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Messages - GreatWyrmGold

Pages: 1 ... 148 149 [150] 151 152 ... 3706
2236
The magical signatures aren't the light sources themselves. Continuing the analogy, when the light in the double-slit experiment overlapped and destructively interfered, were the light sources affected?

2237
<Basically...imagine a wave being added to a wave. The high part added to the high part, the wave is bigger. The high part added to the low part, though, and you get nothing. Magic is more wave than particle.>

2238
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 09, 2014, 09:01:10 am »
Ah, but I also have OOC reasons for having chosen the Doc: He's experienced with body-modding and helped designing the Ghost Ships, meaning that he probably understands the inner workings of space magic better than anyone else on the ship.

And if you point out that Grate couldn't know that one more time I will freak.

2239
<Ever hear of the Double-Slit Experiment? It's like that. Each item generates a signature, which cancel each other out--but if you block one slit, the other beams through uninterrupted.>
<I have never heard anything about that.>
Will sends Lunette the text of a Wikipedia article.
<Does that help?>

2240
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 09, 2014, 08:52:36 am »
How would Grate know all of that about the Doctor? I thought all he knew was that the Doctor runs the infirmary.
Aside from Harry's point, it's not exactly unknown that the Doc creates a bunch of abominations. He could have easily asked some older member how X monster became such and gotten an answer.
Besides, who would you pick? The AM? Using your own logic, how would Grate know about her experience with space magic? I'm having trouble imagining a situation where her skill with amps could come up without Grate specifically asking.
My point is, he shouldn't have thought the Doctor was a qualified source in the first place, plus he may not be one, considering none of his current works have any relation to pillmachine-like units or the internal workings of a manipulators.
He was the most qualified source available, and he didn't see any problem with it.
Let me put it this way. You ask a botanist about what would happen if you changed x gene in y bacteria. The botanist might not know, but s/he would be familiar enough with how disease works to know it could end very, very badly. So what does the botanist do? Does s/he imply everything will probably be fine*, or does s/he recommend a geneticist/microbiologist/whatever to ask?
*"Might" pretty much always means "less than 50% chance," and often means "much less than 50% chance".

More often than not, I'd say, because nobody typically uses manipulators if they haven't got at least a +1, which means a 1/3 chance of it overshooting, 1/3 of a chance of it doing diddly squat and 1/3 chance of it doing roughly what you want it to. And the dice hate manipulator use. 6+1s abound, to say nothing of the 6+2s. So no. Manipulators are not safe more often than not. How could you even make that mistake? Did you even read Mission 10?
I was on Mission 10.
And...
1. You're ignoring people who use it without the +1, and only a fractional bonus or a lack of a penalty.
2. You're ignoring decompensators, which are used by the people with higher bonuses.
3. You're ignoring that overshots do not correspond to overloads with a 1:1 ratio.

Quote
Irresponsible parenting is the real villain here.
A sentence I imagine piecewise never imagined being said in relation to this game when he made it.

We, the players have proof. Grate, the character does not. My point is based on the latter.
Well, go back to Baldman's point then. He looks sciencey, he is associated with the abominations (should Grate care to ask), and he's well-known around the Sword.

Quote
Also, that had to do with their use, not their internals.
Designing advanced space magic like that...well, he probably knew more about the internals than most amp users.

-big boss scientist tells you that he has no goddamn clue how that machine works and tells you that putting volatile space magic in it could potentially be extremely fucking dangerous.
He didn't say that. All he said was that something "bad" might happen.

Quote
-you immediately ignore his advice and put in a battery containing pure space magic capable of fueling the creation of miniature stars and eat the resultant pill.
We go back to my analogy with the spoon pill. How was I supposed to know that the result would be the absolute worst thing that can happen with manipulators, turned up to 11? Or that the batteries contained, quote, "pure space magic"?
And he didn't turn into a living spoon, he got metal patches on his...head, I think. Or was it hands?

Quote
-we call you an idiot and you try shifting the blame.
...because the blame really isn't mine.

Quote
If you wanted to be a living manipulator logic dictates you put the device in, not the battery.
...That's like saying that the keyboard is the important part of the computer.

2241
Roll To Dodge / Re: Thawed (Again?!?)
« on: April 09, 2014, 08:43:42 am »
((Any roll can over shoot though. And I doubt it isn't that unlikely for cursed people to roll negatives.

And what little tricks in the OP))
Anyone can overshoot, sure, but overshoot and rolling less than 1? That's not terribly likely.
And the fact that Cursed magicians have never caused an apocalypse...well...the numbers don't quite fit, do they?

We need scapheap and ragnarok again.

2242
"Thank you. I'll make good use of these."

2243
Yeah, you do.
1. No engine I'm aware of gives that much thrust.
2. Low ISP=High Fuel Consumption=More Fuel Needed
More Fuel Needed=Bigger Rockets=Less Wieldey Rockets=More Crashes
More Fuel Needed=More Mass=Lower Acceleration

2244
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 09, 2014, 08:23:10 am »
How would Grate know all of that about the Doctor? I thought all he knew was that the Doctor runs the infirmary.
Aside from Harry's point, it's not exactly unknown that the Doc creates a bunch of abominations. He could have easily asked some older member how X monster became such and gotten an answer.
Besides, who would you pick? The AM? Using your own logic, how would Grate know about her experience with space magic? I'm having trouble imagining a situation where her skill with amps could come up without Grate specifically asking.

Manipulators are safe more often than not; [...]
I think I see where the problem sprang from.
Look at usage statistics. How often do overloads spring up?
It's like if the spoon pill turned you into an incarnation of poking your eye out with a spoon, turned up to 11. How was I supposed to know that would happen?

2245
<Considering that they certainly aren't exhibiting the expected symptoms of being able to take sustained gunfire, I would postulate these aren't as skilled.>
<Possible. My research hasn't been so much with the ground troops.>

Quote
Seeing as I am no longer being used as a proper character, would you like my rifle? Seeing as you are the most skilled marksperson I know of who probably won't die horribly from their own recklessness. Emphasis on probably.>
<I'll ignore the insult and gladly accept the gift.>

2246
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 09, 2014, 08:14:35 am »
Know which?

2247
Roll To Dodge / Re: Thawed (Again?!?)
« on: April 09, 2014, 08:13:29 am »
((And veto to GWG getting to cause the Apocalypse with anything less than a seven on power rolls.
I wait for not only an overshoot, but also a sub-one Control roll. Do the math, that's better than your request. Especially since some of you have Training 6, whoch means a +1 to all Control rolls.
Either way, you should be glad I'm forgetting about the Wild Casting rule I put in the OP.

Quote
Also why does she want to use magic? She should for all reasons be scared to use it even as a last resort.))
I was hoping this would be the default treatment of magic. And that if not, people would at least remember some of the useful little tricks from the OP.

2248
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 09, 2014, 08:00:03 am »
He's an expert on all sorts of strange technology. Aside from the stuff he uses, there's the synthflesh and cyborgs and basically everything related to body-modding, which is a category the pills fall into neatly. Given that he's made everything from human bio-spaceships to synthabominations to Xan to that electric fish-guy, I'd say that he's the expert on changing body stuff.
Besides, if he honestly didn't know anything, he should have recommended that I check with someone who did.

2249
Roll To Dodge / Re: Thawed (Again?!?)
« on: April 09, 2014, 07:57:43 am »
((...WHY!?!?))
I dunno. Someone else making an apocalypse would be a nice change of pace, though.

2250
<*yawn* How trite, a threat normal people cannot fight against at all. Even though I can clearly see a visual feed of an ally using a firearm. Are you sure your data applies to all of them? Or only the skilled units, who, knowing the usual cliches, are going to be the people further up the hierarchy.>
<I'm not sure what you're fighting, but logic would dictate that criminals committing high-profile violent crimes repeatedly would get whittled down to only those who could defeat or evade the police--and these don't seem to be the type to evade.>

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