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Messages - GreatWyrmGold

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2746
<Why would he do vigilante stuff if he could work with IRIS?>
<This is Kyle's dad.>

<The base in southern france is led by you, Alucard, Robert and me. Everyone else is just more or less guests. I am not particularly impressed. Either this is a incredibly understaffed sub-par base, or IRIS is a lot smaller and weaker than I thought.>
<Remind me to show you the Paris facility some time. Or ask Kyle. They'd probably prefer that.>

Rachel feels like she should take offense to something.
What, exactly, or why, she has no idea.
Oh, right. Them.
Lily is also around.



Andras and Loki stick with the party.
So, Kyle's off alone searching for Nuriel in areas other than where the rest are heading for Seham.

Kyle is ambushed by a couple dozen scared human soldiers lead by several demons.
The others are attacked by a dozen demons.
...Anyone have some kind of game-ending trick to try?

2747
Did they add/change anything other than the asteroid thing?

2748
I hear save files will be gone.

When it updates (doesn't Steam do that automatically?), I'll start over.

2749
Quick note: For the rest of the week, updates may be reduced in length. Hopefully, I'll still be able to do all I want to.
Which is one daily.


I just realized we have no docking ports. This will negatively affect our ability to dock, and hence use, our lab.

So, what will we do instead? We'll send another mission to Minmus, of course! But this time...we'll make the rocket and the rocket car the same thing!

Well, I redesign the thing after a first imagining, which had a big complex return pod and a front-heavy, back-wheeled car. I didn't get much past that before deciding that there was A Better Way.

It involves a lot of fuel (over 3.3 km/s), plus a couple materials bays, mysterious goo containers, and such. It's on top of a smallish rocket.


The next version may involve 100% recoverability. It would be neat to do that.

After the failure of our line of civilian rocket-cars to take off, or of them to not explode once they did, Meleny is trying to re-introduce confidence in our brand of rockets.
We're spinning at first; we need more reaction wheels on the next version. We're also starting to tilt. We may need to abort and introduce the new version now. Also, a stronger engine--initial TWR after dropping the solid boosters is 0.75, which I suspect means we will not go to space today.

So. Redesign of the launch stage:


Eight Wildcats, then a Poodle...either a pretty big rocket or the weirdest pet shop ever.

And then I added a reaction wheel to the car, and we're ready to go.
The Mark Ib, or the "Ib," is going to Minmus, baby. With Jeb flying it, because he needs to get away from base for a while. At the request of Ground Control.

Takeoff is swift and straight. The gravity turn is a bit clumsy (partly my fault, but this does maneuver...poorly...technically also my fault), but I'm basically turned by the time I eject the boosters. Good news: This makes the ship a lot easier to turn! Bad news: I didn't actually get a significantly stronger engine. Time to make the Ic, I guess.

KW's Maverick, despite being smaller, has higher thrust. Man, whoever made the Poodle is not a good rocket scientist.
After the gravity turn, I adjust this estimate, because the rocket seems to have no gimbal, making the rocket...difficult to control.
All seems lost...then, I realize that the radial engines have great gimbal, and six would provide more than enough thrust! So, putting some of those on the fuel tank, and reducing boosters to let them fit...add more fuel to compensate for lower isp...


The Mark Id should be good.

Takeoff is slower. Eh.
The gravity turn is horrible. The Mark II is getting some cheap, disposable reaction wheels or something!
Half of the radial engines get knocked off. Not symmetrically, either.


Those lazy seperatrons were supposed to prevent this!

Silver lining:


Yay!

...Maybe I should take a break for the day. Especially since I probably don't have enough time to launch again.

2750
Any idea what the corporation's plans were--or are?

((wait, you guys actually resolved the problem by turning this into not just a threesome but a threelationship? (totaly a word. or should be). God damned hippies! Why not turn the whole castle into a free love commune while you are at it?))
Wait, it isn't?

2751
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 01, 2014, 12:22:45 pm »
Oh, but what about the corpse?  We really have no proof that you can't revive a corpse, and the only reason we haven't tried is because nobody wants to turn this into a game of commanding an army of Grate troopers.  Or anything else that would result from having infinite grates. like infinite bacon >.>
Because of that, we can assume that it's possible to revive a corpse with an intact brain.  At which point we'd have two different Grates.  One who basically got teleported through time, and another who died and came back.
One who was killed and came back.

Quote
We can't pr- oh wait yes we can!
He's still asnwering questions?

Quote

Yes, that's true.  Do you know why?  Because people will just argue about whether or not it is a rose, and someone will bring up that roses have thorns, at which point everyone will check in the most painful way possible.
More because no one will have any clue what the hell you're talking about.
"You know, that flower, it's, um..."
"Orchids?"
"No, it's round..."
"You mean like a dandelion?"
"No, it's red, too..."
"Is it a rafflesia?"
"Why the hell would I get a rafflesia for my girlfriend?"
"Is she a botanist?"
"No!"
"Then I don't know, why did you?"

2752
Conny explains via mind what happened to Will... Unless @GWG needs an actual explanation...
((It would be nice...))

Will attempts to contact Richard with the bracelet.

2753
Forum Games and Roleplaying / Re: Arrowflight: High Fantasy P&P RPG
« on: April 01, 2014, 11:53:29 am »
Nope. I haven't seen a new Kyle since Thawed.

2754
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 01, 2014, 11:53:00 am »
Tactically, attacking now is probably the better option.

2755
Forum Games and Roleplaying / Re: Arrowflight: High Fantasy P&P RPG
« on: April 01, 2014, 11:51:56 am »
Yes. I have.
My condolences.

Now I wonder if I could make a magic girl with this system...
Probably, yeah. I don't see why not.
...
Please don't try though.
Make Kyle instead!
It's been a while since there's been a new Kyle.

2756
Aedan refers Will to Icarus' words on page 1121for or somewhere abouts there.
...That's when Kyle was annoyed at Will for taking his abandoned stick-gun.

<Is this all you have to say to this? Do you care so little about not only your daughters but all your friends that you won't even try?>
<It's all he says about a lot of stuff.>

<That reminds me, I think I should take you guys to see my parents. They're really cool. Dad taught me how to deal with demons and my mom... I think she's a vampire. I don't know though...>
<I wouldn't bet on it. Supposedly, vampires can't have kids.>


<I...I think I've missed a lot. When did someone experiment on Ashley?>

2757
Forum Games and Roleplaying / Re: Arrowflight: High Fantasy P&P RPG
« on: April 01, 2014, 11:45:10 am »
I'm interested but might have trouble posting a sheet due to a lack of a computer.
 :(
Wait, you've been doing RotMG from a phone or something?

I'm vaguely interested. This system looks a lot better-fleshed-out than the last minor P&P system I played in, so my hopes are high.
I'm thinking of doing a fairy something. As you can see, I'm still early in the character creation process.

2758
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: April 01, 2014, 11:13:16 am »
Never heard of Kamina or that quote.
Neat name.

2759
<...Okay, what did I miss?>

2760
We shouldn't be doing this battle at all when we're on a tight schedule!

And if ffs doesn't want us to keep retrying until we get something we like, he shouldn't give us crappy weapons.

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