Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GreatWyrmGold

Pages: 1 ... 187 188 [189] 190 191 ... 3706
2821
Conny assists in the search for Nuriel.

Luna does as well.
NVM, lunette is busy.
...Alright.

2822
1. What is your opinion on said interlude?

2. Yeah, that would be useless.

2823
Forum Games and Roleplaying / Re: ForuMonopoly
« on: March 31, 2014, 06:44:24 pm »
...I'll take any remaining dwarf, but I think I just missed it.

And I was ninja'd by confirmation. Armokdammit.

2824
Well...we don't really want to go there, ya know? Especially since it's overkill on pretty well everything in the setting. And without Cauldron's assorted minions, we'd be weakening ourself more than strengthening ourself.

(Side note: You've read the End Interlude?)

2825
Spoiler: Goldie (click to show/hide)

2826
That could be pretty good, if "paraplegic" applied to "summoner" rater than "rat". Sure, mobility would be limited, but between wheelchair upgrades and the ability to summon and control rats...ever read Worm? Imagine what Skitter could have done with bigger animals and teeth instead of venom, silk, and wings. Less, but "less than take over a city and defeat some of the biggest capes in the world" is still pretty impressive.

2827
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: March 31, 2014, 05:35:11 pm »
"Looks like a trap. Which means it is a trap."
Just not a very good one.

((Its a shame good for the new kid that may isn't around to do the usual meet and greet in her own insane way))
FTFY.

2828
YOU TRY RUNNING THIS CRAZY MESS, DON'T GIVE ME NO GEEZ
Challenge accepted. Willing to put your money where your mouth is?

I have just taken up programming, and I decided to make this. I know it's not great, but before you judge it, it's only like the fourth program I've ever made in any programming language ever.
Before I download it: What is it?

2829
Roll To Dodge / Re: AvP the RTD: Rieker's Island
« on: March 31, 2014, 05:20:24 pm »
((...Okay. That answers my questions of "where are they" and "why did I think they were in the same place as me," I guess. I still say that I could have just shipwrecked on this island.))

2830
It wasn't a Game Over last time we died.

2831
"Alright guys, Seham is in this direction. Whomever kills him wins."
ICARUS points and then heads there
Sen gets fruustrated then. She follows Icarus with her spell readied, "I have dibs on Seham's soul, so no killing him unless I'm there."
Alright. Two of the group head for Seham. What about the others?

Kyle ignores them and continues searching for Nuriel.
So he does.
I'll roll for it once we have more than half the group's actions.

<Statistics indicate that polygamous relationship usualy do not end well for teenage girls.>
((Fixed formatting.))
<Nor do sexual ones.>

2832
Well, let's hear the trick. Unless you're banking on an unspoken plan guarantee.
Here goes:
Spoiler (click to show/hide)
+1
+1. I have the ominous feeling that FFS will find some way to punish us for save point abuse, but eh. Let's just see what happens.
Sounds good.

I think we can do better and kill him in one turn. What we need to do is use almost all of Ciro's MHP and MSP to bloodshape a ridiculously powerful weapon. Like a gatling-rocket-launcher-with-a-chainsaw-bayonet-chucks. Have Al tank with his bulwark, knight rubric, and met hat. Give cherish the weapon, and she can beat Horologe in a single turn. Maybe 2 if we're unlucky.

It just doesn't make sense to have Ciro bloodshape a powerful weapon and then enter the arena in a weakened state, when we can have her bloodshape an even more powerful weapon and let someone at full stats wield it.
Tempting.

Why not both? Have the ridiculously powerful weapon be a gattling-sniper-rocket-launcher or something, so it will probably have the Imbue Shot ability (or similar). Then, give it to Cherish and we can have them execute the first plan.

inb4 1 is rolled and Ciro gibs.
Yes, that's the drawback of that plan.

2833
Forum Games and Roleplaying / Re: [ISG] Ghoulish
« on: March 31, 2014, 05:08:11 pm »
Annoying? Yes. Acceptable? Yes.
Removes GM's right to complain when we ask to do other things with that thing? Yes.

2834
Alright. Everyone seems to want Advanced Rocketry, so we'll start with that.
Also requested are Advanced Flight Control and Advanced Construction, and implicitly the new technology of Heavy Rocketry. We finish the stuff off with "Large Electronics," which doesn't exist, so I go for Large Electrics instead. At this point, we have 108 Science, not enough to unlock much.

Heavy Rocketry was unlocked, giving us a couple new fuel tanks and a couple new engines. Currently unlocked techs:

Spoiler: Brochures (click to show/hide)

Anyways, Bob's Rocket Car inspires a new product people are demanding: Rocket cars! Sure, they're a little less effective on Kerbin, but who cares? Not the customers!
We lose the initial market to various entrepreneurs, but now that they're reeling from regulatory shock, we can release the next model, a hybrid of Rocketcar and airplane!


"The Model K: A Rocket Car for the next generation. The Model K combines the best features of airplanes and rocket cars, producing a safer, smoother ride. Buy now and you'll be able to get the Meleny Model, with fancy control surfaces!"

A bit over ten tons and with just over 2900 m/s of ideal Δv (est. ~2230 in atmosphere), it can't reach orbit, but it probably can go far. Meleny Kerman, our star, prepares to give it a test-flight.
Sadly, it has trouble taking off.


Eh, I've seen worse.

While taking the screenshot, it spontaneously took off! Sadly, I didn't manage to get a screenshot before it landed (sorry, but I can tell you that it was missing the left wing and soaring maybe a couple dozen meters off the ground!
...Yeah, it crashed into the VAB. We're going to try something...else.


"The Model K: No, It's Always Looked Like This."

Under 8.5 tons and with two stronger engines, the new Model K is more promising. It flies well, but...


Um. I shouldn't have turned.

...not great. It didn't really take off, and turning made it tumble. We add more winglets, hoping this will add control.


"The Model K: Needs to stop releasing advertising before they've made sure this stupid rocket-car is safe!"

I fly it, take off, and discover that my throttle's being reduced! Opening the MechJeb tab reveals a bunch of new things, including "Limit to terminal velocity". Well, that's one less thing to worry about! I start checking out the new options, but the Model K runs our of fuel in its ascent and begins slowing. It reaches a maximum height of just over 10,400 meters, before falling.
A design flaw is noted: No matter hat we do, the nose remains pointed more or less directly at the ground as we fall, up until we open the parachutes at 1,000 meters. We manage to swing it around the other way, but it's not comfortable-looking. Next version needs a way to deal with this, and ideally separate Landing Gear and Takeoff Gear buttons. More fuel might be nice--look how far we got!


Eh. How far are people gonna try and fly these things, anyways?

More "practically," we prepare another mission. We decide to set up a little research base on Minmus, then return. Lovely little plan.


The first design of the SpaceLab, which remained largely unchanged.

The full rocket is pretty big. At 146.5 tons, it's one of the biggest rockets we've launched.


Some say it's a work of art. Others say it needs some LSEs and struts.

We will launch this tomorrow, if none have objections. EDIT: I just realized that, if we want to be able to use it for much, we'll need to add a docking port somewhere. So, I'll need to redesign it first. Dag nabit!

2835
600 pages!

That would just make the fuel run out one engine at a time, rather than all at once. (Currently, the outer fuel tanks are all flowing into the central one.)
I guess that the lower consumption for a time might help some, but...well...symmetry mode makes asparagus harder.
Symmetry makes asparagus easy. However many tanks you lose at once, that's your symmetry. That is usually 2 or 3, depending on how your craft is built above the initial lifting stage.
I'd have to rebuild, since I've got 6x symmetry at the moment.

Nevermind what I said, I wasn't thinking clearly. If you aren't dropping the tanks, asparagus fuel lines would only make things worse. You probably want each booster on it's own, and not connected to the central engine, especially if the central engine has a lower specific impulse or can't put out enough TWR to get you into orbit alone.
The central engine has better specific impulse but worse thrust (I think) than the smaller Mainsails.

Pages: 1 ... 187 188 [189] 190 191 ... 3706