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Messages - GreatWyrmGold

Pages: 1 ... 1867 1868 [1869] 1870 1871 ... 3706
28021
Roll To Dodge / Re: Roll to Forge the World [Recruiting!]
« on: June 26, 2013, 12:43:27 pm »
They've all got odd names. What's wrong with Slaanesh?

28022
"Ayup. We're gonna go like this--"[/clow] Nuriel released a jet of flame in a fairly safe direction-- "and the Layars will be on fay-ars!"

28023
Search the church and barricade the doors.

28024
"Not here, at least."

28025
@GWG: Ivan, a proto-altered, could not open any doors whatsoever. He couldn't open them normally and he couldn't break them open. This was due to him rolling extremely low every time a door was involved in his action. I think he spent a good portion of the mission working on one door. :P
((That's hilariously pathetic.))

28026
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: June 26, 2013, 12:38:57 pm »
To clarify: Gerv, are you referring to the safety of sending others there, or of sending Stone there?

28027
Hm...Could we possibly become nocturnal?

28028
Roll To Dodge / Re: Roll to Settle the New World.
« on: June 26, 2013, 12:37:26 pm »
I vote for the Timber Coast.

28029
Roll To Dodge / Re: The Islands of Misery: Another Turn
« on: June 26, 2013, 12:29:20 pm »
I know your using a generator you made for loot but.... how does it work? Is there anyway I could get a hold of it
I think I explained this before, but I'll do it again.

First, I roll for what type of item it is and what category of power it has.
Second, I roll for the specific type of item and the appropriate added-on details.
Third, I roll for the specific power.
Fourth, I make it fit together in common-sense and/or game terms.

In theory I could give you a copy, but I don't know your address and don't want to mail my only copy.

28030
Roll To Dodge / Re: Roll to Forge the World [Recruiting!]
« on: June 26, 2013, 12:26:58 pm »
Slaanesh?

28031
((You should really read the mission. His account had a few parts modified for comic effect.))
((If I have time and a link to the first post in the mission, sure.

And you didn't explain the "debilitating weakness to doors," Empiricist.))

28032
((It's possible, but again, that wouldn't be the only origin for gangs. In any case, it's also a bit dull if
there's just one Artificer's Gang and one Mage Eater gang, and that's it. Rival gangs of artificers, plus some other artificers working with Mage Eaters and other groups, plus some gangs formed purely for non-magic-related reasons made of two or three different kinds of mages, would be much more interesting.))

28033
((Alright, I'm going to go Grate for a while.

Why was this the best plan they came up with? Why was it considered a good plan? What happened between "party" and "interrogation"? How do you accidentally roundhouse kick someone? Doesn't it defeat the purpose of a serial-killer-catching mission if you kill more people than he did? Why did the police not show up at any point in this "plan"? What happened when the mission failed? What do you mean, "debilitating weakness to doors"? Did the killer ever show up again? Has anyone heard from the girl again? Was this before or after the Punch Many Things program was initiated? Who's Mesk and can I have Grate punch him? Was this the worst mission to date? What's the chance of something like that happening again?

That's all.))

28034
Um...yes...why wouldn't I be?
"The who?"
No, they're a band.
"You're not funny."

28035
"Neato. What're we doing here, again?"

Pages: 1 ... 1867 1868 [1869] 1870 1871 ... 3706