who are we waiting on?
I think just me to find enough free time to make a turn.
Could I get a trait that gave me a bonus to Lor on mechanical items but a negitive on ancient, magical items?
Call it Mechanics Eye: Mchn for short?
If yes add it too my character please
Hm...Well, maybe once a mechanical item comes into play. I've been meaning to make one of these items mechanical, but it's hard when so many of the abilities are so obviously magical.
And when I've forgotten.
I came up with three new trait ideas, if you're still looking:
-snip-
Vampire seems neat, though balance is an issue..
Guardian is a neat idea, but "protecting" is harder to define. Would it be killing someone who has tried to attack the guarded? The other issue is that I'd have to strike a careful balance between "Who would want to be some guy's bodyguard for
that little?" and "Whoo! So much free loot and power!"
Soul-Linked sounds neat, but unless I can actually find two people interested in that and they spawn at the same time...
Another trait idea.
Collector - Bonus skill points are based solely on how much loot they have. The more loot they have in their possession the more skill points they have, but if they lose their loot, they lose their skill points too.
Meh.
Another one:
Make Rap, Not War: Killing people has no effect on you, but you are unaffected by losing a rap battle.
Interesting idea, but it needs tweaking to not be weak. Like, 3.5-Monk weak.