Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 1693 1694 [1695] 1696 1697 ... 3706
25411
C! Gotta get to know everyone, after all. We haven't directly spoken to Sigmund at all in our stay here.
Who?
Spoiler (click to show/hide)

D

25412
"The cleric should be in the back, to keep those fighters hale and hearty. The wizard's in the middle, where he can shed some light..."
And you never let that goblin out of sight. Keep to the middle of the party, and keep an eye on the goblin. Vaguely wonder about researching a Light spell.

25413
Forum Games and Roleplaying / Re: (ISG)Seek
« on: July 09, 2013, 09:50:54 pm »
Be amazed if it works.
Head into the forest after doing letter experimentation.
+1
Also, keep an eye out for nonessential, low-hanging interface elements.

25414
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The mine
« on: July 09, 2013, 09:47:46 pm »
<I can't even go home myself. Not without finding another wormhole. At least they gave you a chance. I have to fucking stumble into one just to go home. IF,that is, it goes wrong and sends me to my home instead of where it should, which is unlikely.

And even then there's nothing for me there. At least you still HAVE something to go back home to. I have nothing.
<Might I ask how hiding your past from those who should be close to you in any way improves this situation?>
<Where the hell are you from that it's so much different than this?>

Quote
So why, I ask, are you so obsessed with finding out about me in particular?
<Didn't we just explain this?>
<I thought so, too.>

Quote
The norm between humans, huh? It's also the norm not to tell others about painful events in their past.>
<Not really. Not among friends. Friends tell each other, and then they receive help and support from their friends. You're not helping anyone with your secrets, you're only hurting yourself...and the memory of those you left behind. If you were to die today--and you could! This saving-the-world stuff is dangerous!--no one would remember your world or anyone in it. No one. You owe it to their memory--to her memory--to not let it die with you.>

<I know what demons are like. They will not stop.

So instead I'm going to satisfy your thirst with knowledge with this; her name is Anna and she broke up with me. I can't get over it. So there.>

((??)) Conny and Kyle can both tell Rhad is not telling the whole truth; his voice seemed to reverberate when he talked about 'Anna'. Maria is also doubting him. Everyone else is convinced.
<...I'm so sorry. Mind if I ask, why? I'm only asking so I can try and help...>

<Hold on. No.

The scouters broke! They say her cuteness level is over 9000! I know it's old. It fits for describing her moe though!>
<Thank you!>


<I like milk and juice.>

25415
Roll To Dodge / Re: ROLL TO CONVERT
« on: July 09, 2013, 09:39:34 pm »
Deciding which religion is the coolest at this point is really tough.
Is it?

Quote
Kj's: only realistic one right now
How so?

Quote
Harry Baldman's: the dice seem to hate Lupus
It's never Lupus.

Quote
GWG's religion is completely sane so far.
Are you remotely surprised?
I tell you, if it had been me and not Moses who got those Ten Commandments...it probably would have been about the same, but I would have cut back on the other crazy religious rules later!

Oppose Zarut's slander and attempt to make my prophet insane!
Have my prophet perform miracles and explain the truth about the lying, cruel, disease-and-depravity-permitting, dissident-assassinating Zarut.

25416
Continue moving and covering.

25417
I'm not ruining it! It ruined itself!

Clean. Grumble about insane crewmates.

25418
Einsteinian Roulette / Re: Einsteinian Roulette: The Gravy of Murder
« on: July 09, 2013, 08:03:17 pm »
(I believe so, yeah. I had the extra arms on my robot body for a bit, then I got the synthflesh body and had them transferred over. I'm semi-seriously considering another pair of arms. >.>)
((Have you considered thereafter adding adhesive/Van der Waals pads to your limbs and some sort of chemical sprayer loaded with an entangling, webby substance in your lower back?))

25419
Roll To Dodge / Re: Roll to Revolt: Turn 003: For the Vodka!
« on: July 09, 2013, 08:01:17 pm »
"Seems like a good plan."

Help him. Sneakily.

25420
Roll To Dodge / Re: 2D Tribe
« on: July 09, 2013, 07:13:04 pm »
Less than you'd think...

25421
((Well that's my reason for keeping my character quiet anyway. I mean, we've gotten out of stasis, someone insulted their ruler/god, people screamed at each other while naked, someone else waved his junk in an official's face, we've mistaken a uniform for a giant sentient space parasite, set the uniform on fire and stared at it while it burned for an extended period of time before anyone tried extinguishing it. If we start failing more any time soon, WE MIGHT GET DISHONORABLY DISCHARGED FROM THE HMRC FOR INCOMPETENCE!))
((Grate had such a future as...um...a member of insane space convicts doing extremely dangerous things for insane space executives in hopes of one day earning his freedom...being discharged might not be so bad.))

25422
Roll To Dodge / Re: The Wind Beneath Your Feet: Now at it's end.
« on: July 09, 2013, 06:57:39 pm »
I'm most interested in what the Wilds will be.

And what happens on, say, a 2 with no Extensions.

25423
Name: DEMONS RUN
Geez. You just love that messed-up creation spirit, don't you.

Anyways, stefmor, I have a loot generator. A lot different than Wwolin's, and I'm not sure how well it'll mesh with LD (Wwolin seems to like highly-rules-defined stuff, for instance), but I could make a couple dozen items to tide you over until you get a proper loot generator made.

25424
Roll To Dodge / Re: Super-RtD: Powers for Justice, Profit, or Fun
« on: July 09, 2013, 06:51:36 pm »
Become leader of new gang of prisoners, break out.
[5] You gather all the other prisoners to you and [5] escape into the city!
What shall you name this gang?

Good, good, now all that is left is to stock up on supplies. Irving takes the money from the teller-a-tron and makes his way outside the bank, trying to locate the store. He swears that street wasn't there before, or that building, or that whole... City block. Hm... Damn, they must be rearranging the city again.
[Bets on if Irving will get hopelessly lost?]
[5] Okay, new die. You find the store quickly. It was hiding in plain sight next door, but it takes more than that to fool Irene Love!
(Dansmithers owes you 350 zorkmoids and some "bugporn".)

Wait around the airport for my flight with a change of clothes and my new costume. Read if I get bored or experiment with my powers.
You mess around and eventually board your flight. It has stopovers across half the Eastern seaboard, so you'll be waiting until morning.
Also, what new costume?

grab my miltec scraps and laptop then pay a visit to one of these suppliers, buy some phlebotinum to fuel my reduction devices and ask if they have a workshop or lab available for use.
If facilities are available for use check my designs and see if i can build a shrink ray from scratch or if i can convert my tesla rifle by installing a phlebotinum focusing chamber.
If attacked go full demon and taser people with one hand whilst throwing people around with the other.
 

Hm, none of them have an address. You'll have to delve a bit deeper to get to a supplier. [2] Nope, looks like ordering online is about your only option with these guys.
You get an anonymous e-mail. "A big guy with metal on his back and arms is going to try and kill you. Just FYI."

Shit. Now what? I've got no leads. Maybe the triads could have some info that could help me.

Go back to the Triads and ask where this demon usually hangs out. Also ask for any other useful info about the demon (appearance, size, color etc.) and if I should engage when I find em.
[6] You head back.
"Good news. We've found where he is." You are given an address and a big, two-handed sledgehammer, probably 8 or 10 pounds.

When Oszkar wakes, he bolts upright. Oh dear. He hasn't had a dream like that in over 20 years. He was seventy-one then, he remembers, still young and restless. The eighties and nineties certainly were an interesting time.

Check newspapers and such for any intriguing, legit-looking opportunities to be a test subject for superpower induction research.
[2] Nope.

((Hm...))
"Seeya, crab-guy. Good luck 'nd all that."
Go off to some hardware store for some nice protective and non-smelly metals.
Along with some paint. Gotta look spiffy, after ally.

[6] Despite your appearance, you get what you need. They don't even charge you for it!
...Although this might be more because of your appearance. Huh.

Whyyyyy!?
Kyle vents his frustration on a nearby lamppost, then heads back home, while keeping an eye out for criminal activity.
[1] You see a man in suspicious and smelly armor robbing a hardware store!

Action: Deciding to showcase my abilities, I don my disguise and head off to the local fresh graveyard-summon up some ghosts and let them loose on the town! During the chaos, try to catch the local medias attention by doing something pointlessly destructive. Perhaps to indicate I did indeed cause the ghost related problems.

That should give those meddling heroes something to do.

[2] You try to summon ghosts to terrorize Chicago, but you can't concentrate enough to send them more than a few feet away.

Adi looks at the outfit. There were a few areas it left uncovered, but she could still cover those; all was not lost- she just needed some long gloves and shoes that went up to the ankle.
Adi looks for long gloves and shoes, boots perhaps?
[3] You manage to locate the boots and a pair of gloves--both intended for winter. So, snowboots and mittens. At least they're long mittens. Care to purchase?

Johnson Cheryl: [5,6,2]
You swear revenge, managing to salvage a prototype suit of powered armor and some other stuff from the rubble. The new armor includes the almost-required servomotors (allowing strength sufficient to lift a sufficiently-reinforced car); assorted weapons, including stun-fists (similar to tasers), a shoulder turret, and a flamethrower; an advanced computer including combat programs and a wide variety of others; and, of course, armor. I can't help but wonder what would happen if you met a certain CEO...

25425
Forum Games and Roleplaying / Re: The Rage of Technical Support
« on: July 08, 2013, 09:32:20 pm »
"No."

Pages: 1 ... 1693 1694 [1695] 1696 1697 ... 3706