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Forum Games and Roleplaying / Re: Rise of the Magic Girls: The mine
« on: July 06, 2013, 10:09:44 am »
<Isn't the idea to show the daree the most disturbing image the darer can think of?>
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Aren't there six turns in each day?At the start of the game there is no reason you should need to run more than 2 turns a day, and which 2 doesn't really matter for a while.I'm not actually expecting people to take every turn. At some point it should be possible to set multiple turns at once. Although how the program will resolve errors where you thought you had more money or w/e than you did is hard to say.That's more or less what I was asking about.
...Hopefully that point will be around when the game actually starts?
I'm not actually expecting people to take every turn. At some point it should be possible to set multiple turns at once. Although how the program will resolve errors where you thought you had more money or w/e than you did is hard to say.That's more or less what I was asking about.