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Messages - GreatWyrmGold

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27136
Initiate Jump to Any Star System

27137
Hey, we could do what the hitchhikers guide did.
Slow-travel battleship looses most of its memory and its spare. the first due to who knows what and the second by an extremely well placed space-rock. So the people wake up, sorta know there job but dont know there names, ranks, jobs, or anything else really. I suppose language and some skills would be hard-coded by using them so often.
I always thought that the first was lost when the ship was hit and the second was lost when the things carrying the replacement failed to account for the hole caused by the space rock.


Space-Bar is fine, too. Games aren't much fun if the GM isn't having fun.

27138
Since we won't be hearing it in-game, here's the finished version of Proxxy War: http://dexworks.net/Ffschooler/ProxxyWar.mp3
Why won't we be hearing it?
More to the point, when would we be hearing it?

-1 to having Ciro hold the fort.
 All the wisps would need would be a couple of lucky turns of rolls...
After the first, Ciro could run as well...

27139
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The mine
« on: June 30, 2013, 12:52:20 pm »
"Yeah. I mean, Demons Run isn't nice, but if she is pointed at the Layar and not us...that's good."
Assuming no collateral damage, yes...

27140
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The mine
« on: June 30, 2013, 10:46:08 am »
"Isn't that kinda like how it is with Nuriel and me, Selina?"
Trust me, that thing is much worse than I could be if I tried.

27141
We've never tried.

27142
Forum Games and Roleplaying / Re: Delinquent Players Help
« on: June 30, 2013, 10:38:52 am »
Alright, TIoM again. We have one Jill Wonder, a young, somewhat psychotic English woman who is having a tea party with a couple of friends and a fish-woman she shrunk down (long story). Someone is wanting to join; someone is spreading vines over the tea party. What will she do?

27143
Because I don't think a many-on-one fight is going to go well at all?
1. It's as much a holding measure as anything.
2. The B.W. is at what, half health?
3. The others will be back shortly enough.
4. Again, it keeps Cherish and Goom-Bess alive without making us lose our progress. It's a great compromise because everyone gets what they want.

27144
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The mine
« on: June 30, 2013, 10:34:22 am »
"It's alright. I understand more than anyone else here, I'd imagine, that you shouldn't judge someone by their transformed form."
I have the distinct feeling that I'm being insulted.

27145
Roll To Dodge / Re: The Islands of Misery: Another Turn
« on: June 30, 2013, 10:32:48 am »
I've got the turn typed up, except for scapheap's turn since s/he hasn't posted one. I'll contact the D.P. thread, but I'll also give scap a last chance.

27146
Roll To Dodge / Re: 2D Tribe
« on: June 30, 2013, 10:29:07 am »
Ah shall find out what the white power is.
...The what?
Spoiler (click to show/hide)
Oh. Those are, indeed, pebbles, and they look more gray to me.

27147
Hell no!
Explain yourself.

Would be pretty easy too. I mean, the big wisp just has to move in front of it.
...which is when Ciro kills it.
Besides, the same goes for if everyone leaves, except that there won't be anyone inside to get the Big Wisp to move.

27148
Forum Games and Roleplaying / Re: Rise of the magic girls* OOC
« on: June 30, 2013, 10:27:23 am »
I can't imagine that Angel's mother would much like it if Selina "returned" Angel stuck in Selina's head.

27149
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The mine
« on: June 30, 2013, 10:26:38 am »
Selina calms down a bit, then looks at Angel seriously.

"As long as i'm alive, no physical harm will come to you... Can't say much for Nuriel though..." Then Selina hugs her again.
"Hell if I won't help you there, Selina. Anima's pissed about it, to say the least."
"Thanks..."
Doesn't this get old after a while?

Angel sat down next to Selina and served herself Ramen and salad. She waited to eat until everyone had been served, and a bit longer.

27150
((While we're on the subject, how did that get to be SOP for messages?))

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