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Messages - GreatWyrmGold

Pages: 1 ... 1711 1712 [1713] 1714 1715 ... 3706
25681
Roll To Dodge / Re: (Illustrated) Roll to Revive
« on: July 06, 2013, 10:25:38 pm »
Nice.

25682
Roll To Dodge / Re: Super-RtD: Powers for Justice, Profit, or Fun
« on: July 06, 2013, 10:24:18 pm »
Twinkle twinkle little star,
Im gonna steal you from afar.
Up above the world so high,
The things from you i shall buy.

-supervillian nursery rhyme and shameless bump.
I was half or two-thirds done with the turn when you posted this.

Pull all the money out of my bank account. Then get a mask and trench coat. Leave the city.
[6] Everything goes as planned. Nothing goes awry.

((...I hate illinois nazis!))
Try to get home and alter burqa in abovedescribed manner.
[6] On one hand, it should allow a lot more freedom of movement.
On the other hand, it actually reveals your ankles, hands, and a few inches of your forearms.

hack the security then disable and lock down the sprinklers.
Regardless of success grab all the experimental tech not nailed down and leave the way i came setting fires as i go.
Tranform back to normal and stash all my crap in my hotel room, check what prebuilt tech i stole.
[3] You manage to disable the sprinklers, save for a trickle of water which still inhibits proper immolation of much of anything. You grab [5] a large crate of experimental stuff and head out, [5+1] encountering nothing whatsoever in the way. When he gets back to his hotel room, he discovers that he has [4,4,4][New die time!] a gun that seems to fire bolts of electricity with taser-like effects, a suit made of what seems to be a mixture of steel thread and synthetic spider silk (complete with nigh-indestructible tie!), and an amethyst that seems to absorb nearby magic, unless kept in a rune-engraved lead box. (It makes you feel a bit off when it's out of its box...)

Uh oh.
Wake up, fast.  Try to take stock of my surroundings without giving away that I'm awake.
[6] You wake up. "Oops." The guy hits you on the head, harder. That can't be good...you black out again.

"Well, this was a disappointment!"

Activate BACKSTAB GUARD KILL! If I succeed, let myself out.
[6] You have a dead guard! Congratulations, you now have murder on your record!
You take his keys and [3] make it into the hall before guards notice you.

Go to the place where the cops last saw the demon guy. Might be able to get some clues to where he's at.
[1] You are staring at what appears to be Wrigley Field. You think their directions might have been off.
((Because one Blues Brothers reference isn't enough for this game, evidently.))

"Hey, big guy, I didn't call you a monster. I just called ya an evil doer.
I've never really been particularly good at keeping all these villains and heroes straight, y'know?

Seriously though, would you please give an up-and-comer a bit of a break?

I meant nothing by any of this. Just a bit of confusion on my part, and a fully reasonable misunderstanding on your's..."

Finn smiles in a smooth and practiced manner he'd used many a time to calm his old agent, when a gig went south.

ONWARDS, TO DIPLOMACY

[3] Well, you won't get arrested or beaten up.

"Oh my, is it six o' clock already? Haven't been out so late in ages!"

Go back to old folks' home, chat up fellow retirees about superheroes, both current and older ones. Then go to bed at eight.
[4] You get some useful data (assume that anything at least "some" people know, you know) and prepare for bed.

Action: Lie low for a while, going to my job, listening for rumors and slowly training my power use.
[4] You do so. Telekinesis helps with the job (netting you some extra tips), and you discover that you can summon up specific dead people (the more recently dead the better) and chat with them. Not that it's interesting.

Use my newly bought police scanner to more effectively locate crime in the area, then head over there to (attempt to) deal with it.
[4+1] You discover a major villain attacking a shopping center for unknown reasons. The police reports that the villain appears to have flight and some kind of invulnerability, as well as some henchmen. Will you respond?

-snip-
Irving needed to figure out who implanted this memory and why, he'll deal with it himself later, for now he needed information. Irving continued to probe its mind, the one with the sleeper activation, attempt to divine when it was implanted or perhaps by who. Or what.
[5] What? It seems that you can find no trace of the implanted memory. Either the sleeper's purpose was done and it returned the mind to normal; the programming detected the intrusion and self-destructed; or the programming is very elusive...

Dusk has come. Night is falling.

25683
Cherish: Ask the Wisps if they want anything... food, electric shocks, etc in exchange for moving.
+1, if we also add:
Ciro: Discreetly slip Cherish the Ring of Sexiness first.

25684
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The mine
« on: July 06, 2013, 10:12:47 pm »
<Alright. Aedan, what is the relation between you and Kyle? Like, Nuriel is a demon which is kinda possessing me-->
<Close enough.>
<--Demons Run is a powerful spirit bound to Yuri, Ghost is kinda like another side to Selina...what are you?>

25685
Roll To Dodge / Re: 2D Tribe
« on: July 06, 2013, 10:10:47 pm »
*bows*

25686
Roll To Dodge / Re: (Illustrated) Roll to Revive
« on: July 06, 2013, 10:09:09 pm »
b]Create a nest and a pair of gold dragons to live in the nest.

25687
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: July 06, 2013, 10:07:24 pm »
Tonight's million-gold piece* question: Why should Drakruldus not abandon his abusive relationship with the rest of the party?

*Payment may take the form of an IOU for 1,000,000 gp.

25688
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The mine
« on: July 06, 2013, 09:47:04 pm »
<FINE! Aedan.>

25689
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The mine
« on: July 06, 2013, 09:44:32 pm »
<Um...how about...Kyle?>

25690
Forum Games and Roleplaying / Re: Rise of the magic girls* OOC
« on: July 06, 2013, 09:35:34 pm »
How close?

And are you planning to post that thing we were talking about in the PMs?

25691
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The mine
« on: July 06, 2013, 09:31:21 pm »
<There's not a lot to choose from, I guess.>

25692
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The mine
« on: July 06, 2013, 09:20:35 pm »
<Here.>

Angel dumps out one of those weird dreams where each given minute makes sense if you don't compare it to the next or previous few and you are too sleepy or asleep to think about it.

25693
Ah.

I also misread.

25694
Roll To Dodge / Re: 2D Tribe
« on: July 06, 2013, 09:17:20 pm »
2D Biology: Explained! Episode 1, Tudies


Here we have a diagram of a tudy, in far more detail than any tudy knows at this point and greater than their pictures will ever show. That being said, it's still a pretty simplistic drawing of an admittedly simple organism.

Tudies could quite accurately be described as a number of connected, fluid-filled compartments. Most of these are simply the body (light green), which is a mixture of cells, intercellular fibers, and a gel-like solution that forms the main body of the tudy. This gel diffuses nutrients and such through the body, meaning there is no need for a circulatory system (which could not exist in a 2D creature). The outer covering of the tudy is a fairly tough and durable sheath, called the skin. The main other barrier to the body compartments are the spicules (thin brownish lines), which hold everything in place.
The most important compartments are the muscles (thick blue lines, long blue ovoids), which allow the tudy to move. When the muscles get the appropriate signal, the cells around the edge deform, causing the muscle to contract and squeeze out some of the fluid within to the non-muscle tissue on a given side. Typically, this is the side towards the complementary muscle. The tissue becomes saturated and gives up some of the fluid to the complimentary muscle, which expands. Thus, tudies can wiggle their bodies, move their tentacles, and so forth.
There are four yellow patches that catch your eye. The first two, towards the top of the picture and the front of the tudy, are the eyeballs (bright yellow circles), which see. The lenses and ocular fluid serve to focus images onto the retina (red lines). The other two, towards the bottom and in the tudy's tail, are fat bodies (tannish blobs). These blobs of adipose tissue store energy between meals.
The last bits of internal tudy anatomy are all related. Firstly are the two glands/ovaries (dark purple circles), located adjacent to the stomach. They mostly release digestive chemicals (purple) into the stomach, breaking down food (dark green) until it is ready to be absorbed by the body. They also release "eggs," which develop into haploid larvae (light green thing). The larvae are released at a specific time each year, within a few days of each other just after the hottest part of the year. The larvae meet each other and combine before growing into new tudies, feeding on plankton and such near the surface. More important is the brain dark blue circle), located near the posterior end of the tudy and being a modified gland. Most of the "nervous" signals are chemical in nature, being pumped along the nerve bundles and nerves (lavender lines) to their destinations.
Let's wrap this up with some external anatomy! The most notable characteristics may be the jaws, little muscular bits of body tipped with sharp blades (dark green semi-triangles) that slice into plants and animals alike. The jaws are built from the base, and are made in layers such that when a bit breaks off, it's still sharp. Behind the jaws is the throat, notably the throat-spur (dark green triangle). The throat holds the stomach closed when the tudy isn't swallowing anything. The other contender for "Most Notable Feature" is, of course, the tudy's tentacles. Each is capable of consciously bending only crudely, mostly just swinging it left or right. There is a "hand" at the end of each tentacle, used for grasping objects. Finally, there are little hairs, which are used to sense vibrations in the water, acting somewhat similarly to Terran fishes' lateral lines. They allow for communication by vibrating the vestigial jet chamber in the rear of the tudy.

Tudy psychology and such may be discussed in a future 2D Science: Explained! update.

Next time, on 2D Biology: Explained: The Bown!

Care to make suggestions for future 2D Science: Explained! updates? I can do just about anything from astronomy to hypothetical future technology, if you like.

25695
Which strange human's computer? You'll need to narrow it down...

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