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Messages - GreatWyrmGold

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2206
I'd imagine you'd need rockets or ion drives or something to actually get into a real orbit, though.

Anyways. While launching a bit of interplanetary decor for my LP, I made what could probably be an SSTO with a weird take-off pattern. It started by lifting off slowly, and well...

...a lot more sideways than expected. Like, sliding sideways, not tilting.

That wasn't until it was a few kilometers up. Redesigning so it shouldn't do that. I hope...

EDIT: The eventual (final?) redesign managed to get a TWR of 3.67 before its first engines went out (about 34 km ASL, going straight up). I think I have enough boosters.
EDIT2: Between not having enough Δv and spinning, it didn't make it. I guess I might want to give up on making a Single-Stage to Vertical Escape vehicle...

2207
Play With Your Buddies / Re: (KSP LP) Bay12 Space Program: Oops
« on: April 09, 2014, 08:22:15 pm »
Edit:
What is minmus's sea made of? Is it frozen methane? kethane damnit iphone autocorrect.
Either way, ew.
Well, it's frozen. We don't have kethane scanners on Jeb, nor did we have them on the rocket, so we can't check to see what the seas are made of.



Some screenshots for some background I'm planning on elaborating tomorrow. See, I wanted to go all-in on the plot this time because of the lukewarm reception my half-plot got. Also, I began rewatching Macey's Spirit of Kerbin videos a bit before the restart, so I wanted to have an excuse to make some fighters and such.

Spoiler: Maps (click to show/hide)

2208
Play With Your Buddies / Re: (KSP LP) Bay12 Space Program: Oops
« on: April 09, 2014, 06:11:02 pm »
Alright, let's finish this update. I try to have the SASS point us upwards, but the spinning's too much. We've got over two and a half kilometers to fall, are moving sideways at over 15 m/s, and can't stop our downward movement. Time for Plan Crazy.


Shown: A crappily fast screenshot of the execution of Plan Crazy.

The EVA packs don't have as much thrust, or any instrumentation, but at least they'll be pointed the right frakking way to try and help.
It works so well that I start rising! Whoops, cutting power. At least our trajectory has us closer to moving towards a flat place.

The rocket unloads before it can explode, sadly. Nothing to do now but wait.


That's right, we're going even FARTHER from the target. I am best EVA guy.

We start falling at almost 8500 standard Minmal altitude. Man, what I wouldn't give for something that gives my kerbonauts basic instrumentation.


Previous Minmal landings have suggested that Minmus is not as soft as pudding.

I glance at Map View and notice that the ground is coming up pretty fast. I switch back and try to slow myself...


Note to self: Splatter is at a bit above 4,000 km.

I also notice that Jeb doesn't seem to be quite straight up-and-down. My attempts at slowing his fall may be accelerating his...crawl? I fix this with a button-tap, intended to help slow down both ways, then notice I'm going up again. Better than splatting. And this time, I only go up a dozen meters instead of...two kilometers, maybe?
I work more on slowing down. Visually, at an estimated ~2.5 km above the ground, I'm just falling. Good enough for now. Time-warp proves me wrong, though, and when better to correct horizontal motion then when you're not panicking about falling?
Estimates 1.5 km up. We're falling worrisomely fast, time to slow that.
Guessing we're a few hundred meters up from last "landing," but I think maybe the burns I've been doing this time changed things. Maybe. No bets. I'm not taking the risk.
We reach the previous crashing altitude.


And yet we're falling...what could it mean?

Seems we're falling into that lovely little sea there. This is...annoying. I'm on a tight schedule at the moment, and I don't want to wait in the middle of a flight.

On the other hand, it would make a hell of a cliffhanger. And I do want to get to that exam with time to spare.


...Ten more minutes.

3,000 meters above Minmal sea level. Slowing descent again. Trying not to do it too much.
1,500. Slowing again. Not much.
900. Slowing more. Pretty sure I'm coming in straight down.
500. Again.
250. Guess. I actually stop myself falling for a bit.
130.
90. I can see my shadow.
65.
40. Just a little.
30. More.
0. I land.


"I gotta do WHAT tomorrow?!?"

2209
After a few days of time-accelerated flight, we're under a hundred thousand meters above Minmus and about ten minutes from impact (assuming no changes).


I quicksaved.

You may notice that the target isn't near the flag anymore. I plan a maneuver to bring us into a real orbit.


No more crashing!

It's predicted to take about two seconds, but--of course--we're facing the wrong way. (Just once, I'd like to be pointing the right way for these burns in low-torque vehicles.) I cave and give a little thrust for gimbal, hoping that doesn't screw this up too much and thankful that I quicksaved. Eventually, as we turn, the estimated burn time goes down. I head to map view, to check out our expected trajectory. For a while, we're on a suborbital hyperbolic orbit, not a combination you hear often.
As we approach the node's orientation, I increase throttle. Once we're there, having managed about half of the estimated burn, I turn off the engine, planning to do the rest at the node's time. I don't even let us get much past periapsis before we head for the place.


I realized I should have probably burned AT periapsis right after I got that perfect. Screw it, we've got...two kilometers per second of Δv.

I wait, letting the Smart A.S.S. do its magic, when with horror I check the resources...no electric charge. Didn't I put solar panels on this?


No. No, I did not. Stupid mistake...

Plan: Wait for us to point at the node, then time-accelerate. Hell if I know how the landing will work, though...


Not that I have much time to worry about it.

The burn takes several times longer than predicted, so I'm not expecting our path to be...ideal in any way.


It could be worse. Probably.

Seven minutes to impact. One quicksave.
I burn a little to gimbal more towards retrograde, because I'm an idiot who forgot his solar panels. This will screw up our approach in some direction. I don't terribly care.
We're still a few minutes out. I deploy the three landing legs I put on this thing, because...well...no reason not to, eh?

I start burning a few kilometers up. Of course, retrograde and down moved, so I'm burning a little to gimbal towards what I hope is the right way. Around 1.7 kilometers above the ground, we're above the horizon and falling down at 50 m/s (and sideways at 116), so I start increasing throttle, hoping to accelerate spinning and slow falling. It's...working as well as one could hope. Which isn't well. Retrograde is moving away faster than I can gimbal towards it, which means that sooner or later I'm going to be speeding up my movement! Already, I'm increasing my horizontal speed (though decreasing my vertical).

We're 141 meters up, falling at 35 m/s, moving sideways at 50. Still burning, trying to reduce my velocity.


I was pointing about 90 degrees from the right direction. Brilliant!

Well, that's what quicksaves are for.

This time, I think I'll I'll try burning the whole way down, trying to point towards retrograde. For most of it, at least. I re-quicksave a couple minutes later, about 9.5 kilometers above the ground.
I get an idea. I have the SASS start pointing us towards up...then turn it off, then turn off the engines. We're still spinning. I do the same with retrograde once we're pointing more up than down. 3.6 kilometers up, I throttle up and turn the SASS back on. It's...working pretty well, actually. (I do, however, note with amusement that we're burning just about exactly away from our target.)


Seriously, look at that!

Once our horizontal speed is down to 5 m/s, it goes back up to 7 before I cut power. Crap, I hadn't meant to post this, just wait.

2210
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 09, 2014, 03:47:31 pm »
Maturity.
Not a factor for this particular "debate", I guess.
This is, however, relevant, since the topic is who would be willing to un/redo various changes to Xantalos's imaginary infinite popcorn dimension.
...That sounds so stupid when I articulate it.

2212
<So is DARPA apparently but they never do shit.>
<DARPA's R&D for the US Armed Forces, nothing more. You should be complaining about the inaction of various special forces worldwide.>

2213
Minor detail?

2214
Roll To Dodge / Re: Thawed (Again?!?)
« on: April 09, 2014, 03:40:45 pm »
Elsa didn't banish all the ice in Arendell. The apocalypses people make are just the end result of channeling a lot of power without much control. I've been meaning to have more of a gradient between normal magic and apocalyptic mistakes, but I don't want to screw you guys over too badly.
And the "winter" caused seemed to be just making a lot of ice and snow. Anything more wintery brings up many questions, such as "How did she change the sunrise/set cycle?", "Does that mean animals migrated or something?" and "Wait, what kind of winter produces giant sideways icicles overnight?".

2215
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 09, 2014, 03:37:34 pm »
The popcorn was necer eaten.
"Necer"?
And yes it was.
Told you I could do this as long than you.

2216
General Discussion / Re: YouTube Video Downloading
« on: April 09, 2014, 01:27:14 pm »
You'll probably have to capture the audio and video separately, and then put them back together.
I've been using the .avi button under Video. No video was recorded.

I know that JDownloader will give you all of the files related to whatever video it is you download, including both the video file and the mp3. Presumably you could layer the mp3 back over the video in WMM or whatever, though you'd probably want to be careful to ensure that they're synched.
Yeah...regardless of if they come together, synching is going to be needed. Still, coming together would be nice.
I'd prefer not to download software, but if people say that there aren't any WMM-compatible online YouTube downloaders...well, I'll have to look into that.

There are numerous browser plugins which can grab the .mp4 or .flv files, at least for Firefox; I have used "1-Click Youtube Video Downloader" and it worked well.  For To convert those to .avi files I recommend WinFF; it's open source and works great.  For video editing, there are probably some better programs than WMM, but I don't know any Windows ones.
1. I use Chrome.
2. Converting files would probably help.

2217
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 09, 2014, 12:59:57 pm »
Or you get one shot per charge. That's what I'd expect.

2218
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 09, 2014, 12:57:59 pm »
Another thing I've wondered is how you would get a new challenge if you said no to this one. But there's probably a thing for that.

2219
General Discussion / YouTube Video Downloading
« on: April 09, 2014, 12:45:50 pm »
I've been planning a project for...um...since Monday that requires being able to download and edit (via Windows MovieMaker or some similar software) YouTube videos. Unfortunately, I hit two snags. The first merely meant that I felt the need to download them ASAP; the second is that the downloading methods I could didn't fit my needs.

Out of what I could find with a Google search, only clipconverter's .avi files were compatible with MovieMaker, and when I downloaded them...well...they appear to be either blank black screens with audio, or to lack audio data entirely. This is obviously unacceptable.

So. Does anyone have a suggestion for some method that lets me download YouTube videos, cut them apart, and build them into new videos?

2220
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 09, 2014, 12:30:40 pm »
Has anybody ever devoted some thought on why overshots seem to happen to us, but to nobody else in the universe, judging by the way it's still somehow not exploded?
We screw with space magic and whatnot with more regularity, more stress, and a lot less training?

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