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Forum Games and Roleplaying / Re: Microscope RPG: Let's build a world together
« on: July 22, 2013, 10:11:18 am »
This just doesn't seem like the kind of game to use that.
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((Maria has that on Tuesdays.((At my high school, and judging by everyone else's schedules, each day had the same classes.))))
Attack the Skinner.(("How appropriate, you fight like a dairy farmer!"
"You fight like a cow!"
No alien races. By that, I mean I'd rather not stray too far from the "regular" cast of fantasy races. Cosmetic changes and unique spins on the elves or dwarves is fine (and quite welcome!) as is inclusion of some of the less common races like kitsunes or gnolls or whatever, but I don't want to have crazy unique Mary Sue races in the game. No psionic starfish people with invisibility abilities, or stuff like that. If they're hard to relate to, they're not appropriate for this game IMO. Cool monsters, yes, whole civilizations of them, no.We're supposed to keep the regular fantasy races fairly close to type.
Second: Chemistry((Mixed those two up.
Third: PE
And I didn't say it wasn't ok, it's just that you made it sound like simply copying and mass producing. And I am opposed to the idea of mass producing anything magical. I like the idea of dwarves creating things with magic powers by simply creating things so awesome (and made of so awesome materials) that they warp reality. It's just that I prefer to think on having a few powerful artifacts created by a handful of master artesans each generation of few generations (and probably those artifacts would end up being destroyed if magic backfires as proposed) than on a mass producing +3 quality swords that fire fireballs (I'm sorry if that's not what you had in mind, but that's what I understood)Ah.
I never said Dwarves couldn't do that. I think it would be a good trade off for the dwarfs.Again, not aimed at you.
No. And I only say this knowing how horrible that would be for the monsters. So to compromise I say they are treated like slavers.Wait, what?