Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 1852 1853 [1854] 1855 1856 ... 3706
27796
Please excuse the minor PUASE as I attempt to finish Chapter 2 AKA Act 1 in Warrens of Oric. That's going to take up most of my time for a few days, I think.
I understand and approve.

I'm sad that this game got killed, though. I hope my old character is still valid for the next reboot.

27797
there's no need to ditch a combat plan that's working in order to try zany schemes
this thread increasingly makes me believe i'm not on bay12 with how it rejects zany schemes with a fluid, smooth, sweeping, tidal, distillation movement OKAY OKAY I'M LETTING GO OF THE THESAURUS STOP SHOUTING
STOP CARICATURING BAY12!
I WILL NOT STOP FOR TRANSPARENT TEXT!

You know, it would be pretty inconvenient if something blocked our way back so we won't be able to restore SP and heal after the fight. SO AWFULLY INCONVENIENT.
Do you never learn?
You in general, nt you in specific.

Dammit guys, this is why Goombess and Cherish needed to smash a wisp apiece. Then there'd just be Big Wisp and the new little wisp. Not to mention we were told melee with Big Wisp is a terrible idea. Goombess is probably going to die.
I also don't think taking a wisp hostage will accomplish anything, since the big guy can just summon more.
Ciro: Shoot Big Wisp in hand to break grapple
Cherish: Cast Heal on Goombess  She might survive if she's at full hp, and having Cherish close to melee just gets her in the same predicament.
Goombess: Break free from Big Wisp and hop right
+1

Big Wisp is probably at 13 HP fwiw
After Goombess is degrapplified everybody should take a turn popping wisps.  We can kill them faster than BW can make them, and if BW spends a turn doing that instead of attacking then that's awesome, and we can kill it in ~2 rounds if it's not being healed.  If BW attacks without being healed we can kill it faster, especially if it uses its easy-to-dodge gimmick jump.
And Goombess reeeeally needs the ice spear.
+1

dubbelpots
Oooh, pots are at half price or two pots for the price of one? I AM SO IN.
Those are the same thing.
No, one requires tou yo buy two.

So yeah, gonna veto any potion drinking. We'll need that if/when Cherish runs out of SP
+1

And I wouldn't bet that we can go back after the battle.

27798
Roll To Dodge / Re: The Wind Beneath Your Feet: Now with Wizards!
« on: June 27, 2013, 05:28:48 pm »
It's part of the system. It sucks, but it is...and it is in part because a lot of people don't have other  kinds of dice.
So, yeah. It's a neccesary annoyance.
It's not a matter of the dice themselves being inadequate. It's a matter of having half of it represent a boring, useless result, and another one sixth meaning bad things actively happen. That means the die, as it is currently assigned, is 50% boring and useless. Make a 2 a fumble as well and/or make a 4 be a success to shake things up, to make stuff happen. We're here to see stuff happen. Currently it's a lot of poking and being poked back until OH SHIT HIS HEAD EXPLODES all of a sudden. Would it really be detrimental to decrease the amount of useless poking happening?
Ah, you're referring specifically to this one.
Which is different from the norm because I feel reallt wiped.

rocket tag
Link was broken, .prg rather than .org, this should fix it.
See above.
Thansk.

27799
Roll To Dodge / Re: Chaos Imperium Greater gods edition Turn 1
« on: June 27, 2013, 05:25:35 pm »
(( Uhm, you can't be a chaos god and the emperors ally, the two do not mix at all. Especially since Chaos stole half his space marines and got his son killed. ))
((I'm a Daemon of Tzeentch. I can lie.))

27800
Roll To Dodge / Re: You Are a Flame Unit
« on: June 27, 2013, 05:24:14 pm »
"Shame."

Defend the line as and if needed.

27801
Wait, can we read Common Human Runic? If so, offer to teach the shaman how to read this script in return for her teaching us Goblin Runic. Since we have a common language and we're both reasonably intelligent, it shouldn't be that hard, should it?

After making the offer (if we can read) and doing this, go and interview the smith about what our armor and sword actually are - are they magical? Also, ask him for a few nuggets from the metal deposits that were delivered to him if he hasn't spent them all on weapons and tools yet (surely that can't be the case).

+1

27802
"Excellent. Let's get started. Make sure you staying behind don't cause any havoc."

Begin the Expedition.

27803
Roll To Dodge / Re: Humanity's Last Stand: Generic Alien Invasion RTD
« on: June 27, 2013, 05:20:07 pm »
((Why is everyone in 1780 English speaking English? ))
((It's like Inglorious Bastards. English has always been the proper language used between two Europeans of different nationalities when they want to speak to each other. It's always been like that. Always. Even the Gauls and the Teutons and shit.))
((I thought that French was the lingua franca for a while.))

Quote
((Why does Latin get to be the big universal language?))
((It's the only language people are likely to know spoken by about the same number of people in each nation, and is the root of many other European lanfuages.))

27804
Roll To Dodge / Re: Chaos Imperium Greater gods edition Turn 1
« on: June 27, 2013, 05:13:10 pm »
I see that no one is near me. Good.

Start a cult, focusing on frightened Imperial Guardmen and promising them luck and favor in battle. If possible, follow through on this promise.
If possible, pretend to be an ally of the Emperor whilst doing so, one who is aiding him and his armies.
It's not entirely a lie...

27805
Zentol's/lian Zymurgy?
Not familiar with that word. Perplexicon word?

Remind myself to post again  when I'm feeling less tired.

27806
Roll To Dodge / Re: The Wind Beneath Your Feet: Now with Wizards!
« on: June 27, 2013, 05:01:12 pm »
Damn.

Oh well. This combat system is not conducive to tactics at all. You fumble (screwing something up), succeed a little (usually 1-2 damage) or critical (disproportionately more damage).  Even my Warrens/LQ/MKW:FS system, as shitty as it is, allows better planning and risk management beyond "I hope this works because if not I'd better run."

That's really the only reason we were the worst mages at the start there. Because combat is designed to have things screw up or only barely have an effect most of the time.

gg
It's a variation on rocket tag, with the goal being the first to crit rather than the first to hit.

I do believe there might be a problem with the fact that 2/3rds of the die mean failure at what you were trying to do. That's not really a good percentage at all, to tell the truth. It means that succeeding at anything in a non-minor way is rather difficult, or at least highly improbable. Not to mention that higher stats do nothing to mitigate this improbability in any way.
It's part of the system. It sucks, but it is...and it is in part because a lot of people don't have other  kinds of dice.


So, yeah. It's a neccesary annoyance.

27807
Roll To Dodge / Re: Super-RtD: Powers for Justice, Profit, or Fun
« on: June 27, 2013, 04:57:58 pm »
Before I forget, my name translates as Dagger Knife-son. Prophetic?
We'll see...



"Heroes and villains come and go in bursts. In addition to general 'waves' of supers appearing or acting--more this month, a few less the next, fewer the month following--there are 'spikes' that dot not only Christmas and the anniversaries of various important events but also random points in time. While many of these spikes can be explained, others are mysterious."
--Dr. Orville Smith, introduction to A History of Superheroes, Pt. 1

"To try and defuse an issue that came up: The thing about Christmas not being an 'anniversary of an important event' was entirely correct, if poorly-thought out. I, personally, do not consider the last Saturnalia festival to be particularly important, but I can see how some thought I was referring to the birth of Jesus as unimportant. This was not my intent."
--Dr. Orville Smith, preface to A History of Superheroes, Pt. 2

Several new supers arise in Chicago.

Mick Anakel: [6,6,6] Okay, I'm getting another die.
Mr. Anakel, former CEO of Lethal/Extraordinary Technologies, walked into Chicago. It's not a route many take, and certainly not one usually taken by the rich and powerful. This was an unusual situation. Anakel had recently lost his position due to a scandal fabricated by his enemies, as well as a rumor going around that he had died. Being in a plane crash and not showing up does that.
But, as noted, this was an unusual situation.
As his plane streaked towards the ground, he felt...warm. He felt like something that had been inside of him as long as he could remember was trying to get out. He...changed. He was on fire, had claws and wings and scales. He set the inside of the plane on fire, and when it broke apart, he fell out...and flew.
Anakel turned back after landing, his suit having not a scorch or scratch on it. Unusual. He decided to complete his trip to Chicago...but for a different kind of business. First, he got a cheap apartment on the outskirts of town, the kind frequented by super-wannabes of both kinds, where the owners ask no questions except if the tenants can pay the bills. He stored his few possessions in his room and began his plans...

Clair Cantatio: [6,5,3] Wow.
Clair had always been able to get her way pretty well. She got what she wanted for Christmas, scored well on oral exams, and dominated at speech meets. (She was also an excellent singer, but that's beside the point I'm making.) It wasn't until she managed to land a pretty good job at a major company that she began to suspect something was up. She asked random people to do random stuff, they did it. Now for Clair to figure out how she did all this...and how she will use it...

Finn Dunlap: [5,6,2]
Finn had known it was time to leave behind the acting business for months. He tried to look for a sign that now was the right time, that now he could do whatever, something better. It took a while, but he figured it out. It happened when a strange FedEx package addressed to a "Phil Dulap" came to his apartment. He opened it...and saw that it was a small figurine, seemingly made of coal. He picked it up, and felt as it dissolved into coal dust, coating his right hand with the stuff. He tried to figure out what he could do, since this stuff always leads to superpowers, and discovered that he could shape metal!
He packed up, quit his job, and headed to the center of super activity this side of the world: Chicago. He got a cheap apartment and began planning...

Dirk Fils: [2,4,4] Hey, one without a 6!
Dirk had always had a large collection of knives. Maybe it was his name, maybe it was a violent streak he had in his younger years, maybe it was that it was just something no one else did. Whatever the reason, he managed to acquire an old knife from the 12th or 13th century, France or something like that. It was wrapped in ancient-looking cotton cloth covered in warnings in what seemed to be medieval French. Scowling a bit--had this knife been wrapped in cloth for centuries? Wouldn't that ruin the blade?--he carefully removed it. He saw that it was older than several hundred years; who living that recently would make a bronze dagger? He grabbed the hilt and felt a weird shock run up his arm. He blacked out; when he woke up, the dagger was gone and he had a weird tattoo in its shape on the inside of his arm. He glared at it, wishing it would come back...and it did!
It didn't take long for Dirk to discover the other effects of the knife. He could run pretty fast when it was in his arm--not Flash fast or even jet fast, but driving-around-town fast. He healed a bit faster, too, although it wasn't anywhere near regeneration like Wolverine's. When he had the knife out, he was stronger and tougher than average. Finally, he discovered that if he dropped the knife when it was out, he would sorta feel really weak, probably fall over, until he grabbed the knife again. That's a bit of a pain.
Now he's ready to hit the world. With what, he's not sure...but he's ready.

Ozkar Herczeg: [1,3,1] Um...I think we've found a comedic relief character.
Herczeg rocked in his rocking chair, pondering. He wanted to help people...but how? He was old, too old to learn much of anything new...but the only ways one can help people require knowledge. Right?
Minutes later, he saw a news program, showing a quartet of costumed youngsters--the Arthropoid Avengers or something--out superheroing.
Ozkar realized something. These whippersnappers might have powers--some of them, at least--but they didn't have experience with how the world works! That's one thing you lacked with these heroes running around, most under 40 and almost none past 50: Experience with how things should be done. No wonder traffic kept having to be rerouted for the property damage.
It's time someone made a difference.

Kyle Johnson: [6,2,1] Okay, that's about half of them with natural, inborn abilities. Seriously?
Kyle is someone I'm writing for when I'm kinda wiped, so don't mind the fact that this is pretty poor writing.
He has illusion powers, no job, and an apartment near the middle of Chicago.
Told you it was going to be poor.

Troy Tucker: [5,2,1]
Still tired, so not gonna be much better.
Troy found a strange amulet somehow. This amulet lets him generate noises and sounds and stuff. He movesd to Chicago. I'm sorry for the wuality.

Let's see if I can write further turns when I can think straight.

27808
Forum Games and Roleplaying / Re: Rise of the magic girls* OOC
« on: June 27, 2013, 10:15:54 am »
Slaves are unlikely. They have the technology required for space travel so advanced automation should be well within their capacity. Additionally, magic use can further reduce that need via the use of summons and constructs. Finally, trying to enslave a race of creatures that is partially comprised of individuals that can spontaneously transform into units capable of military combat is a rather idiotic idea.
It makes more sense than any conventional resource.

I don't know... maybe they just want planetary mass...
Then why not pick on asteroids, Kupier belt objects, Venus/Mars/Mercury, maybe the Moon, or--idea--uninhabited rocks in their own solar system.

Why are there so many ninja?

27809
Nuriel laughed.
"That's what they say in the cartoons. Now LET ME AT HER BEFORE I SET HER ON FIRE!"

27810
Zentol is so limited.

Pages: 1 ... 1852 1853 [1854] 1855 1856 ... 3706