Kyle tries to help M as he runs.
Selina pales considerably, looking very distant for a few seconds. She then changes, a hot rage coming over her as she picks up M and proceeds to charge right towards Arendell. She sends a mass Crystal blast behind her to prevent following so she can get to a safe place, preferably near water, to treat M's injuries. Anyone who approaches Selina is getting crystal blasted at their feet.
[5
+1v6
-0.2-1=4]
Selina manages to get to M before Kyle does.
Power: [6] Carp.
Control: [1
-0.2-1=-1] Triple carp.
Can't we get through
one mission without Selina accidentally causing the apocalypse?
Alright. Selina creates a crystal blast, which sticks to the ground...and begins to spread, ever so slowly. She starts running again.
Put down the remaining giants using tactical halberd action.
Know what, time to go whole hog.
Can I channel a spell over multiple posts to get bonuses to my rolls? if so, channel for a turn.
Either at the next turn or if I can't:
Call up a field of hydrogen and sustain it. Instead of creating a single burst of it, create less of it in a controlled stream, whirling it around the ranks of the ice monsters, hopefully with our forces getting the fuck away by now. Hem them in, gradually adding more hydrogen in order to superheat the air where they're trying to... be, melting their frozen asses.
You can't. Sorry.
Anyways.
[5
-0.3=4]
Logan strikes a few icemen, who begin attacking him. Before either can do much, though...
Power: [5]
Control: [4
+1]
Angel creates a cloud of hydrogen around the icemen, carefully gathering it before letting some of it brush the flames creeping around the whole area. The whole bunch ignites, with a bang and enough heat that the last few near-dead icemen just fall over.
It would have been nice to start the battle with something like that, neh?
Dash around, checking who dead and who not. Drag the dead to one side, so the healers can focus on the living.
[1]
You fall asleep.