28036
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28037
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The breathing ship
« on: June 26, 2013, 11:25:46 am »
Yeah. What is it?
"You know, I can hear you, too."
"You know, I can hear you, too."
28038
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The breathing ship
« on: June 26, 2013, 11:20:08 am »
"I don't like the bracelets, but I can forgive you." Nuriel put an arm around Selina.
28039
Roll To Dodge / Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
« on: June 26, 2013, 11:19:22 am »
((From the sounds of it, the different kinds of magic would mostly have different personal rituals. To continue the metaphor, everyone in a gang might use Glocks so they can all help each other when they break down and to help new members learn, but the gang wouldn't be formed because of it, more than one might use Glocks, and if someone who preferred a Ruger wanted to join that wouldn't disqualify him.))
28040
Einsteinian Roulette / Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
« on: June 26, 2013, 11:17:35 am »
((The WHAT?!?))
28041
Forum Games and Roleplaying / Re: Rise of the magic girls* OOC
« on: June 26, 2013, 11:16:40 am »Not really, high activity times were the middle of the school day and 11pm here. Kind of annoying until school ended.That does sound annoying.
28042
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The breathing ship
« on: June 26, 2013, 11:16:13 am »"B-because its... its still freaky when a... a little girl changes into a... a full grown women... wh-who may or may not hate me..." Selina is a little pale looking."Why do you think that? You're a great woman. I really like you."
"Don't give Nuriel ideas for next time she takes a hostage." Conny whispers to Maria."You think that's a good idea?"
28043
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The breathing ship
« on: June 26, 2013, 11:06:42 am »
"Why do you always do that?"
28044
Forum Games and Roleplaying / Re: Rise of the magic girls* OOC
« on: June 26, 2013, 11:04:54 am »Its kinda weird. everytime i go to bed, everyone stops posting shortly after...I guess you're in a time-zone sweet spot.
28045
Forum Games and Roleplaying / Re: Rise of the Magic Girls: The breathing ship
« on: June 26, 2013, 11:04:11 am »
"That's--" [3+5c15] "I vote truth-or-dare."
28046
Einsteinian Roulette / Re: Einsteinian Roulette mission 10: 0 days without an accidental civilian murder
« on: June 26, 2013, 11:03:04 am »
((Okay, when we get back Grate's looking through mission summaries.))
28047
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: June 26, 2013, 10:56:03 am »We shouldn't go to Curbiston in person just yet. First let's find out what happened to the Duke.We need to send someone there, though.
And I don't think anyone is advocating scouting in person.
28048
Forum Games and Roleplaying / Re: Magical Burst: A Game of Desperate Magical Girls OOC/Signup Thread
« on: June 26, 2013, 10:55:08 am »For the record, I too prefer PBP.same for me, you know what problems I had with ragnarok(the forum game)Wyrm, need your post.Wouldn't work for me, I'd say. I much prefer a purely play-by-post format.
On a somewhat related note, I'm considering changing over to a regular weekly meeting on Roll20, for combat phases.
What's everyone's opinions on this?
28049
Forum Games and Roleplaying / Re: Rise of the magic girls* OOC
« on: June 26, 2013, 10:54:40 am »
You live on an island?
And I doubt that's part of it. I don't live particularly near the coast and pretty close to as far as I could get from the ocean, and I had a lightning storm last night...and earlier this and late last week...
And I doubt that's part of it. I don't live particularly near the coast and pretty close to as far as I could get from the ocean, and I had a lightning storm last night...and earlier this and late last week...
28050
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: June 26, 2013, 10:53:32 am »Agreed with GWG, though I would like to propose that we only send out those scouts who do not have families they are supporting. Just in case one of them catches a remnant of the plague, you see.Good point.
Okay. Definitely check out Curbiston, we have a man trapped inside that hell. I say we go in person on this one, load our halberdiers and archers into our long boats in case the survivors degenerated into gangs of lawless scavenging thugs. If there's no law and order in the city, take the Keep and re-establish such; try to find Gunther, Count Arthur, the Rat, etc.; also, we need to secure the valuables of the dead against those people who would take advantage of this tragedy to loot them all. In our treasury vault they should be safe until reclaimed. The county armoury must be emptied rather than falling into the wrong hands, too. This operation to ensure that the riches of Curbiston aren't plundered may take the whole month and multiple boat-loads, but in the mean time, sitting in the Keep symbolically establishes us as the new Count.I'm not sure how long lawless thugs would last without anyone to thug upon. And no, I'm not sure if "thug" is a word. Still, sending armed people with the scouts is a sensible precaution...if nothing else, it's deterrence.
I also like how you explained that by looting the valuables, we would be protecting them from looters. Before we do that, though, we need to make sure that there isn't a legitimate local authority to protest...or at least that we store it in a different section of the vault.
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Let's send our rangers beyond our borders with drovers to drive livestock to our pastures for safe-keeping, and they can send for a carter whenever they find a full granary in a ghost village. Unlike our town, in which we nearly starved because so many survived, the dead don't need to eat, so grain stores and roaming untended herds of livestock and horses should be scattered across hard-hit regions.I agree, although as above we need to make sure that there isn't anyone alive with claims on the grain and livestock before taking it.
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Let's lift our ban on refugees, but give them a little quarantine. If our rangers meet a community that has become too isolated by plague, let them know of our relatively strong community. All the expeditions would still be subject to short quarantines, too, but a hard winter tends to isolate people and essentially enforce its own quarantine on all victims, so I'm fairly sure the plague is gone.Sounds good. I think that most carriers of the plague would have been dead/hiding after the winter, too, so that's good.