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Messages - GreatWyrmGold

Pages: 1 ... 143 144 [145] 146 147 ... 3706
2161
General Discussion / Re: YouTube Video Downloading
« on: April 10, 2014, 02:33:48 pm »
As it happens, it's there for all the videos except the ones I can't get from clipconverter.

Some of the videos might be parodies blocked by the Disney legal team.

2162
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 10, 2014, 02:31:39 pm »
Space wizard katana mantis thing?
Could be. Or maybe Dragon-Xan.

A wizard riding a unicorn!
Don't be silly, wizards don't ride unicorns. Some druids do, though.

2163
Roll To Dodge / Re: Tribulations in Magic: Trinity of bad news
« on: April 10, 2014, 02:30:09 pm »
I considered the clue of "it has only worked on the hammer so far" to be pretty informative, but I guess that it only was because I already know how it works.
It only repairs hammers? It only repairs weapons? It only repairs gold? There's too many possibilities and no way to test any of them.

I figured it out
Care to share?

2164
We still have the floor key from D3.

It is irreverent to our quest. I say we storage it, as well as any other ambiguous stuff we don't need.
+1

2165
General Discussion / Re: YouTube Video Downloading
« on: April 10, 2014, 01:46:02 pm »
Well, thanks for the advice.

2166
General Discussion / Re: YouTube Video Downloading
« on: April 10, 2014, 01:35:10 pm »
Okay, I take that back. How do I download videos with YouTube Center?

2167
Roll To Dodge / Re: Tribulations in Magic: Trinity of bad news
« on: April 10, 2014, 01:30:08 pm »
Gasp.

We were unable to perfectly determine its capabilities from one time that the dwarf used it, now a (very short) string of failures hasn't told us exactly what it can do?

2168
Roll To Dodge / Re: Thawed (Smokey Looks On In Anger)
« on: April 10, 2014, 01:29:04 pm »
Once kj gets over how I didn't let him pry a giant chunk of crystal out of the ground while chasing Selina and posts an actual action, we can update.

2169
No recruiting obviously OP demon via system exploiting?
Maybe later. Like, when we aren't on the clock for anything.
After Ripriver.

2170
I don't really get why people are so obsessed with SSTO. It doesn't really provide any tangible benefit over normal rocketing, it seems to propagate solely on "coolness factor"
...And your point?
What in KSP isn't for coolness factor?

2171
General Discussion / Re: YouTube Video Downloading
« on: April 10, 2014, 12:53:21 pm »
I've got a couple options now. I just need to actually get things prepared and done. Thanks to everyone who helped!

2173
Roll To Dodge / Re: Tribulations in Magic: Trinity of bad news
« on: April 10, 2014, 12:41:50 pm »
THere is an important and obvious clue here.
Presumably, that it doesn't work on living things. Carp.
And it wasn't obvious until we tried. It's metal, it's a weapon.



"So. What do we attempt next?"

2174
((guh... Can't sleep but can't be bothered to post turn. Instead have a Will.))

Will's research comes up with a few hits! Arthur was last seen in Choa Chu Kang, Just north east of Singapore. The sighting was a month ago.
"Interesting."
Will researches all he can on the personality and whatnot of Arthur.

2175
Lots of SSTOs don't have wings. They generally rely on part clipping to keep center of mass inline with center of thrust.

Wing? Who needs wings?
Pity he didn't show it taking off or anything.

To make SSTO spaceplanes, you need either Turbojets or RAPIERs, plus the ram-air intakes (the glowy blue ones). Get a decent takeoff TWR, add enough wings to glide with the tanks full, and set up some action groups to quickly toggle your air intakes and engines.
  When you have that, you take off, aim 45 degrees upwards, get to 15k altitude and accelerate as fast as you can while staying in the atmosphere for as long as you can. Open the resource panel and watch your Intake Air level, do not let it drop fully. At some point you will likely need to be accelerating almost horizontally, building speed while almost not gaining altitude at all, but it's important that you don't start losing altitude because denser air will slow you down.
  At some point your intakes won't get enough air. The exact point where that happens varies, but you should be at at least 20-24km altitude and going at 1000 - 1300m/s, otherwise you're unlikely to make orbit. If you have a turbojet, now is the time to fire the rocket engine(s) and toggle the jet and the intakes off via action group. If you have a RAPIER, it will switch automatically, so you only have to close the intakes. On rocket power, you aim up 45 to 60 degrees, open the map screen, and do your best to push your apoapsis to space, higher is better. Once you think you're good, coast to the apoapsis and, if you still have fuel left, circularize.
Noted.

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