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Messages - GreatWyrmGold

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23146
Angel looks at Salazar and trembles a bit. She quietly gets off the stool, and then takes it and her bag as she walks towards him. She stops after a few steps and raises her hand.
When called on, she asks: "Can we apply to change teams?"

23147
By the by, once I get an answer from Cheesecake (and/or get comparable offers from other Houses with Psionics) I'll be done with actions for the turn.
I missed that. What did you need them for?

23148
Indeed it will.

Also, it's "inedible".

23149
Angel attempts to remember who her Sponsor is, if they've met each other.

23150
Spear. It's the biggest and thus most impressive for our collection, and on the off chance that we ever had to use it, would keep us the furthest from pointy objects.
...Bow?
Arrows?
Precisely.

23151
That's supposed to be a whip!

23152
Spear. It's the biggest and thus most impressive for our collection, and on the off chance that we ever had to use it, would keep us the furthest from pointy objects.
...Bow?

23153
I whipped up a little something, inspired by the pic.



I'd like to put this towards my plan.

23154
((I hope Grate never has to use those phrases.

Lyra has specifically denied that it is a "date," to Grate's relief. I don't think there's much to worry about in...that department.))

EDIT: ((You know, I think I might have misread that.))

23155
Hm. Now that I think about it, the octagonal grid does have the same problems as the square one, except that the straight movement paths are basically the diagonals. Actually... maybe give an extra space of movement in diagonals if you're moving two or more spaces?
Basically what 3.5 D&D does?

23157
And how is that not a problem for the octagonal thing suggested by whatsitsface? The guy clearly said you weren't to stop on squares.

And, as noted, another issue is that it's farther from reality that diagonals being 1.

23158
Bow. If the string and the wood are still holding, it's probably the newest.

23159
Oddly enough, I made a suggestion for how to counter that: Take the commonly-used route of making diagonals cost double.

Incidentally, that's farther from real math than diagonals being one space--the square root of two is a bit over 1.41, which is closer to 1 than 2.

23160
Quote
Equivalent to squares with diagonals allowed.
Except that the diagonals actually have you moving less, and someone going in a straight line can catch up to someone going diagonally. That's all I want.
Common solution: Diagonals cost double.

Quote
And I like octagons better than forcing the ships to turn.
...Better than what?

Quote
The next link over is to a page with the totally apt title "Making Wargames More Complicated."
I love the part when he makes map with different square rules, combining hexagons and octagons, to make the inconsistencies cancel each other out.
Indeed.

That dude has put way too much thought into board game design.  Some bits of that are thick as molasses.  I'm sure he's pretty smart, but it's hard to tell.

EDIT: Here is his 3D gamespace idea.
If his stuff is hard to follow and makes sense, it's probably genius.

Probably.

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