Ciro: Shotgun attack
Cherish: Hold near Ciro, if enemy enters melee then attack with Ice Spear
Goombess: Hold near Ciro, if enemy enters melee... uh, jump on it? Basic attack
No. "If you het tooclose, he will use a super-strong pound attack".
Also, we should reserve melee for a final attack.
Which is why I'm specifying that we ourselves should not move to melee, we should just be prepared in case they do, the big boss or his summons either one. I think the overall battle plan should be to ping from a distance, smack them when they get close and run like little girls before they can fight back. Which... actually, we are little girls, aren't we. Huh.
"Plink," not "Ping." Pinging is something different.
But yeah, this. Especially since most of our party lacks ranged attacks...which we should have dealt with BEFORE now... *facepalm*
Everyone: If the Big Wisp jumps again, jump to another platform.
Man, do you guys know nothing about stomping bosses? They choose their landing location when they jump.
I'm really hoping that if the Big Wisp jumps, we'll have a turn to react and get out of the way. Depending how things play out, we might have Cherish and Goombess screen the summons while we keep blasting with our shotgun.
Agreed. Except that I'm not sure what "screen the summons" means.
I just realized something: What would have happened if we had had Cherish keep her goggles and pretend to still be Proxxy's minion bringing a couple more prisoners in?