight down, and I'm...pitching out of control! I'd say at something like a hertz? This knowledge in no way prevents the inevitable.



So...anyone know why my spaceplane did that or how to prevent it?

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