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Messages - GreatWyrmGold

Pages: 1 ... 125 126 [127] 128 129 ... 3706
1891
Roll To Dodge / Re: Thawed (Bumbling)
« on: April 15, 2014, 03:15:59 pm »
And blame Cado.
Just because Cado's so far the only one unlucky enough to cause issues that you're counting doesn't mean that non-Selinas are immune to the issues.

"Such as?"
"Like those ice fellas bein' pretty harmless without other not-ice fellas to point them in a direction. And that they ain't too bad even if somebody points 'em in a direction. And that at least three of us are the sorta wizards ya need fer this mission!"
'Splain! And stick around. Check the skies. Wonder if it's gonna rain soon.
"When they aren't devastated by waves of flame, they tend to be a bit more dangerous. Where're the others?"

1892
Most of the Board supports researching "kethane stuff"; others advise Advanced Metalworks and Heavier Rocketry. Since "kethane stuff" could be construed as either Advanced Metalworks or Heavier Rocketry...well, we already have kethane drilling units, so let's go with Heavier Rocketry. And I'll also grab Specialized Construction, which has a few fun toys and docking ports, and also unlocks Advanced Metalworks so that's nice flavor.

People seemed interested in getting a kethane rig set up, so we prepare an automated rig.


During the demonstration, it wowed the audience by mining some variety of fluid from beneath the surface. However, we just burst a sewer main, something that we came to regret both when the smell of the attempted processing hit us and when we got the repair bill.

Impressive, isn't it? When filled, it will have nearly 3,000 m/s of Δv, far more than enough to land on Minmus (or, indeed, to fly there from LKO)...but not nearly enough to get into orbit. Issue? We think not.


"The Mainsails and the Skipper, too, will do their very best/To get this probe into orbit so it can go to Min-mess."

Using novel "asparagus" stagins and the newly-discovered Mainsail engines, this little thing should get the probe at least most of the way into orbit.
As we launch, I notice something...mildly irritating.


The rig was installed upside-down, relative to the rockets. Until we ditch the booster, we're going to be controlling it upside-down. More importantly, it's night!

Well, nothing much to do but take off and HOLY CARP! We don't get a kilometer up before we swiftly approach 200 m/s. Our TWR turns out to be over 5; I hit the VAB, because six Mainsails and a Skipper is way more power than this needs and less efficiency than I would like.


This will vastly improve fuel efficiency. "The Poodles and the Skipper too" just doesn't have the same ring to it, though.

Relaunching. It's a lot slower this time.


"I am incapable of maintaining visual contact with my housing unit from this location. Evaluation: Insufficient height."

A kilometer up, we ditch the first Poodles. After we rise another kilometer, we hear explosions. Of course, we hear more a moment later, so...um...maybe the engine and tank exploded separately, and one hit a bit before the other?
We ditch the next pair at 4.4 kilometers.
The third makes it through the gravity turn. We ditch them around 13.5 kilometers. Now it's just the Skipper, with the double-sized fuel tanks. The initial turn was too hard, so we straighten up some. A lot. In fact, we're basically vertical again now. I fiddle with MechJeb to have it hold my position and wait. I'm hoping to only have to do orbital insertion with the rig. But with the fuel half-gone and the craft only at 22 kilometers ASL, apoapsis just a kilometer and a half past that...


In other news, night launches make it very hard to see what's going on.

Around 30 km up, the Time to Apoapsis reaches the magic value of 40 seconds and I flatten out our trajectory slightly. Then slightly more. Then more. Then I remember that I want the apoapsis to be in space before this runs out of juice, and I'm not sure how much more it can give, so I increase the angle slightly. Once apoapsis gets close to space, I flatten out a lot. I get the apoapsis up to 73 kilometers before the fuel runs out, and then ditch the rocket and have the rig turn around.
I hit apoapsis half a minute before apoapsis. Several seconds later, we're close enough to prograde that I start burning. We start veering away from prograde! But...but...the ship has perfect balance! Three-way symmetry for everything not inline with the center! We quickly spin towards retrograde, but I've long since turned off the rocket. Wondering if it's a MechJeb problem, I turn SASS off and try manual control...nope, nothing. I burn when I'm pointing more towards prograde, but still...the inevitable is the inevitable. We re-enter the atmosphere, still spinning. In fact, our attempts seem to be worsening the spin! Certainly, we're spinning faster more than we're improving the orbit. Eventually, I give up and revert the flight to the VAB.

I check the centers of mass and thrust.


Nope, they're aligned. From every angle.

...I got nothing. And we should probably scan for kethane first, anyways.

1893
Roll To Dodge / Re: Thawed (Bumbling)
« on: April 15, 2014, 11:55:08 am »
Not bloody likely, kj. Especially given the tone you've used, and the fact that you're not supposed to be using magic to solve everything because that causes problems how have you not gotten that yet?!?

Ahem. Need GUNIN's action and Harry's response to:
Go back to witchhunter lady!

"Well, I sure learned a lot today."
"Such as?"

1894
"Yeah, a very submissive shy girl is going to say no to someone who she believes is her girlfriend getting kinky. Idiot."
"Disshe enjoy it?"
Trying so hard not to rant. Can we please leave the rape-centric plot behind soon?

1895
Kyle stares at the space Lilith was in annoyedly.
"Hm, well, more time to think of a challenge she can't win."
Kyle says as he teleports away to his workshop.
<Remember that you can also choose the champion. If you really wanted to troll her, has Shys'm Caes as your champion and see who makes a better new moon.>

1896
Roll To Dodge / Re: Tribulations in Magic: Trinity of bad news
« on: April 15, 2014, 11:47:02 am »
To be fair, I typo'd.

1897
Quote
radial monopropellant tanks that are easily-confused with mystery goo
Chuckle.
Distinguishes it from the other radial monoprop tanks, doesn't it?

Oh, and by the way, I mis-calculated; we have enough for two of the cheaper techs or one of the more expensive ones.

1898
*is flying*
*kittens fall*

Now the kittens are dead, and you killed them. Nice job breaking it, hero.

((maybe I am just argueing semantics, but *can* you even rape someone with permission?))
Yes. There's a wide variety of ways that someone saying "yes" does not count as consent. Deception, intoxication, age...

1899
Roll To Dodge / Re: Tribulations in Magic: Trinity of bad news
« on: April 15, 2014, 11:37:01 am »
Oh. Eh, not a programmer, unless someone codes something that's easy to mod.

Yay, I invented a verb that will almost certainly never be used outside this subforum!

Indeed.

1900
Cado? I was going after RAG!
*more brain slugs*
*burns slugs*
*calmly slips on Ring of Mind Shielding*
*burns more slugs*
Still, it's rather overkill. And I need rag, he's not only a major player here but he's in my game too.

1901
Roll To Dodge / Re: Tribulations in Magic: Trinity of bad news
« on: April 15, 2014, 11:23:31 am »
It is indeed interesting, but I don't know if taking the human element away from the game can be truly achieved. Hmm.
You'd definitely need someone interpreting the turns. Aside from that...well, you wouldn't need anything else unless you wanted it to work well.

I'm willing, it just would need the rest of the system of the manager (the underlying code with the information on how the system works) to be particularly effective, and could likely never really compete with the creativity or intuition of a human player. Cold ruthless efficiency however? Maybe :P
As to the first, I'm pretty sure it's functioning more or less on the published Perplexicon system.
As to the second, who cares if it works well?

Quote
I wouldn't want to take the human element away, but it would be an interesting thread: "Computers play: Perplexicon" or "Adventures in AI: Crimes against humanity (Perplexicon)".
Hm. Setting up a few AIs, having them, dammit, Perplexicate, and seeing what happens? Sounds like Fun.

Quote
I'm glad that someone might actually be looking forward to this other than me!
I'm interested too!

1902
*readies spare mind raep devices*
YOU UNDERESTIMATE ME
*crushes spare*
I think the feeling is mutual.
*raids Elf's storage center*
*he is beset upon by legions upon legions of brain slugs*
STOP TRYING TO STOP ME FROM RETALIATING FOR SELINA
I'M TRYING TO BE A GOOD GUY FOR ONCE
GOSH
*burns brain slugs*
Two wrongs don't make a right. There are better ways to retaliate for Selina, ones which don't make it look like you're going to mind raep Cado.

1903
Roll To Dodge / Re: Tribulations in Magic: Trinity of bad news
« on: April 15, 2014, 10:42:48 am »
Hm.

So, is it an interesting enough challenge that you'd be willing to try? Probably with a human to translate turns into "this happened because of your last action".

1904
*readies spare mind raep devices*
YOU UNDERESTIMATE ME
*crushes spare*
I think the feeling is mutual.
*raids Elf's storage center*

1905
"I guess we could get them."

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