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Messages - GreatWyrmGold

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2581
I'm glad to see that you do not buy your own train of logic. It makes you far more agreeable, I find.
1. Implied ad hominem. Definite ad homo sit in medio.
2. Sorry for the terrible Latin.
3. That's not my logic at all.

Quote
My point is that you can't destroy planets with a personal amp, because the attempt will create an overload. And the AM has a personal universal amp - while it is hardly standard equipment, it still has the limitation of draining you and overloading when you try to do too much with it, because that's how amps work - exactly the same as manipulators, but with a different control mechanism.
You say that as if there's some kind of hard barrier where, beyond X point, overloads are inevitable. It seems to be more of a sliding scale. Manipulators are presumably towards the "low" end, but people who are skilled in or naturally inclined towards amp use can presumably push the limits more.

2582
Ship Beta: Team F: Grate

"Aw. There's no way we're gonna get through here and survive. ...You are not going to put me in that room 'to see what happens'."

Backtrack. Blue-brick road this time?

2583
Most laws of physics only apply to the present/near-future, though, and are subject to change.
Not true, not true, not true. Name one law of physics that got overturned in any meaningful way in the last century or two.

2584
It doesn't change the fact that this is boring.
This the game, or this basic training?
In the former case, then why didn't you complain about that earlier? Hell of a lot more relevant than bringing up already-addressed issues about why the war is or complaining about "grimdark".
If the latter...well...yeah, that's the military I guess.

((Point is, nothing is moving forward at all. Can we just skip to the end of basic training and get to the dang adventure already? I'm fairly sure we can RP out how the whole thing works out without needing vast amounts of distracting interludes that'll take us years to get through. Streamlining, man. Try it. I kind of want to get to the fun parts.))
Yeah...never one of my strong suits.

All in favor of skipping the interludes?

2585
Forum Games and Roleplaying / Re: Insane Troll Logic
« on: April 03, 2014, 08:00:03 pm »
As kids napping is pointless, naptime is a waste of time.

2586
"...Fishy peowple fwiends?" Meme was still confused.
"They could be, couldn't they?"
Dammit Marie, she gave you the perfect setup!

2587
Check the persona wiki.
((Should heal him by a percentage that I signified. Around about 10% or something.))
Alright. Kyle is at 300 hit points then, I believe?

The soldiers attack Kyle with a combination of melee weapons and guns, while the demons hop, hover, or step into good vantage points and start using magic.
Soldiers: [46+5v9+11][7+5v8+11-5][37+5v26+11-10][21+5v47+11-15][37+5v46+11-20]
Demons: [46+15v37+11-25][25+15v25+11-27][39+15v17+11-29]
Oh dear. The demons and soldiers seem to have gotten into a rhythm. The soldiers even seem to be finding chinks in the literal armor, or ways around it. Turns out, yanking your head side to side hard enough hurts no matter how much armor you wear.
Soldier Damage: [30+5+10v46+19][47+5+10v17+19][49+5+10v42+19], *5 each
Demon Damage: [40+15+10v48+15][37+15+10v26+15][17+15+10v4+15], *2 each
0*5+0*5+3*5+2*2+26*2+23*2=0+0+15+4+52+46=117
Turns out that that helmet-messing-with hurt the most. Except the magic. That hurt more.
Kyle is now at 183 hit points.

"Oh, you can still talk? How wonderful. Since when did I say my loyalties lay with a bunch of humans and their pet robots?"Sen starts to laugh but is still formulating the plan mentally.
"...What the hell's going on?"

"Accured demons. You stand no chance."
One of the demons taps ICARUS confusedly with a tentacle thing.
(It's kinda like a cross between a human and a displacer beast, only more indigo than purple.)

The trout goes down again, only to be teleported in front of her. This raises Bartimaeus's mood as he watches the perpetual cycle continue.
Nope. Will picks up Bartimaeus.
"I'm not sure if I should be angrier at the demon for screwing with Meme, or Meme for eating it. Meme, no eating anything that thinks or talks."

2588
Forum Games and Roleplaying / Re: Insane Troll Logic
« on: April 03, 2014, 07:27:15 pm »
Burns are a sign of possession. Abusive people burn their spouses and children. Therefore, abused family members legitimately belong to the abuser.
...
This game gets disturbing.

Abused family members legitimately belong to the abuser. A drug abuser abuses drugs that belong to him. Therefore drugs are the family of a drug abuser.
And then it switches around to being humorously absurd.



Hipsters think America is mainstream. Hipsters do things before they were mainstream. Therefore, hipsters were the first Americans.

2589
is this..
a mistake??
[img]http://i.imgur.com/lThWHX7.png[/img
FROM THE GREAT GWJESUS??
this is an event i will remember for the rest of my life.
...

But try with some kerbonauts, just to be sure?
They're, like, five kilograms lighter. Or maybe 2.5. Something like that. 6%, tops. It's not enough to matter enough to do anything with.

2590
Whole sheets.

People: Attack the Pistolier!

2591
The biggest problem? Evidence was not even tried.

2592
Y̴̢̩̺͍̜̼͈̫̞̲̭͕͎̠̦̜̜̐͊ͫͤͦͩ̽́̅̓͛ͨ̄̓̾͗̈͌͢͠ơ̴̹̬̣̝̖̟͎͚͍̞̭̪̠̭͈ͫͪ͌̌̂͂̀̾ͩͧ͌͡ͅự̧̟͖̫̠̣̰̱͉̙̳̗͉̤̣͔̮͕̿̑̒͌ͨͣ̊͂ͦͨ́'͎̣̱̦͔̳̘̦̳͕͔̥ͣ̑̉̍̅͌͠r̷̨̞͚̪̻̩̘̤̼͎̤̃̓̅ͭͫ̈́ͬ̆̄ͣ̋͑͊͆̿ͬ͘ͅȩ̶̪̪̺̺̥̗̬̬̖̠̣̝͆ͥ̌̀ͧ̽ͪ̆͂͐ͧ́ͬͤ̓͗̆͠͝ ̱̭̳͍̟̗͔̜͍̙͇̘̟̪̜͕́͒̽ͨ̃̒̑̀j̨̪̞̦͍̾ͬ̾̃ͥ͒̏̓ͭ͒̃͗̈́͆̐̑ͬ͞͠͝ų̢̘͙̠͍̏ͫͩ͂̒̋ͥ́͋̓͒̿̀̚͜s̷̡̫̫̩̪̦͖̦̦͚͎̯͎̭̤͚̗̞̣ͯ͂̒̌́̏̍̀͆̄̓̏ͥͪ͒ͪ̚̚͘͢ͅẗ̵̴ͨ͛̅͑ͯ̈̅̉͏̢҉͉͖̼̬͚͇̺ ̴͉̗̹̟̝͎̤͍̖̙̩ͦ̂̿͂ͨ́͑͑͒ͬ͌̋̒̅̂ͪ̆̄̓ͅb̴͍̳̥̯͖̗̘̩̻͔̩̤͈̖̝̭͉͆̿̿͋́ͣ͛̉̂͐̔̂̆̿̃ͨ͞͝ͅe̶̴̶̛̲̭͖̞̣̞͎̝̳̯̝̹̫͈̙̐͛ͣ̈́̓̚̚͞ͅí͐ͬ̑ͣ̒ͦ͛ͣͧͪͬ̀͟͡͏̼̬͓̼͈̱n̢̥͔̩͚̭̦̻̆̃̅̄̐͑̎̊ͫ̓ͯ͊̈͘͜͟g̢̼͖̼̜̟̗̼̣̲̯̮͋̌͗ͭ̿ͫͫ̍͂ͧ̕͟͝ ̷̍͊̐ͬͬ͛̆̈́̈́͏̶̶̣̺̠͖̫̖̰͔̩͉a͕͉͔̯̥̰̰͇̹͖̺͉̹͕͚̺̋̉̓͆̾ͨͭͪ͂ͫͩ́͢͞ ̡̧ͬ̎͐ͭ̐̐ͧ͏̷̝̲̫̳̹̹̣p̶̵̴̶̧̘̣͚͖̗̋͗͗͗ͪ̈̄͒ͨ̅̋͊̋̔ͯ͊a̶͈͇͕̝̭̱̦͚̲̩̯͍̜͛̊̍̒͊̉̚͞ͅͅị̶̸͙̝̺͍͎ͩͦ̇̾̊̃͑̔́̚͢n̶̶͍̳̜̱͔͓͚̹̰̱̼͕̰̩͎̬͐̓͂̓͒͌̂͊̑̅̅̀͟͢ ̸͔͎͖̟̝̘̼͙̼̝͇̲͚̪̘̗͖̎̿ͯͮͤ͋͘͟ņ̵̵̪̞̜̮̻͕̤̦͓̖͆̍̽́̎̓̎͛͐́̚o̷͕͚̻̝̘̞̘̙̯̬ͧ̀ͬ̅͐ͤ͗̋ͦ̒̑ͫ̋̾͞w̡̗̗̩̯͖̳͔̗͖͎̪̭̙̦̥̼̺̉̓͊̒̐ͨͭ͘,ͨͦ̒ͩ̋͛ͦ̓ͥͪ̅̌ͨ̍̂̀̔̄̚҉̨͟҉͇͍̲͚͓̮̖̤̪̯̺̖͠ ̷̶̷̖͍͓͈̲͕̼̲̰̰̠̪̣̺͒̈̑ͪ̒̀y̝̭̙̠̻̞̠̩̗̤̱̳͚̱͕͉ͭ̿̀ͦͫ͋̾͑̐ͦ̉̽̉͐͗ͥ͛̐ͯ̕͡o̵̷̪͉̩̰̤͇̱͔̩̪̭͖̝̭̺̰͔̹ͣ̋̊̓͒ͯ̽̑͠ŭ̖͖̠͉̬̾̓͒ͫ̈̈́͐̌͋̓̊̎͊ͪͥ͐̓͠ͅ ̸̵͙̯̦̱̪̺̗̪͈͔͚͙̏̄̒ͫ͗͛̈ͅk̛̻͖̩ͮͪͣ̆ͩ͆̐̎ͪ̿ͩ͛̂̒̑́̚͠ͅǹ̡̛͇̟̳̬̜̭͖̥̖̮͎͓͕̬͖̞ͩ̅̚ǫ̸̴̟̠̬͎̼͓̤̗̙̪̺̰̋͗͗͐ͧ̐̅ͪ͌̂̄̊͗̆ͨ̑̎͞w̷̢̗͖̖̠̟̜̠̦̻̤̭̠͖̜̆ͥ̉ͦ̊͑͌̋͂ͭ̓̉͂̕͞.̷̸̰̳͕̦͙̼͈̲̫̯̯̘̘̯̋̃̽͛͑̎̄̕

2593
Forum Games and Roleplaying / Re: [ISG] Ghoulish
« on: April 03, 2014, 07:19:56 pm »
Can we make "lowly fleshgolems" now? And are they "true zombies" or no?

2594
I already have the new version, thanks to Steam. And the consensus seems to be asteroids above continuity. Ah well.


The Kerbal Space Center is open and ready for business! We can't wait to begin. Unfortunately, our rocketry options are...limited.
I perform a few quick, boring missions to get the first few tiers cleared out.


Clearly, the screwing around on the launchpad, sending a pod into the ocean, and messing around on the runway was vital to the early stages of our program!

The next step involves seeing how good of skids you can make from landing legs.


Ah, the kinds of improvisations we make at low tech levels...

The Goo Skier is skied down the runway.


Yes!

A bit of attempted driving determines that I need at least 50% throttle to overcome friction, and that turning is hard. Oh, and it handles slopes...


The first unintended explosion of the space program! We should put this on the fridge.

...poorly. And we're still on the runway, as far as the game is concerned. Well, let's modify the design.


We're thinking of making it a stamp.

The new version has fins, hopefully stopping it from rolling over explosively, and a rocket with more thrust vectoring. It's also stronger, so only three ticks are needed to move forward. I turn a bit (much easier, especially holding both q and a), turn off my engine before going over the edge, and...


I've never felt so proud of doing something so stupid!

As far as the crew report and goo are concerned, this is close enough, but the EVA stuff disagrees. Well, just need to drive it a bit...um...


Not ideal planning.

I'm struck by inspiration. Could we turn the thing around in the hangar?


Man, I'm getting a lot of petty triumphs tonight.

As we slide farther and farther from the runway, we start to bounce a bit. Let unchecked, this leads to the destruction of the entire craft save a few scattered legs. Further launches prove that we need to be careful with this.


Hey, no one died that time!

I try extending the landing gear...nope, we just kinda rock around. We head forward...


Wait--what--I don't--

Screw it. We're going to space.
Today.


And here's how.

And here's us doing it.


And that was way more power than we needed. We are past 10,000 meters and well past 500 m/s when the solid boosters run dry. The main rocket brings us to greater altitudes and velocities. There's still nearly a quarter-tank of fuel in that booster when we stop, apoapsis ~75 kilometers. We drop it partway through the orbital insertion burn.


Actually, my "meta-experimental burn"--I'm interested to see if it counts as having gone to orbit if the periapsis never comes above 7,000 meters.

Pretty.


And with that brief flight, which did count as orbital, we have a bit over 50 Science, enough for one of several technologies. Choices:
  • Advanced Rocketry: Bigger fuel tanks and more powerful engines. 45 Science.
  • Flight Control: Reaction wheels, winglets, the Stayputnik, the Mark One Cockpit, fairings, and MechJeb. 45 Science.
    • General Construction: Struts, LSEs, tri-couplers, and a couple variant decouplers that I sometimes have a use for. 45 Science.
    • Science Tech: Batteries (radial), the Science Junior, and a more powerful antenna. 45 Science.

    Jebediah likes the idea of bigger rockets and supports Advanced Rocketry. Bill notes that Flight Control would help avoid crashing, and would also let us explore the ground more easily. Bob thinks that Science Tech would be a good investment of science. Archibald (I hacked him in) notes that General Construction would allow us to easily and safely make bigger rockets with the parts we have. Meleny (ditto--sadly, I can't add an orange jumpsuit) notes that MechJeb was--hey! I could have done all sorts of stuff without MechJeb! Everything I did with it, in fact! It only makes things quicker and more efficient!
    Director GreatWyrmGold notes that the winglets and reaction wheels of Flight Control would be useful, but material experiments are vital for our furthered scientific development.

2595
The other day, I rewatched some (most) of Danny's videos, including the ones with the return cannon and the mass relay. I'm thinking...I failed to do anything with Mainsails, but could I manage something with the NASA or KW parts?

First, let's see what the strongest rockets are. I know the Griffon XX (the strongest rocket in KW) has a thrust of 4900, more than triple the Mainsail's 1500. But what about the new parts for asteroid wrangling? The S3 engine cluster has "only" 2500 units of thrust. Griffon it is.

For the first test, I'm shooting straight up. No point in trying to shoot for orbit if I can't move anything above the atmosphere.



The little OKTO2 is probably the second-lightest thing I can launch, and at 0.04 tons, it's only a little heavier than a kerbonaut.

A launch is tried. The first attempt is a failure, because I forgot to throttle up before starting. The second failed, but I don't know why. I try a third, activating the engine before separating the probe, and...well, it starts, but it doesn't propel the probe, for reasons which are obvious within seconds of coming in closer.


Time to go asymmetric, I guess...or I could launch four!


Bingo.
I adjust the staging so the probes are dropped before the launch rather than after, and we're ready to go.
On one hand, it works; the probes are launched high.

[img]http://i.imgur.com/lThWHX7.png[/img

On the other hand, not very high; they only reach 2,227 meters. They make it less than a minute before crashing into the ground near the launchpad. Yeah...this is hopeless without some cheaty parts.

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