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Messages - GreatWyrmGold

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27346
Einsteinian Roulette / Re: Einsteinian Roulette: The Gravy of Murder
« on: June 28, 2013, 11:15:14 pm »
((What, no intro for the new guy? No description of vomiting up blue goo whilst naked? And possibly greeted by some freak or another of the HMRC's?))

27347
Forum Games and Roleplaying / Re: My number is bigger.
« on: June 28, 2013, 11:13:48 pm »
And everybody, please stay on topic.
Too late.

27348
Forum Games and Roleplaying / Re: (ISG) You are an unbound familiar
« on: June 28, 2013, 11:13:21 pm »
focusing on Willpower would let us make some convincing single-sense illusions. We need high-power illusions to have a hope of controlling the sorceress's reality as planned.
Focusing solely on Willpower, yes. Pretty sure we're going to need a lot in both but much more in willpower.
I'd imagine we'd need a slightly greater amount of Magic, seeing as we'd need to fool all six senses for years on end.

27349
"I find the opposite more probable--that Nuriel is in Selina's head. It certainly fits more with what Nuriel would want to do."

[17v12+5]

Angel falls over, clutching her head and spouting gibberish. SelinAngel separates partway.

27350
"Me, too, Conny."

[6v8+5]

27351
Roll To Dodge / Re: 2D Tribe
« on: June 28, 2013, 10:55:16 pm »
Index of Knowledge

Rules
Spoiler: Basic Rules (click to show/hide)
Spoiler: Combat (click to show/hide)
Spoiler: Movement (click to show/hide)
Spoiler: Points (click to show/hide)
Spoiler: Time (click to show/hide)

Creatures
Spoiler: Blue Floaters (click to show/hide)
Spoiler: Fyfs (click to show/hide)
Spoiler: Tudies (click to show/hide)

Plants
Spoiler: Bown (click to show/hide)
Spoiler: Kilp (click to show/hide)
Spoiler: Tem (click to show/hide)

Tools
Spoiler: Tool List (click to show/hide)
Spoiler: Weapons (click to show/hide)

Other

Spoiler: Map: (click to show/hide)

27352
Roll To Dodge / Re: 2D Tribe
« on: June 28, 2013, 10:54:38 pm »
Tudies:
Spoiler: Ah (click to show/hide)
Spoiler: Aiio (click to show/hide)
Spoiler: Iboa (click to show/hide)
Spoiler: Koh (click to show/hide)
Spoiler: Morb (click to show/hide)

Waiters:
Spoiler: Kehe (click to show/hide)
Spoiler: Yawa (click to show/hide)
Spoiler: Kha (click to show/hide)
Spoiler: Ieeleewee (click to show/hide)
Spoiler: Som (click to show/hide)
Spoiler: Uou (click to show/hide)
Spoiler: Wuihansh (click to show/hide)
Spoiler: Eeea (click to show/hide)
Spoiler: Myaam (click to show/hide)
Spoiler: Hgagh (click to show/hide)
Spoiler: Ooogah (click to show/hide)

The Dead:
Spoiler: Xom (click to show/hide)

27353
Roll To Dodge / 2D Tribe
« on: June 28, 2013, 10:54:21 pm »
You are a tudy, a species of little translucent creatures. They are herbivorous, using mouthparts with little "blades" on the end to bite off chunks of food. On either side of their mouths is a pair of little dextrous tendrils, moved by filling or emptying small chambers separated by little valves and lined with nerves. They have an incomplete gut and move themselves by wiggling their short, thick bodies, and can "jet" by emptying their stomachs; however, they mostly drift in currents.

They are also intelligent and two-dimensional.



Your little band of six tudies has found what they think might be a good long-term home. There is a little forest of kilp to the left, with some little tems to the right and with the kilp forest. It's also close enough to the surface that there will be plenty of life, but at the bottom so that there is shelter from the current. On the subject of shelter, there is the most important characteristic of the area: A cave. Caves provide shelter from all sorts of predators, and the muck many have is the place where bown--a slow-growing plantlike stalk that only grows in cave muck and that is the best tool-handle material. It's a great spot for a home.

-----

Tudy Claiming/Wait Listing Sheet:
Name: Tudy names are composed of sounds a human can make without the tongue, due to their lack of a similar organ.
Personality: How your tudy reacts to various situations.
Distinctive Traits: What makes you look different from normal. (Be reasonable.)
Agility: A stat which determines how well you dodge.
Cleverness: A stat which determines how well your tiny brain works.
Dexterity: A stat which determines how well you can use your tendrils.
Endurance: A stat which determines how well you how well you can deal with extended periods of exertion.
Toughness: A stat which determines how many HP you have.
Strength: A stat which determines how much damage you deal.

You have 15 points to spend on Stats. Each must be at least 1 and cannot be above 5.

27354
Forum Games and Roleplaying / Re: (ISG) You are an unbound familiar
« on: June 28, 2013, 10:53:02 pm »
Willpower is to Magic, what Agility is to Strength.
It later goes on to explain that Willpower is needed for realism; focusing on Willpower would let us make some convincing single-sense illusions. We need high-power illusions to have a hope of controlling the sorceress's reality as planned.

27355
((FYI, the earlier tripping was from Angel partly taking control of a body she wasn't used to.))

[15v18+5] "What are you talking about, Selina? Are you okay?"

27356
Forum Games and Roleplaying / Re: (ISG) You are a bound familiar
« on: June 28, 2013, 10:46:48 pm »
Willpower, you mean.
No, I mean Magic. Magic is the stuff that gets us new illusions. Although, we probably need both...

27357
"...Looking pretty good now, aren't I?"

27358
"Angel": "Oh...um...for me? Please?"

SelinAngel: "I'm glad that it's not--oof!" They tripped again. "Sorry, I'll be quiet now."

27359
Roll To Dodge / Re: Super-RtD: Powers for Justice, Profit, or Fun
« on: June 28, 2013, 10:41:40 pm »
can we have an update in which somestupidguy knocks himself unconscious by manipulating a metal trashcan to fly into his face for not posting?
Hm...

We'll see. I need to update sooner or later anyways.

27360
Forum Games and Roleplaying / Re: My number is bigger.
« on: June 28, 2013, 10:41:16 pm »
read the rules bro
I methematically defined HFS's Number, though.

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