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Messages - GreatWyrmGold

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26926
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The mine
« on: July 01, 2013, 07:59:01 am »
Angel started to move towards Maria's room until Selina told her not to.

Something weird happened, which meant that Selina couldn't leave and probably needed help. But Angel was specifically told not to aid Selina. Should she help and go against what Selina told her to do, or do what was requested and ignore her need?
Just go into your room and read.
That settled things. Angel opened the door and went over to Selina.
"Do you need help getting Maria off of you?"

26927
Investigate all four gas giants and their satellites.

26928
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The mine
« on: July 01, 2013, 07:54:51 am »
"Where are you, Selina?"

26929
Forum Games and Roleplaying / Re: Rise of the magic girls* OOC
« on: July 01, 2013, 07:54:28 am »
Well, there goes GWG's plans lol.
*grumbles*

Either a connection problem or unforeseen circumstances.
Like sleep! ...which I am ignoring apparently... Have any ideas on how to make the current situation even more awkward without Maria waking up?
Angel finding them?

Come to think of it, for people like Kyle who instantly switches outfits when transforming, do the contents of their clothing disappear with their clothing or are they transported into their new outfit?
Well, in Angel/Nuriel's case, anything they're holding or wearing gets brought along with them to wherever the transformees go. So, yes, smuggling illicit Ramen would be pretty easy if Angel went along.

26930
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The mine
« on: July 01, 2013, 07:51:18 am »
Angel rolled over in her sleep, trying to keep the light out of her eyes. Then she realized that she was asleep and sat up.
She looked around. The book she had been reading was in bed next to her, which she was pretty sure was a bad sign. Angel got up, got dressed in normal clothes, and looked around for signs of Nuriel doing...Nuriel stuff.

No sign...no sign...no sign...wait, wasn't Selina in this bedroom?
"SELINA! SELINA! SELINA!" Angel ran through the second floor, trying to find Selina.

26931
I'm officially having mixed opinions about the continuation of this game...
Then don't. I promise no one will be angry if you stop following and posting on this game. Certainly, we'll be less angry about that than over the fact that you basically just called us idiots.

1. They also have other ranged attacks. Besides, I figure even Wisps understand the basic concept of "Making the enemies die is good"...especially since Cherish, our healer, is also low on HP.
They do? Goombess didn't mention anything on the boss.
The shocks.

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2. It was to let Cherish and Goom-Bess recover without losing our progress and while still dealing damage.
...you really think it'll take them less time (and not break the party or similar) for them to run back to base, heal up, and run back than for Ciro to die to two wisps and a boss wisp?
Yes. And if that fails, there's always to option of Ciro running as well.
Oh, and did I mention that I no longer support that plan, upon having heard about other things we could do and realizing that the Big Wisp's MHP was much lower than I had thought?

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Or the boss following us, or the boss spawning with more goons when we return, or the level changing and rendering us unable to get back to the restore point without running into trouble.
1. I don't think the boss can even fit through the door. And if so, so what? It has shown no ability to move faster than us--or at all without leaping--and so we could easily escape it/lose it.
2. Any option but staying and fighting has that.
I'd lean towards it not being very mobile, but I'd lean towards it being completely useless at extreme range also. It's another unknown quantity that makes the plan more dubious.
Point to one example of the Big Wisp walking. Point to one iota of evidence that it can fit through the door.

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And yes, that's what I'm getting at.
...
Really? You don't think Ciro can last against the Wisps long enough for Cherish and Goom-Bess to run out, heal and such, and return...but you think that Ciro can kill them all by herself when they're on the other side of the room? Are there Cheerleader bonuses I've missed?

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Again, I could be wrong, but I tend to be wary of any plan that promises to let us acquire loot and achieve objectives with zero risk or cost involved, like auto-fleeing a battle at any time, restoring to full, and then trying it again at our leisure.
It's got a better chance of success than attacking when we're weak.
Look at it this way: A damaged party of adventurers comes across a strong party of monsters. They could return to the Pool of Healing earlier in the cave, or fight them now. Which should they choose?
That's the problem. Suppose we're talking about a Roguelike. Is the game really going to let you do that without consequence?
It's an example of a situation where one choice is clearly better than the other. It's not perfect, but it's better than staying and fighting when health is so low.
It's also basically what we're talking about doing.

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Better yet, just look at precisely the situation we've got: A full-health band of adventurers engages a strong party of monsters, makes some mistakes, and becomes heavily damaged. They're now about to attempt to flee, heal up, and return to try the encounter again, presumably with 100% success and no side effects.

Is it really likely to be that easy?
No, but the issues will be in the battle, not the healing.
Side effects such as what, exactly?

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I'd still prefer something involving acid.
In the future. Right now, ice skills are useful.

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You know what, let's just assume all future objections to making an icewater skill stem from my desire to complete The Chart. And thinking Acid + Blood is a more promising combination.
We can still do that if we try making the ice skill.

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It's like suggesting that we not make another skill now because we can always make one later.
If you wanted to give the party some downtime, we could make both. That timer doesn't count down in updates, that's clear enough.

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As for the current situation, it's really not grim so much as unpredictable. We have two basic options, run or fight, and both of them are made entirely of uncertainties. Can we run without needing a roll or taking parting shots?
Yes.
You can run without making a roll, if that's any consolation.

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I'm dubious that leaving Goombess behind would improve the odds of the running plan, incidentally.
Agreed, but who suggested leaving Goom-Bess behind?

26932
*grumbles about sleep*
PMing my character sheet.

26933
Dammit derm. He did the same to me. At least it's a good story.

Anyways...what tools do we have at our disposal, again?

26934
000000000004

1. Nay (There's lots of other good end-of-the-world scenarios, ones which are more interesting because they're preventable.)
2. Aye
3. Aye, I guess
4. Um...aye.

26935
Forum Games and Roleplaying / Re: Rise of the magic girls* OOC
« on: June 30, 2013, 11:53:42 pm »
Which will promptly lead them to blame Nuriel, like they always do.

It's not wrong, but I'm starting to wonder if someone else could pull a prank and everyone would automatically blame Nuriel. I mean, she was blamed for a dream...

26936
Why are those robots searchbots? They should be Proxxy's front-line troops.

26937
Forum Games and Roleplaying / Re: Rise of the magic girls* OOC
« on: June 30, 2013, 11:48:59 pm »
Hypothetical situation: What would happen if Nuriel had done that?

26938
Roll To Dodge / Re: A quick test
« on: June 30, 2013, 11:47:49 pm »
Can we keep doing this with other powers/situations? This was quite fun is all
Agreed, especially as we're about out of ideas of how to test the implications of vomiting ceramic clay.

26939
Doesn't sound likely; I'm guessing off the screen means out of targeting range.
So am I, but it's worth a shot.
Pun intended?

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As for the other thing, I'm very dubious that lowering our MP is worth making a new spell solely for the purpose of holding up a lightning spear to beat this one boss we should totally be able to beat normally if we don't screw it up again. I mean really, that's like five steps to attack this one particular boss twice more if everything works like we want it to.

I mean, I'm all for experimentation and improving our arsenal, but not for niche stuff like this unless we have a very concrete, viable plan. Enchanting Riltia's spear to take out Proxxy was a good example of that.
Wut? Many of us seem to like the idea of making a new ice-based skill or two, but we don't know what it will do, and given what the plant one ended up as, it might not be all that directly useful. I suggested a possible use of an ice skill if it isn't just a fire-at-enemy one, not that we should hold out all our hope for it being usable for that. Also, making a bloodshape item is a temporary thing, we can always re-absorb it.
And if we use ice and an MP-water-jug, all we lose is:
-MP-water (infinitely replenishable)
-Ice (we just need the Ice Spear and water)
-A glass bottle (sad, but one comes free with each purchase of a Health or Mana Potion)

26940
Forum Games and Roleplaying / Re: Rise of the magic girls* OOC
« on: June 30, 2013, 11:44:32 pm »
(I considered having Nuriel have Kyle steal a bottle of sake and drink part of it, leaving half the bottle in Maria's room...but figured that was too much.)

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