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Messages - GreatWyrmGold

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23851
They look kinda like a jar had a computer chip's baby, and then dressed it in white.

23852
Spoiler: New Luxembourg (click to show/hide)

I move that we all start in or near Europe.

EDIR: Almost forgot science!

23853
Forum Games and Roleplaying / Re: Bay12 AtWar league
« on: July 19, 2013, 12:10:03 pm »
Berlin
"My name is Schmidt. In any case, what are these matters you speak of? Bear in mind that I can and will not fight the East Russians."

23854
Forum Games and Roleplaying / Re: Bay12 AtWar league
« on: July 19, 2013, 12:02:20 pm »
Berlin
"Hello?"

23855
While I agree that upsetting the healer is a bad idea, tell her we're just moving to advantageous ground.  As in, somewhere with water.  Wasn't there a pool of water we had to cross somewhere?  Can't look atm
Do we have a way of throwing them into water without getting electrocuted?
Stand in the water, out of reach and on top of a Bloodshaped stool?

EDIT: Wait, that could work. We'd stick Cherish in our bag (if an adult corpse takes up two inventory slots, Cherish shouldn't take up more than that) and Goom-Bess in our remaining inventory slots. Or the other way around--stick the mercenary in the bag and give the healer a piggyback ride.

23856
"No! The Staff of Magi...well, not much that can be done about it now. Speaking of now, where am I?" He looks into the pit...

Lummate.

"Not what I--wait, what? That was...unexpected."

Further (semi-)public science: Pioncale Ofactidio; Kiforiter.

23857
Which reminds me of an idea I had: Different types of airships.

Balloons, for instance, would be smaller but more easily moved. I think they'd need some engines or something, as well as guns of course, but the concept should work. They'd likely be cheap due to not needing expensive components like lodestones, but would be slow (as noted) and fragile due to the unprotected envelope.
To go more with the WWI idea, little biplane fighters that could be launched off the decks of the big airships would be neat. They'd be in between balloons and airships in maneuverability (maybe up to 90 degrees of turns per turn?) and faster than either, but they can't hover and don't have more than one gun. They'd also be limited to one or maybe two crewmembers, and of course no cannons. Oh, and they'd go down with a strong hit. Good for bigger airships.
A modification of the drop-pod idea might be boarding rockets, which would have space for a pilot and a few "marines". Speed comparable to or greater than the planes but minimal maneuverability, probably needing to roll to turn 45 degrees.

Of course, some of these might need to wait until we had enough players to have massive battlestars fighting small fleets or something like that.

23858
Forum Games and Roleplaying / Re: The Land of the Sky: Chapter 0
« on: July 19, 2013, 11:27:40 am »
"Interesting."

Retrieve bolts, test blank and symbol settings.
Holy carp. Blank does nothing, A is a bolt that most can't hear or see, F makes your bolts explode with magic fire, and D just gives you a bayonet. The end.
Wasn't there also a symbol setting that you represented with a tilde?

23859
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: July 19, 2013, 11:23:25 am »
Well scratch that then.

23860
Avoid #5, go to #1.

23861
I'll go with Y, because Y not?

...I feel a bit ashamed of that pun.

23863
Forum Games and Roleplaying / Re: The Land of the Sky: Chapter 0
« on: July 19, 2013, 11:16:49 am »
"Interesting."

Retrieve bolts, test blank and symbol settings.

23864
Tough...On one hand, I don't want to anger our healer, but on the other hand...wait.

Pause game to explain to Cherish that each time we've faced these things, someone--not just a random someone, but a named someone--has died.

23865
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: July 19, 2013, 11:14:15 am »
Let's not make that the main attack plan, though.

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