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Messages - GreatWyrmGold

Pages: 1 ... 1644 1645 [1646] 1647 1648 ... 3706
24676
Log rams have no animations whatsoever. The maceman just walks up to them whacks them a bit, possibly gets hit by their psychic powers or something, and then walks away. They also have no available promotions at start, which is why they're glowing blue.
And here I thought they were glowing blue because of their psychic powers.

Quote
And we mustn't forget to take note of the beautiful words that show up near the top of the screen...
Yup, it's a good thing that our stone maceman got City Raider III.

Have you thought about movin the capital to the mainland and getting less "OMAHGAWDWE'REACOLONY" instability?

It feels a little... wrong, to do it. But I guess what matters more? Stability or keeping with our awesome island?
Sounds like a plan.

24677
Cool.

Name the little balls Snowball Scouts until we come up with a better name for them. Send them outside!

24678
Why are we insane?

24679
They're at the bottom end of the height but right in the middle of the weight.

24680
1. I meant the latter.

2. It was actually pretty common for monuments of various kinds to include treasure. Maybe this was a tomb for some great warrior, surrounded by his men, and including the corpse of his greatest kill and the treasure from his treasury or something.

3. 5,000 years is quite possibly not that much. It all depends on where you start from and, of course, the local environment and culture. Hyper-knowledge is possible, but I wouldn't say it's certain. And I fail to see why my guess requires us to be in a city--monuments like that are often found outside of cities.

24681
Play With Your Buddies / Turn End [22]
« on: July 14, 2013, 10:13:53 am »
Finally getting back to good ol' Spore!



"In a surprising turn of events, The Empire financially supported a project to open trade with the Forest Nation to improve relations with them. In world news, the Kaspaitons captured Sals, and Homarpover was bought by the Empire to prevent it from being overrun by the Forest Nation.
Spoiler (click to show/hide)

"Despite the cost, Homarpover was rebuilt, into a bigger, better city than it ever was."

Spoiler (click to show/hide)

"Soon enough, the Empire was allied with every major nation, leaving just a minor power..."

Spoiler (click to show/hide)

"...which was shortly thereafter bribed into supporting a movement for a worldwide government, seated in Cupcake City. This government was supposedly putting equal control in the hands of each nation, but as the Empire included one and a half of Slendermints's two major continents, half of its cities, most of its industry and population, and a great plurality of its wealth, true power fell to them."

Spoiler (click to show/hide)

"A massive beautification project was begun with the funds from the improved prosperity and no need for war, the latter of which destabilized the Forest Nation's economy. The public, nonprofit Forest Landscaping Corporation is still the largest beautification entity in the world. But, aside from this, what happens now? Will cupcakekind stagnate? Will the lesser races rise in arms against us, as some fiction suggests?

"Or will we find a new way?"



We have reached the end of the game. After this is Space Stage, which is pretty open-ended. There are a few things we could do:
1. Keep playing in Space Stage.
2. End here.
3. If it's possible--and it might not be--I could upload the save for Slendermints to something or another and let people do stuff with it.

It's an open idea. Thoughts?

24682
Kobolds are odd, I guess. They're listed as being 2-2.5 feet but 35-45 lbs.

24683
Roll To Dodge / Re: Endless Sabbath: What just happened?
« on: July 14, 2013, 09:12:25 am »
I'd join, but I have no idea what to make or what's going on...

24684
I was thinking of the humanoid skeletons, but an ice "body" could help, too.

Experiment with that!

24685
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: July 14, 2013, 09:10:03 am »
Sounds like a plan. Here's hoping your assumptions are correct!

24686
Magic! Some kind of ice-skeleton hybrid.

24687
The checkmark doesn't do anything, but I'll fiddle with it if you insist.

EDIT: Why would I need to lower the weight? 1'11" is one inch (-4%) under the typical lower end of kobold height, and 29 lbs is 6 pounds (-17%) under the typical lower end of kobold weight. I changed them to 1'10" and 26 lbs (-8% and -26%), is that better?

Disclaimer: All percentages are approximate.

24688
Very neat, first time opening maptools for myself. Took a bit of tinkering, but I managed to look at the stuff, interesting. I've not played FFT, so if I ever get in the game bear with me a bit.
Pretty much the same here.

Weird, I thought Alexandria was the berserker when I wrote that. I guess ninja siren then.
Which conjured up an image of a sneaky guy in black going "WEEOOWEEOOWEEOO!" whilst sneaking.

Also, GreatWormGold, you never said what your character was wearing, just that it was green. I can improvise a quarter-gear shaped hairstyle, but I can't draw what isn't described. If you can't get me something by tomorrow I'll put him in a tight green coverall with a tool/gunbelt since it's what a mechanic would logically be wearing.
GreatWyrmGold, and that should be fine because I don't have any better ideas.

24689
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: July 14, 2013, 08:50:29 am »
If the priests can take them, great. If not, our hands are tied.

We'll burn that bridge--or hopefully not--when we come to it.

24690
and a one foot tall kobold.
1'11"!

I was thinking of taking one of those flaws that represents being smaller, but forgot due to lateness. How does this trait look?

GWG's character gets to do the managing.
Fine by me.

I'm totally going to have my character try and seduce everything that could probably kill him but isn't trying to at the moment. Especially Kobolds.
Oh dear.

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