I'm officially having mixed opinions about the continuation of this game...
Then don't. I promise no one will be angry if you stop following and posting on this game. Certainly, we'll be less angry about that than over the fact that you basically just called us idiots.
1. They also have other ranged attacks. Besides, I figure even Wisps understand the basic concept of "Making the enemies die is good"...especially since Cherish, our healer, is also low on HP.
They do? Goombess didn't mention anything on the boss.
The shocks.
2. It was to let Cherish and Goom-Bess recover without losing our progress and while still dealing damage.
...you really think it'll take them less time (and not break the party or similar) for them to run back to base, heal up, and run back than for Ciro to die to two wisps and a boss wisp?
Yes. And if that fails, there's always to option of Ciro running as well.
Oh, and did I mention that I no longer support that plan, upon having heard about other things we could do and realizing that the Big Wisp's MHP was much lower than I had thought?
Or the boss following us, or the boss spawning with more goons when we return, or the level changing and rendering us unable to get back to the restore point without running into trouble.
1. I don't think the boss can even fit through the door. And if so, so what? It has shown no ability to move faster than us--or at all without leaping--and so we could easily escape it/lose it.
2. Any option but staying and fighting has that.
I'd lean towards it not being very mobile, but I'd lean towards it being completely useless at extreme range also. It's another unknown quantity that makes the plan more dubious.
Point to one example of the Big Wisp walking. Point to one iota of evidence that it can fit through the door.
And yes, that's what I'm getting at.
...
Really? You don't think Ciro can last against the Wisps long enough for Cherish and Goom-Bess to run out, heal and such, and return...but you think that Ciro can kill them all by herself when they're on the other side of the room? Are there Cheerleader bonuses I've missed?
Again, I could be wrong, but I tend to be wary of any plan that promises to let us acquire loot and achieve objectives with zero risk or cost involved, like auto-fleeing a battle at any time, restoring to full, and then trying it again at our leisure.
It's got a better chance of success than attacking when we're weak.
Look at it this way: A damaged party of adventurers comes across a strong party of monsters. They could return to the Pool of Healing earlier in the cave, or fight them now. Which should they choose?
That's the problem. Suppose we're talking about a Roguelike. Is the game really going to let you do that without consequence?
It's an example of a situation where one choice is clearly better than the other. It's not perfect, but it's better than staying and fighting when health is so low.
It's also basically what we're talking about doing.
Better yet, just look at precisely the situation we've got: A full-health band of adventurers engages a strong party of monsters, makes some mistakes, and becomes heavily damaged. They're now about to attempt to flee, heal up, and return to try the encounter again, presumably with 100% success and no side effects.
Is it really likely to be that easy?
No, but the issues will be in the battle, not the healing.
Side effects such as what, exactly?
I'd still prefer something involving acid.
In the future. Right now, ice skills are useful.
You know what, let's just assume all future objections to making an icewater skill stem from my desire to complete The Chart. And thinking Acid + Blood is a more promising combination.
We can still do that if we try making the ice skill.
It's like suggesting that we not make another skill now because we can always make one later.
If you wanted to give the party some downtime, we could make both. That timer doesn't count down in updates, that's clear enough.
As for the current situation, it's really not grim so much as unpredictable. We have two basic options, run or fight, and both of them are made entirely of uncertainties. Can we run without needing a roll or taking parting shots?
Yes.
You can run without making a roll, if that's any consolation.
I'm dubious that leaving Goombess behind would improve the odds of the running plan, incidentally.
Agreed, but who suggested leaving Goom-Bess behind?