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Forum Games and Roleplaying / Re: C.O.R.E. Wars - a strategy suggestion game with ASCII and robot building !FUN!
« on: June 30, 2013, 12:55:58 pm »
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Hey, we could do what the hitchhikers guide did.I always thought that the first was lost when the ship was hit and the second was lost when the things carrying the replacement failed to account for the hole caused by the space rock.
Slow-travel battleship looses most of its memory and its spare. the first due to who knows what and the second by an extremely well placed space-rock. So the people wake up, sorta know there job but dont know there names, ranks, jobs, or anything else really. I suppose language and some skills would be hard-coded by using them so often.
Since we won't be hearing it in-game, here's the finished version of Proxxy War: http://dexworks.net/Ffschooler/ProxxyWar.mp3Why won't we be hearing it?
-1 to having Ciro hold the fort.After the first, Ciro could run as well...
All the wisps would need would be a couple of lucky turns of rolls...
Because I don't think a many-on-one fight is going to go well at all?1. It's as much a holding measure as anything.
Oh. Those are, indeed, pebbles, and they look more gray to me.Ah shall find out what the white power is....The what?Spoiler (click to show/hide)
Hell no!Explain yourself.
Would be pretty easy too. I mean, the big wisp just has to move in front of it....which is when Ciro kills it.
Selina calms down a bit, then looks at Angel seriously.
"As long as i'm alive, no physical harm will come to you... Can't say much for Nuriel though..." Then Selina hugs her again.
"Hell if I won't help you there, Selina. Anima's pissed about it, to say the least.""Thanks..."