Why would running to the other side of the room help? More specifically, why would it help more than exiting the room and getting fixed up?
I'd also like to ask why we should make Cherish a shotgun. Her ice spear works at Medium range, and deals Cold damage.
Are you suggesting the boss' attack range is the entirety of the map?
It'd help because we could beat the wisp boss, instead of trying to cheese-reset the encounter and hoping there's no side effects.
1. It could be. We don't know.
2. You don't get the goal. Why do you think I suggested we left Ciro in there? (The save-restoration idea wasn't mine, BTW. It came later.)
1. If so, it'd probably be an even worse range penalty than it has currently (and the boss might be less likely to attack far not-attacking combatants anyway). While that's not something I'd like to count on, its odds of helping are pretty damned high.
2. If it's not to reset the encounter and try again, and it's not to try to cheese ourselves to immortality via whacking the restore point over and over again, I have no idea.
1. They also have other ranged attacks. Besides, I figure even Wisps understand the basic concept of "Making the enemies die is good"...especially since Cherish, our healer, is also low on HP.
2. It was to let Cherish and Goom-Bess recover without losing our progress and while still dealing damage.
Alright, so a low roll by Cherish can't bring herself above unlucky one-shot range. This plan is starting to rely on a lot of things I'd rather not rely on.
Then again, so does running.
Like what, running requiring a roll?
Or the boss following us, or the boss spawning with more goons when we return, or the level changing and rendering us unable to get back to the restore point without running into trouble.
1. I don't think the boss can even fit through the door. And if so, so what? It has shown no ability to move faster than us--or at all without leaping--and so we could easily escape it/lose it.
2. Any option but staying and fighting has that.
Again, I could be wrong, but I tend to be wary of any plan that promises to let us acquire loot and achieve objectives with zero risk or cost involved, like auto-fleeing a battle at any time, restoring to full, and then trying it again at our leisure.
It's got a better chance of success than attacking when we're weak.
Look at it this way: A damaged party of adventurers comes across a strong party of monsters. They could return to the Pool of Healing earlier in the cave, or fight them now. Which should they choose?