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Messages - GreatWyrmGold

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23161
You are a girl with long green hair, red eyes, and a white robe. You are a demonblooded sorceress who is trying to show that she can go beyond her evil nature despite said evil nature heavily influencing your actions. Hilarity ensues.

23162
Do you have to be so...vocal about the bonuses?

23163
"I would like to point out that our Shandokar representative was expressing the opinion that Shipyards are easier to defend than Forgeworlds due to their production of ships.

"As to which we should focus on, I have no comment. Both are important, and unless I can obtain Engineers, neither can be my concern."

23164
Forum Games and Roleplaying / Re: Amerup Returns
« on: July 25, 2013, 03:18:12 pm »
Continue holding the spear as we go to chat with the nice, armed people. And the nice-armed people. And the nice armed people.

23165
I intend to!

I kinda wish that Rpg hadn't hogged the Mahnya...

23166
Only the one picture is actually needed, despite my thoughts that the other couple I prepared would be.

Straight-line on the hexes would be obvious. Most turns should be obvious. The only tricky bit is when you need to go 30 degrees off the obvious paths.

This is easy for even-numbered movement. Odd-number requires a bit of fiddling, I suppose. It's not ideal...

Another option is to have a "momentum" like that one spaceship game had: The ship is going at a rate of two spaces west and one northwest, for instance. Only issue here is that facing is a bit of an issue.

And even if you don't want to do those, ask yourself: Is not being able to go north or south really that much worse than not being able to go north-by-northeast?

Ninjas.

Octagons? Magically ignore the empty squares and just move through the big ones?
https://www.google.com/search?aq=f&sugexp=chrome,mod%3D0&q=octagons&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=I4XxUb__Jojo8gSeh4GIAw&biw=1280&bih=923&sei=JYXxUb2fM5OE9QTexYDIDA#um=1&hl=en&tbm=isch&sa=1&q=octagons+grid&oq=octagons+grid&gs_l=img.3...6544.12414.0.12620.9.7.2.0.0.0.230.873.2j4j1.7.0....0...1c.1.22.img..5.4.362.inZDKZPE2F4&bav=on.2,or.r_cp.r_qf.&bvm=bv.49784469%2Cd.eWU%2Cpv.xjs.s.en_US.MpiVkF51mpA.O&fp=53a021071fbac8c0&biw=1280&bih=923&facrc=_&imgdii=_&imgrc=fWzgElg0TJCI2M%3A%3BZrCk3F5Wb8_y9M%3Bhttp%253A%252F%252Fforum.profantasy.com%252Fextensions%252FInlineImages%252Fimage.php%253FAttachmentID%253D2376%3Bhttp%253A%252F%252Fforum.profantasy.com%252Fcomments.php%253FDiscussionID%253D3490%3B400%3B297

The reason I'm including a full url for this, is just because of how hilariously and needlessly long it is. Obviously it's not supposed to be copied.
Equivalent to squares with diagonals allowed.
Also: http://forum.profantasy.com/extensions/InlineImages/image.php?AttachmentID=2376

The next link over is to a page with the totally apt title "Making Wargames More Complicated."
Amusing.

23167
Or possibly west, depending on orientation.

I've got a couple ideas, just let me see if I can find some kind of hex-grid pictures to base them off of...

23168
Forum Games and Roleplaying / Re: Amerup Returns
« on: July 25, 2013, 03:01:53 pm »
Magpie time! Pick up the shiny.

23169
Forum Games and Roleplaying / Re: Amerup Returns
« on: July 25, 2013, 02:30:23 pm »
Explore the cave from front to back.

23170
Not r--okay.

23171
((Alright.))

Head to, say, the middle of town. Look for interesting things.

23172
Were you referring to the sea slug when you said "snail"?

23173
"Sounds like a good idea!"

Wait for Lyra as she does that.

23174
Hm...hypothetically, we could also do 30 degree turns, if we had the inclination.

23175
Oh, really?

Good thing I am prepared with the best defense! Also a good thing that I don't care much if I lose.

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