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Messages - GreatWyrmGold

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2671
Shaman should enshroud itself.
The rest attack incredibly fast guy with all their might.
Goblin should cower in fear behind the cart, and only attack the party if they are almost done at all.
I can get behind this plan. The modified version.

2672
Forum Games and Roleplaying / Re: You are a parasite.
« on: April 02, 2014, 01:27:24 pm »
I vote monkeys. You never said what kind of forest, did you?

Besides, primate hosts allow us to more easily transmit to humans...which, let's face it, is our eventual goal.


((P.S. Not an endoparasitic fish? You guys...))

2673
Where was demonic trust implied?
Well, I suppose you could say the people trust that the demons will hurt them, but...

I have homework I need to finish, so don't expect the turn soon.

2674
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 02, 2014, 12:43:10 pm »
It all comes down to energy states and patterns...
This argument seems to remind me of those arguments that the identity is based more on the physical body than the mind. I disagree with that line of argumentation for reasons I'm willing to outline again if you want.

Well, the only other way would be to quote the quote you want to reference a bunch of times and then pare it down each time, which is way too inefficient to use.
Or...quote it once, insert quote tags in the middle.
Which is what I do, so it's definitely possible.

2675
I've listened to the ER Talk.
Things notable. Questions bolded.

1. piecewise definitely doesn't sound like I expected.
2. Wait, you have specific biographical information for the Doctor? Do you have similar information on other major NPCs?
3. ...What would happen if we tried to break the Doc's respirator?
4. What are the Arbiters of Peace?
5. Why are you more willing to dish out details on Doc than the AM?
6. Hm. The riddle on the AM is neat...
7. I'm surprised we only heard of the other part of the Rebellion now.
8. Wow. We've screwed things up bad.
9. Worm in the Samsonite Abyss?
10. Could we use a Speech roll to induce clinical depression? Could we accidentally induce clinical depression in others with a terrible Speech roll?
11. Dark powers? Gypsy curse?
12. I don't like the sound of those new, ghost-ship-related adventures.
13. piecewise, why did you spend so long describing the guy who was sacrificing goats professionally? It's creepy...but before long it got boring.
14. Wait, where did Nyars come from?
15. Does the crystal-projector-spike thing happen if you roll more than 5? Does anything happen if you fail a roll?
16. ...Wait, do we actually have miniature-angry-squirrel guns?
17. Five Factory Worlds? Yikes. We're pretty well-off.
18. I'm mildly surprised that so much of Hephaestus's resources come from mining. There are a lot of minerals in a planet, but still...I guess I imagined a much, much larger scale.
19. Wait, we might follow the tech ban?
20. Wait, The End Is Near is still running?
21. About that new game: You mentioned that if a player dies, his descendant can take his place. What if that one dies, too?
22. X-COM/Pacific Rim hybrid? Sounds awesome. But how would we discover tech from kaiju if they're biological and the Jaeger-expies are technological?
23. Do you have the kaiju table, and if so (or when you get it), can we see the table?
24. The hell-game sounds neat, too.
25. Don't you think Battle Stims would be more popular if they were less...you know...limited-use-per-token? Relatedly, do you think we could implement some kind of thing where for X tokens, you can buy Y units of a given one- or limited-use thing (one manipulator battery, three Battle Stim doses, etc) per mission?
26. You mentioned that pizza delivery places charge by the mile. If you had pizza delivered interstellar, would they calculate the cost by straight-line distances, how long the ship's path was, or what?
27. You mention that the jump points are pretty rare, usually not more than one per solar system. Is there significant non-Jump-Point interstellar travel, to let people get between nod-containing systems, or what?
28. Is it possible that we'll accidentally create the Altered or something similar by screwing with synthflesh or something?
29. Bug bug bug. ER History.
30. I'd like a nice, even number of comments.

2676
Sorry for the confusion twas a generalized statement about the game in general, but the point is that he's not gonna make things easier for us for the sake of speeding things up.
True, but it's kinda pointless to add roadblocks when we can just back up and try again. And again. And again.

2677
Forum Games and Roleplaying / Re: [ISG] Ghoulish
« on: April 02, 2014, 12:32:53 pm »
On the other hand, this plan was guaranteed to alert both humans, and I don't see a tent impeding the second too much without extreme luck on our part.

2678
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 02, 2014, 12:30:42 pm »
Easier than copy/pasting the hell out of all the quotes in the text wall.
What makes you think that's what people do? It's certainly not the most effective way to do stuff.

@GWG: Actually, the problem with the 5 axioms is that while you can use 4 of them to prove the first four (you can use 2,3,4 and 5 to prove 1, for example), you can't use 1,2,3 and 4 to prove number 5. It has been proven that proving 5 using the other 4 is impossible.
Number 5 is the one that talks about parallel lines. So, if you change number 5, you get non-euclidean geometries.
Like it matters which axiom could be proved from the others.

Ah, but you can't define identity. You can name some of its parts, like your name, your hobbies, whatever, but you can't explain what it is without invoking itself (you're certainly welcome to try, and I'd like to see you succeed). And I did mention that to deconstruct identity, you need to deconstruct human thought due to the way the concept of things being what they are is integral to its basic functioning. Hence why you can't deconstruct human thought with itself (here we can see my problem with the 'bit-by-bit' method of quoting - it removes context and points need to be restated repeatedly).
I notice that you're not addressing my points so much as saying "you're wrong and I'm right".

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Another problem that I'm seeking an answer to with the question about identical twins is the issue about difference in experiences. You mentioned previously that you can see no difference between two molecularly identical people even though they have different experiences ever since the moment of cloning. Identical twins were actually the same cell in the very beginning of their development, which goes even further than the aforementioned similarity. All that differentiates them is experience. At what point is their identical origin made irrelevant by experience? Are they at any point interchangeable?
I never said they weren't different, I said that you can't call one "the real Harry" and one "the fake Harry". They have equal right to claim being Harry.
As to identical twins...well, I've said it before and I'll say it again: Identity has nothing to do with the physical body, barring obvious things. What matters is the mind, the experiences/personality/etc. These don't really exist at birth, certainly not at conception, and develop over the first years of life.

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Finally, you're not replying to a bunch of things. You're replying to a single post.
...Huh?

2679
"This is you last chance to avoid my wrath. Take me to Seham peacefully or I will kill you."
Kyle says looking none to amused.
"I'm sure. Look, you'll have to give up the armor if you want to get inside, so you might as well give it to us now."

2680
Physics is limited to 2km, which you all seem to have forgotten.
That's a minor issue. It's the doing, not the being-done.

Danny tried something like this before. Guess what happened.
The "planet-destroyer debris belt"?

Asteroid on ksc dome
imgur.com/a/XGNKi
Does that make it the Dome of the Rock? [/badumtish]
...

2681
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 02, 2014, 12:01:18 pm »
I've found that that's a pain. You constantly need to check back to remember what the hell #4 was.

2682
"You can just push a button to get it back, can't you? How dumb do you think we are, that we'd let you walk basically armed into Seham's place?"

2683
I don't think he has any tables for these things.

2684
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 02, 2014, 11:58:06 am »
Why are perfect clones sick, bad and wrong? Why is identity such a muddled issue? Simple: exploring it just raises too many questions.
"It's hard to think about, so it's bad"? That's...well...that's a loser attitude, bluntly.
It's not really an attitude. It's a fact. You can't argue about something you can't properly think about. That's how you get stuck in a web of bullshit of your own making.
You can think about it, though. I have been. This is just something that, in your own words, raises questions.

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I'm reminded of something I read about...Eucleid? Some early mathematician tried to find a bunch of axioms from which one could define the rest of geometry, and came up with five. The first four were simple, but the fifth was...complex. Eventually, though, someone used the first four to derive the fifth.
Why shouldn't these other things, identity and such, be similar? Shouldn't we at least try to see if we can derive these important things from more basic things?
Because identity is the most basic of things. We all know what it is, but we can't define it.
Then what do you call all the definitions we've been giving it?

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So?
You can't deconstruct human thought with itself. That's the problem.
Luckily, we're not. Thought=/=Identity.

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No. His experiences and personality are different. More relevant to the clone thing: Identity isn't started at birth. You can't talk about the self-image of a newborn. There's no specific time that a self-image and personality forms; I'd say it forms slowly over the first years of a child's life. It's a fuzzy area, not a "line" through time like adults' identities can be described as. You could argue that everyone starts at the same point, but not only would this be irrelevant, it would be wrong--people born in different hospitals, or even different rooms in the same hospital, or even the same room at sufficiently different times, have different experiences.
But identical twins are highly similar in personality, general proclivities and life choices. If they've grown up together (as identical twins in the same family tend to), their life experiences may turn out to be near-identical as well. The most important difference between them may be their name (though, naturally, they will have subtle physical and mental differences as well).
Near-identical? Yes. Identical? No.
And "identical twins" aren't nearly as similar as you seem to think they are. Unless they want to troll everyone.

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Also, I'd appreciate it if you stopped that 'piece-by-piece' thing you always do when you quote and reply to stuff. It's incredibly annoying to respond to.
How else am I supposed to reply to a bunch of things?
And, um, you're doing the same thing. (And I find it incredibly convenient to reply to.)

2685
Forum Games and Roleplaying / Re: [ISG] Ghoulish
« on: April 02, 2014, 11:54:40 am »
On a different note, I hope you don't feel offended since its the second time I replied to your posts in an argumentive manner.
I find this extremely amusing.

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I wonder though, didn't you mention before that you do not like dark grim themed games? Just wondering on a personal level where you draw the line.
I don't remember saying that.

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