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Messages - GreatWyrmGold

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26941
Forum Games and Roleplaying / Re: Rap Battles of Bay12
« on: June 30, 2013, 11:43:36 pm »
((Who cares?))

You ignorant man with no sense of style,
Who could not hit the mark within a mile.
You dare challenge me?
Then we shall soon see
Who is the deer, and who the crocodile.
A wyrm is a dragon of ancient might,
From whom all Earth's creatures flee from in fright
Save for the foolish.
And I would bait fish?
Go hence, you half-breed; we can't stand your sight.

And as for the next to challenge me here:
I hope that my dominance is quite clear
In ways of rhythm
I can always beat him
For any morons who challenge me here.

26942
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The mine
« on: June 30, 2013, 11:37:56 pm »
Angel tried to stay up, she really did. But, there's only so much that can be done to keep the human body functioning when it needs rest, and Angel didn't try any of it. She fell asleep, lying on the book.
Nuriel awoke. Silently, she crept around the house, eventually finding Selina's room. She carefully removed the bracelet from Selina's wrist, and considered her next move. Who was least likely to harm Nuriel, and who did she profit most by taking?
In the end, she put the bracelet on Kyle, and sat down outside the door to his room. Resting backwards, she let herself enter Kyle, who Nuriel made go into Maria's room. Nuriel/Kyle undressed Maria, then himself, then he entered her bed. Nuriel reentered her own body, took the bracelet from Kyle, replaced it on Selina's wrist, and returned to bed.
"This is pathetic. Why can I only do mischief at night?"
You'd best not be blaming anything but yourself...
Nuriel jumped. "N-no, of course not..." She faded out somewhat like she had the previous night, before returning to normal and then letting Angel's form return, sleeping like an angel...

26943
Why would running to the other side of the room help? More specifically, why would it help more than exiting the room and getting fixed up?

I'd also like to ask why we should make Cherish a shotgun. Her ice spear works at Medium range, and deals Cold damage.
Are you suggesting the boss' attack range is the entirety of the map?
It'd help because we could beat the wisp boss, instead of trying to cheese-reset the encounter and hoping there's no side effects.
1. It could be. We don't know.
2. You don't get the goal. Why do you think I suggested we left Ciro in there? (The save-restoration idea wasn't mine, BTW. It came later.)
1. If so, it'd probably be an even worse range penalty than it has currently (and the boss might be less likely to attack far not-attacking combatants anyway). While that's not something I'd like to count on, its odds of helping are pretty damned high.
2. If it's not to reset the encounter and try again, and it's not to try to cheese ourselves to immortality via whacking the restore point over and over again, I have no idea.
1. They also have other ranged attacks. Besides, I figure even Wisps understand the basic concept of "Making the enemies die is good"...especially since Cherish, our healer, is also low on HP.
2. It was to let Cherish and Goom-Bess recover without losing our progress and while still dealing damage.

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Alright, so a low roll by Cherish can't bring herself above unlucky one-shot range. This plan is starting to rely on a lot of things I'd rather not rely on.
Then again, so does running.
Like what, running requiring a roll?
Or the boss following us, or the boss spawning with more goons when we return, or the level changing and rendering us unable to get back to the restore point without running into trouble.
1. I don't think the boss can even fit through the door. And if so, so what? It has shown no ability to move faster than us--or at all without leaping--and so we could easily escape it/lose it.
2. Any option but staying and fighting has that.

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Again, I could be wrong, but I tend to be wary of any plan that promises to let us acquire loot and achieve objectives with zero risk or cost involved, like auto-fleeing a battle at any time, restoring to full, and then trying it again at our leisure.
It's got a better chance of success than attacking when we're weak.
Look at it this way: A damaged party of adventurers comes across a strong party of monsters. They could return to the Pool of Healing earlier in the cave, or fight them now. Which should they choose?

26944
Forum Games and Roleplaying / Re: Rise of the magic girls* OOC
« on: June 30, 2013, 11:31:27 pm »
Ah. No wonder you stay up so late relative to those of us living farther east.

26945
That's not what I was trying to say, no.

I was trying to suggest, somewhat humorously, that we would become Cherish. And there is merit--she's the only non-Target character we've become without the Astral Influx, IIRC.

26946
Roll To Dodge / Re: Gods of Bay12
« on: June 30, 2013, 11:23:54 pm »
As Zanzetkuken left, Neyravah delivered a final blow: "If the fields are so vital, why don't you do them? As noted, I am the God of Life, not of Barriers."

26947
Forum Games and Roleplaying / Re: Rise of the magic girls* OOC
« on: June 30, 2013, 11:22:49 pm »
Eastern Time Zone, where if I'm not mistaken it's almost half past tomorrow.

Hard to tell, but it looks like roughly your time zone.

26948
Why would running to the other side of the room help? More specifically, why would it help more than exiting the room and getting fixed up?

I'd also like to ask why we should make Cherish a shotgun. Her ice spear works at Medium range, and deals Cold damage.
Are you suggesting the boss' attack range is the entirety of the map?
It'd help because we could beat the wisp boss, instead of trying to cheese-reset the encounter and hoping there's no side effects.
1. It could be. We don't know.
2. You don't get the goal. Why do you think I suggested we left Ciro in there? (The save-restoration idea wasn't mine, BTW. It came later.)


Quote
Alright, so a low roll by Cherish can't bring herself above unlucky one-shot range. This plan is starting to rely on a lot of things I'd rather not rely on.

Then again, so does running.
Like what, running requiring a roll?

I'll always have a contingency plan in case the main POV character dies - even if it's one the players really hate, even if it's one I really hate having to do
Oh god. We can't die, we'd be Al again.
We only went to Al because we selected him on the Astral Influx menu.
We'd probably be Cherish.

26949
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The mine
« on: June 30, 2013, 11:11:45 pm »
"Alright."

Angel went and found a room on the second floor. She didn't want a repeat of last night's incident, so she kept a light on and read from a book she took from the library, read it for hours...

26950
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The mine
« on: June 30, 2013, 11:06:17 pm »
"Um, okay. It wasn't really you, anyways."

26951
Roll To Dodge / Re: Gods of Bay12
« on: June 30, 2013, 11:03:52 pm »
"When there are mortals, when there is enough of Anything to protect, then I will try your idea. Until then, I will improve the amount of Anything. Acceptable?"

26952
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The mine
« on: June 30, 2013, 11:02:38 pm »
"Oh. She talked with Kyle, then made you faint--oh, you hit your head, is it okay?--and then she had you apparently wake up and kiss Yuri."

26953
Barring cheating.

...Shenanigans. Of course.

26954
Roll To Dodge / Re: A quick test
« on: June 30, 2013, 10:59:55 pm »
Dunk the terra cotta man in water.

26955
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The mine
« on: June 30, 2013, 10:58:33 pm »
"What do you mean?"

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