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Messages - GreatWyrmGold

Pages: 1 ... 127 128 [129] 130 131 ... 3706
1921
<I didn't threaten to kill Meme Will. And shes pretty much you and Stella's kid. Now leave me alone unless you plan to flare up my apparent PTSD.>

Meme and Mimi have gotten fluffy blankets and a small backpack of candy for the sleepover at Angel's!
<Meme's Stella's little sister. And I'll leave you alone once you stop pretending we're villains.>

Angel brings them to her house! It's...kinda empty, with just them.
"Maybe we should bring more people?"

Will learns that his next recruiting day is the 10th. As for which day it currently is, ask @Elf cause @Sanure doesn't know.

GWG learns that @Sanure was making a point that they recruited anyone who wanted to join. ((<- Joke for those that don't have @Sanure's humor))
Fair.
That makes it easier to get in, I guess.

"..." Cyrielle brings her gauntleted palm to her face, resting it there for several moments, shaking her head in distaste. They were distributing these images during combat? Really? What sort of unprofessional, immature fools do that?
<They're unprofessional, immature fools, but they're our unprofessional, immature fools.>

"Simple enough. Bring ye a champion. I will compete with them in any way you wish." Her eyes glint. "If I lose, then I, and my family, will submit to you. If we win... I expect equal compensation."
<Make it one she can't possibly win. The Price is Right against me, or limbo with against Meme, or art against Selina, or something.>

1922
It makes me so sad seeing Golemborg's stuff just lying there. He died too soon. :'(
He stole half of that stuff from another dead guy.

And yeah, surrender. Improvise a white flag if need be.

Dak: "Sometimes enemies routed in battle will join your cause. They're usually willing to help, but they might run if given a chance. A few will even try to kill you when your back is turned! These enemies can be useful assets, but just make sure that you don't rely too much on new ones."
(About time the expository NPC exposited.)

1923
Eighth and Ninth?

I think it's worth noting that there are seven Siblings, including Oric. Perhaps Cherish is Eighth or Ninth? Then again, being a Soul Star carrier doesn't automatically assign you a number; after all, Yaos had one. He was kinda special, though.
Highlighted part is important. Especially since Cherish and Al were originally "Village Girl" and "Citizen". Someone having a soul star is indicative of them being non-Illborn, not of them being important to the Warrens in any way.

1924
Especially since those torpedoes look to be questionably reloadable.

1925
I wonder, we have enough metal for a sword left, ifr we just turn it into ammo, we could surely supply Will with some orichalcum ammo. It's probably more efficent on a god than organ failure, assuming gods don't really need organs. I mean, to give us anti-illusion support, Will has to be able to survey the battlefield anyway, and since he is kinda squishy, should do so from a distance. Might as well look through the scope of a sniper rifle and shoot, whenever there are currently no illusions that need warnings.
I don't think Cyrielle's sniper rifle even uses bullets...

Will with a sniper rifle is bullshit OP, man.
I know. Will's power alone is story-wrecking enough.

Why would they even have a marketing department? They were part of their state's military.
Quote
Figurative marketing department. It's the same kind of guys who make sure that DARPA's projects don't come off as bad sci-fi plots and make sure that their acronyms don't have unfortunate implications.

Quote
So, remind me again, why haven't the Gods just destroyed all traces of Orichalcum yet?
Most likely, they can't.

((She has the element of surprise.))
Zhengara lured ICARUS there...and ICARUS has the element of surprise?

((Wait, if the real Yuri is wearing her bracelet, wouldn't Selina have realized that Yuri's bracelet location isn't where the false Yuri is?))
Wait, false Yuri?

1926
Will learns that most people that join are just typical people from all walks of life. Catholics, Atheists, Buddhist, Everyone. Again, odd.
And interesting.
Also interesting is that you left off Protestants. And most religions. And that you capitalized Everyone.
Anyways, Will is determining when Arthur's likely to be recruiting.

]
((totally forgot something else will was doing:))

Will's searching comes up with a few hits as to which day Arthur Dramon makes recruiting visits. His searc hshows either the 10th, the 13th, or the 28th.
Oh, neat.
He attempts to determine a pattern, to figure out which one he's likely to be doing next. He also checks the current date.

Selina pales more.

"I-i-is that... *GULP* w-w-w-worse...? I-i-i-i-i-it was... e-e-e-e-enjoyable... a-a-a-am I a b-bad... bad person...?" Selina looks embarrassed, afraid, and ready to cry.
<You're worried that you're a bad person because you probably got raped. We...you really need a spine transplant.>

Selina hugs Kyle tightly, needing to calm down regardless.
<Fair warning, Kyle: If you take advantage of this, you are going to be losing a little bit of your body that you rather cherish.>

"I know... But what if the dogmen attacked, or there was a big war and everybody died? I don't know what I'd do then..."
<You've got us to help us, whatever you need to do.>

Luna stops and turns around.

"Oh, cause apparently every TINY mistake I make gets every mad at me, and ready to either burn me at the stake or imprison me for life."

<Nah, we save that level of retribution for when you "accidentally" threaten my unborn children or the like.>

1927
Technically, I could have flown back from Minmus. It's just that I somehow wound up back in Minmal influence, and by then I was sick of this whole mission.

1928
I had an idea, or rather a clarification of an idea I've had for a while. Basically, a cannon that shoots things at other ships. Like, an actual cannony cannon.

Basically, it would include two aerospike engines (or something else), pointing opposite directions, with a fuel tank and a targeting computer (probe body) in between. Control from the targeting computer, turn to the target, and shoot. Aside from that...I've got a few ideas.

1. A magazine of projectiles, probably RCS tanks or something separated by stack separators. Also put a little panel next to the engines, to stop the projectiles at the right point. Aim, separate the separator, wait for it to move into place, shoot.
2. Something like above, but the projectiles are all separated at once, and the one in back propels the others towards the end of the barrel. Allows for a "machine gun" effect.
3. Use KAS to have kerbals grab some part from a nearby container or something, drop it in front of the cannon, retreat, fire.

3 is too complex for my taste; maybe I could put ammo storage and a cockpit or something near the cannon, so he could just EVA, grab something, drop it, return, fire. 1 is really not any better than torpedoes. I think I'll try 2...Wednesday or Thursday, that's when I'll have time.
If others want to try out cannons of various sorts, I'd be interested to see.

1929
Alright. First off, I'd like to mention something. These daily updates are taking a few hours, or more, every night. My schedule is...well...I'm wasting enough time without daily updates, and I also am not doing anything else KSP. So, I'm thinking of reducing update speed. Specifically, after today and tomorrow, I'd be doing updates on weekends and Wednesdays. Anyone want to bring up issues with that or something?


First off, we're waiting for day. No more darkness landings, okay?


They have to wait a day, but that's not too bad overall. Better than crashing in the darkness.

I lift off easily enough, then try adjusting my trajectory mid-flight before giving up and using a maneuver node.


Not using maneuver nodes is for experienced folks who have patience and fuel to burn.

On the way there, I figure out something neat.


It's not much, but it's a thing!

We watch Minmus roll by.


Don't take this the wrong way, but I hope that soon we can leave you behind forever. Or at least for a while.

We wait and wait...


Two of a kind, those two. Less than a minute from making an important burn that we're not even sure how long it needs to be, and they're telling jokes.

It turns out to be a very short burn indeed. We're still overshooting a little, so a little retrograde burn later and...


Good as we're going to get.

There. We're a few minutes form impact, so quicksave time. Quicksave again at 5,000 meters above the surface.
I burn roughly retrograde, trying to push the retrograde marker more or less over the away-from-target marker. I succeed, quicksave, and point retrograde. Three kilometers up, I kill vertical velocity and quicksave. The part of my maneuver where I went up and MechJeb chased the retrograde vector threw me off my straight-towards-the-target path, so I need to fix that. I do, more or less. I keep trying, at least, but gravity keeps throwing me off. I keep my descent slow(ish), but discover to my horror that I've been burning the wrong retrograde marker around! I think. Probably. I try to point the craft retrograde; it slowly works. I determine that it's stuck to pointing to the wrong retrograde, so I start controlling this manually. Eventually, I start drifting more or less towards the target. I burn too much once, and then stop doing it. I'll never make it down at this rate.
I warp to about a kilometer above the ground and kill my fall. I warp to 500 meters and kill my fall. I figure out where my target marker is and burn a bit up, a bit towards that. Mostly up, though. Same a bit later, and again just 50 meters off the ground. And 25. And 10. And then the game freezes as things explode.


This falls under "litho breaking all my hardware".

I reload, and extend my landing gear. However, I saved far too close to the surface. I burn next time I reload, then extend landing legs, then note that I'm apparently heading right at my target (retroactively intentional), then maneuver myself more retrograde. I slow myself carefully. Landing is good; we tilt onto those solar panels extended earlier, but remarkably they don't break and instead we bounce back. I retract the panels and order MechJeb to pull us upright. Now, where is that refueler...


...If I was any worse at landing, I probably couldn't hit Kerbin.

Luckily, we're pointing roughly towards them, so if we just burn a bit...we can start turning way more upright than intended, right MechJeb. I turn on the Translatron to not crash, then begin maneuvering towards the refueler. Slowly. We get a nice horizontal speed of 25 m/s going. We won't have enough fuel to keep this up, so I increase it to 30 m/s, then notice that I'm less than 400 meters away and I start turning around. We zoom right past, coming within just over 100 meters before blowing past.

You know what? I'm sick of this mission. I just pretend this all worked out and...I hate to admit it, but I refuel the ship with cheats. The place I chose to take off from meant that almost any Minmal escape burn would be a Kerbal escape burn, and we don't want that. Anyways. Point to the node, warp to the node, burn the node. They warp to escape, and what the hell?


...
Oh, did I mention that it said the escape would be hundreds of days away?


Screw it. I teleport to Kerbin, bring the periapsis down to 40 kilometers, ditch most of the ship, and wait to see how the heat shield does.


It's dark. You are likely to be eaten by a grue. Er, kraken.

We pass into the sun about when we pass into the atmosphere.


Good. I hate landing blind.

I swear, they're almost like twins. Their shifts in expressions are practically in sync...well, ones a second or two behind the other, but that just makes it creepier!


I wait, apprehensively. This is my first landing with Deadly Reentry.


I hope this heat shield is more shielding than it looks. And that it's a heat shield.

50,000 meters. Apoapsis has dropped to two kilometers above the atmosphere; we're not likely to leave. Periapsis has dropped around seven kilometers; we might hit that. I'm not sure.


You know, the zillionth time you re-enter, the planet just isn't the way it used to be. Or maybe that's just the screwup'd rescue mission talking.

45,000 meters. Periapsis around 19 kilometers, we'll probably never reach it. Boredly waiting for re-entry shock heating. We're already decelerating at 0.1 m/s2, but we've got over 2.3 km/s to burn off, so we'll probably still be going fast once we hit the middle atmosphere. I just hope my guessumptions about the heat shield are right...
Quicksaving at 39,000 meters. Dunno why, what can I change if I burn up? Decelerating a bit faster, maybe 2 m/s2. Still going over 2.2 km/s, though.
34,000 meters. Dipped below 2 km/s. Shock heating might not be quite as bad.
32,000 meters. About 1.9 km/s. I'm not getting the re-entry effects I expected. Huh.
31,000 meters. There they are.


I don't think those solar panels are gonna make it.

Finally, sound! Now, let's check on those panels and such...


It was -1 right before I screenshotted and -3 right after. I...I don't think I need to check the other parts. But I will.

Temperature rising. Huh.

I'm starting to suspect that isn't a heat shield.

...Well, it's working well enough.


A parachute is overheating; I turn more retrograde and it cools down. We're bleeding off speed fast now; maybe we can avoid issues.
Soon enough, we lose re-entry effects. Still going almost a kilometer per second, though. I try turning vertical to slow down more (we're still going mostly horizontal), and we get mach effects. Neato.
10,000 meters. 400 m/s. Mostly horizontal.
9,000 meters. 340 m/s. About 45-55 vert-horiz.
7,000 meters. 266.6 m/s, which is neat. Maybe 60-40 v-h.
5,000 meters. What the...


...Dammit, how did I break Kerbin? The funny thing is, there's a line--one side there's the textures, the other side...this.

I'll...ignore that for now.

3,000 meters. Deploying chutes.


What the kraken is going on? Geez, we were likely to be eaten by one...I didn't even realize this would happen when I said that...

Is...is that the Mun?!?


A thousand meters up. That...thing is still looming large. 75 m/s, almost all vertical. I hear the heat shield splash, so...there's probably water...
After the parachutes deploy, I spin. It seems that the...thing...is roughly circular, and that we're in the middle of it. I notice something else odd...


That's like a second horizon...

100 meters. 3 m/s.
We splash. I recover the vessel. WE'RE DONE! +289 Science.
Archibald brings with him knowledge of a Kommune tool-retrieval unit. We still have 311 Science to spend on stuff.
  • Advanced Electrics (160 Science): Radial batteries and some new solar panels.
  • Advanced Exploration (160 Science): Barometer, ladders.
  • Advanced Landing (160 Science): Drogue chute, larger landing legs.
  • Advanced MetalWorks (300 Science): Jr. docking ports, a heavy kethane drilling unit, stack separators, winches, quad-couplers.
  • Heavier Rocketry (160 Science): Bigger kethane storage containers, the Mainsail and Jumbo fuel tanks, and what I think is the smallest of the ARM rockets.
  • High-Altitude Flight (300 Science): ChemKorp Mystery Goo lights, KSO parts, ram intakes, turbojets, small hardpoints. Speaking of which, aren't you supposed to be able to put things on hardpoints? I never figured out how.
  • Precision Engineering (160 Science): Small engines and tanks.
  • Specialized Construction (160 Science): Hitchhiker-storage containers, docking ports, KAS Container Type A, assorted structural parts.
  • Specialized Control (160 Science): A lander-can, a three-Kerbal-holding cockpit, assorted heat shields, large reaction wheels, large parachutes, radial monopropellant tanks that are easily-confused with mystery goo, and linear RCS ports.
  • Supersonic Flight (160 Science): New air intakes and wings, plus a bunch of parts for the KSO shuttle. Oh, and Mk. 2 fuselages, which look to be more heat-resistant.
We have almost enough for two of the cheaper techs, or just over enough for one of the more expensive ones.

Jeb is shaken by recent experiences and does not comment, but he probably wants Heavier Rocketry. Bill wants Precision Engineering so we can send more drones out. Bob supports more development of spaceplanes, and hence suggests Supersonic Flight.
Director GreatWyrmGold suggests that we look into kethane use, so craft can refuel on other worlds, letting us avoid...issues...like these.

1930
You don't even know who he is, and you want me to be him.
I know a little bit about him from Tvtropes, but that's it.
This rant should teach you a bit. Warning: Probably includes spoilers for Frozen.

Quote
Also, I want you to be him since you don't like him. :P
Meanie. And a petty one at that.
And not terribly effective, since my problems with him are primarily based on his personality and the fact that he doesn't really fit the movie he was put in.

1931
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 14, 2014, 02:42:14 pm »
There are so many xkcd comics I could apply to GWG and syvarris...

That's probably the biggest one.

1932
Landing with booster
http://m.youtube.com/watch?v=S8Viec6TkCw
Can you do something like that, but after dropping from orbit?
I think so, it seems to have reached terminal velocity by that drop
So, pretty much the same build works?
What's the timing you need?

1933
Play With Your Buddies / Re: Lets Play Sid Meier's Alien Crossfire!
« on: April 14, 2014, 01:23:47 pm »
Someone finally voted for poor Lal.

1934
Landing with booster
http://m.youtube.com/watch?v=S8Viec6TkCw
Can you do something like that, but after dropping from orbit?

1935
Einsteinian Roulette / Re: Einsteinian Roulette: On ship
« on: April 14, 2014, 01:18:37 pm »
((Does Seagull normally slur a bit?))

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