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Messages - GreatWyrmGold

Pages: 1 ... 1900 1901 [1902] 1903 1904 ... 3706
28516
Forum Games and Roleplaying / Re: Rise of the magic girls* OOC
« on: June 20, 2013, 07:43:08 pm »

Two requests for the Trope Page:
1. A link in the OP.
2. A Fan/Playerart contest to see who can make the best Trope Picture for the Trope Page. Probably a group picture of the whole team, like I suggested a while back.
Bonus points for a Charlies Angels pose style picture.
What's wrong with Sailor Moon poses?
...Aside from the fact that I don't know what, exactly, they are...

28517
Forum Games and Roleplaying / Re: Rise of the magic girls* OOC
« on: June 20, 2013, 07:07:21 pm »
Added a character page, along with Maria, Selina and Kyle.
Should normal and magical forms be separate or combined?

I guess if you can eat pizza you presumably have genitals.
...I can't decide if I want to sig this or not.

Revel in the madness we have created. :D
We all contributed by making the game what it is, you guys just know all the tropes and i now know why Maria was saying Moe over and over earlier!
Live and learn.


Two requests for the Trope Page:
1. A link in the OP.
2. A Fan/Playerart contest to see who can make the best Trope Picture for the Trope Page. Probably a group picture of the whole team, like I suggested a while back.

28518
I have a new question.

Why?

28519
He look at The swordman "Don't recognize, what the name of the fairy?" Swordman asks.
"Her name's Conny. She's nice.

"Hey, dumb dogs, I'm flying! Whee! Can't catch me now!"

Soar around the pack. Let it rain fire! On the enemies. Not on my friends.

28520
Even in death, Slog is a main character.
Who's Slog?
It's a synonym for trekking through tough terrain.

Uhm guys, Slog is canned. Put in a bus, whatever.
Dead.
Also, it's put on a bus, and that requires the busee to be alive.

Or, just ask Al how Ciro was revived, you know. No need to wate soul charge.
If we go oversoul, we can bring people back from the dead.
I say we kill Al and Riltia when we find them to go oversoul and bring Slog back.
Where's that stand-up-and-slap-onto-ground GIF?
+1

28521
Forum Games and Roleplaying / Re: (ISG) You are an unbound familiar
« on: June 20, 2013, 06:54:19 pm »
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I have though of something we might investigate before just setting fire to the town and hoping for the best though. Food and supplies need to get into the castle somehow, so it might be worthwhile to check whether we can make use of our small size to smuggle ourself into the castle.
Why does everything end with Bay12 trying to burn everything?
Actually I meant 'before' as 'try smuggling with supplies first as an alternative plan to burning everything'. I am not all that fond of plan fire in general.
I believe we are agreed on this.

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Someone who works with demons has a choice. Someone who was born a demon didn't.
In some settings, certain types of beings are Always Chaotic Evil.
This isn't that setting, or at least it doesn't apply to us.

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In many settings, a significant number of people think that certain types of beings are Always Chaotic Evil.
We'll prove them wrong.

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If the adventurers know we are significantly demonic (quite likely) and consider demons to be Always Chaotic Evil (fairly likely considering the harm they seem to be attempting to do to the amulet) they will consider us an enemy by definition.
Unless...we show them otherwise.

Spoiler (click to show/hide)
[/quote]
Ah.

Simple: No vivisection, and one more step and one more transit we can escape during.
Assuming they do take us to a 'competent' researcher, there is still no guarantee of non-vivisection.
[/quote]
Why not? What competent researcher goes straight for vivisection, especially on an intelligent being who can talk and such?

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Killing adventurers
To be fair, I am suggesting a fair deal of killing, albeit indirectly.
Why?

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Dealing with demons?
Is that inherently evil? Is he dealing, or studying?
...I really hate when GMs leave vital tidbits like that uncertain. Shouldn't the familiar be somewhat familiar with what the Master does?

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Doesn't the amulet's power to save us require us to have it?
Isn't threatening to keep it away if we don't behave pointless if they keep it away regardless?
I think it was more of a 'we have to be really close to it'. It was in our master's possession after all.
Another thing left unclear. On that note, how close is close enough? And how long do we need to be that close? Would sitting on the sorceress's bedroom window for five minutes each night be enough?

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Not their lapdog, their ally. That is the plan with the highest chance of not dying, whether due to amulet withdrawal or angering a bunch of pretty powerful adventurers.
The power'd be too disproportionate to be called an alliance.
France allied with the colonies in the American Revolutionary War. Germany allied with Italy in WWII. In the cold war, both sides made many alliances with much weaker nations.
Your claims are false.

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First off, my point still doesn't require any of that, just an adventurer with a soft spot and two with souls (or that the one is the leader/strong enough to keep the other/s in line). That's all.
Think: Would you allow a potentially powerful potential ally with a sad past onto your team, or would you chuck him out due to his old owner who he didn't have any overt affections for, thereby creating a new enemy who could easily become more powerful? (Moderately experienced or learned* adventurers would be familiar with this possibility.)
*As in "listen to old tales told by bards", not as in "read lots of books".
The way the GM described it at the beginning, our master wasn't really that horrible of a guy. Kind of an asshole, but not evil. Plus these adventurers sure are good at looting, (implying greed), and just listen to that guy's name, "Isilev the Just"; that just trumpets doucheyness.
Or justness...
Anyways, this is another thing left unclear. Was he really halfway decent, or are we seeing him through tinted lenses? Alright, this is one that it's understandable we don't know; we'll have to ask around.
Why did no one think of being a homunculus?

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Sad past? We wallowed in a gold pile, were fed, (honey & raw meat! not cheap), mana'd & possibly doted on by our master, (something of a prideful moment, our creation was likely),  and the only negative was having to sit through his boring & sometimes humiliating lectures.
I was referring to the claim I'd suggested about us being an unwillingly-corrupted creature without a choice in the matter.

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So, if we join them, we'll be deceiving them about our 'sad past' in order to get near the amulet.
Not entirely. It wasn't our choice to be made, and it wasn't our choice to be part-demon. The only fib is in the origin of our soul, and I'd be willing to drop that in the name of compromise.

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Assuming we told them a tale of sadness- we could just stay neutral
The sob story would certainly help, though.

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Assumingthey aren't Isilev the Just isn't a zealot.
Even if he is one of the adventurers (was this ever stated?) and is such a zealot, he's got two friends who hopefully keep him in line. Just like almost every single zealoty hero in fiction.

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This'd be an interesting turn of events if we were playing as the adventurers.
Indeed.

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But playing as the dragon, we won't have a say in where we go or what we do. Pilgrimage to the draconic-ruled beastman civ of the north? Not likely. But hey, the GM might be able to do something creative, so...if it works out I can see it being fun. But that's a nasty if, especially if Mr. Lurker gets bored.
You know how we get a say? Prove to be valuable to the party's efforts.

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And we could steal it back later, like we would have to by your plan anyways.
They already know we need it. We haven't exactly succeeded at a low profile...
We might be able to steal it back now.
I doubt it.

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And we'd still have to tail them, which could lead to all sorts of fun. Oh, and the sorceress lady's experimenting with it.
Both of those are true regardless of our choices.

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They don't know we need it, we have kept a low profile.
That requires ignorance on the adventurer's part of how familiars work, failure to learn anything from the experiments, and pretending the whole High Profile trait (and the ripples we're making with our powers and such, inexplicable and probably connected by some pattern we can't see from our hyperoptic position) doesn't exist.

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Remind me, which plan was that?
And why was it a good idea?
Firing the town.
-snip-
To summarize...allying with the adventurers means they kill/enslave their new pal, and setting fire to the town will work and will, rather than destroying the amulet or covering it in rubble or causing its bearers to flee, put it in our grasp. Oh, yeah, and we want to prove everyone who hates demons right.
I don't buy it.

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I fail to see why this would inevitably lead to us being subservient to the adventurers.
Also, Alfred and Batman. Servant and master, yet friends and allies.
Alfred could quit. And do we want to play the Alfred to the adventuring party's batman?
He never would, and that was only the most obvious example. Besides, if Alfred was a small magical dragon, I'm sure Batman would take him on enough of his atrols and whatnot to make being him interesting.

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Why not?
I suspect it's just a difference of opinion...
[/quote]
I fail to see why any of that is impossible with the adventurers by our side. Firstly, I'd like to mention that adventurers...adventure. Not much adventure to be found if you stay within shouting distance of your own front porch. Secondly, joining the adventurers gives us much better chances in the world, as far as not getting killed/captured/hated on sight goes, than becoming a town-murdering arsonist. Thirdly, it's easier to get close to the amulet--which we both agree is something we must do--if the adventurers like us than if they hate us.
[/spoiler]

Just as a note, the amulet and our distance from it are not nessecairy for our survival. It's just that if we don't get our hands on it in 3 months (or was it weeks), we will come under the current's owners control. At that point, the link will be restablished and we will get our manaflow in order. If we get it ourselves, we can restore our manaflow too.
Well, according to Grizzly, our freedom is pretty important and becoming the "lapdog" of the sorceress is worse than death...and, anyways, she's kinda messing with it.


Anyways. Long-term, we don't agree. Short-term, dispel the illusion and claim to be a small dragon interested in studying this amulet. Medium-term...well, one thing I'm realizing is that there's too many assumptions and unknowns. Before we can make a plan, we need to know some of them. Let's do some recon of the area in general, and the party in specific.

28522
Forum Games and Roleplaying / Re: You are a Lord II
« on: June 20, 2013, 06:16:08 pm »
Thoughts flashed through Grewie's head.
It's obvious that they're preparing for war...but with who? Could this be why they're demanding more money--to clean out as much of our wealth as they can before burning us, or to help fund their armies? I'm jumping to conclusions. It could be unrelated. It's just as likely that he's trying to finance a war against some other clan. My, this man has no sense of taste...and judging from this deviled egg, that applies literally. I suppose I cannot keep my mission if I continue deceptions. But what if they try to kill me once they know where I am from? I suppose I must let them know of my knowledge in the arcane arts...but subtly, so they don't suspect I'm trying...I think I have it.
These thoughts passed through, albeit in much less refined forms, and made their mark in less than a second. Grewie went into action.
If such a spell exists, Grewie offers to start with a show of magic before invoking a spell which is impressive and at least somewhat entertaining, but which doesn't pose much of a danger to himself or others around. Then, go on:
"I'm afraid you have been...misinformed of my origins. I am actually from King Arcadius III, who as you are likely aware has had a demand placed on him to grant a greater tribute to the assorted clans in this region than is typical. I have been sent by him to determine why this is so. Might I ask you such?"

28523
Forum Games and Roleplaying / Re: Rise of the magic girls* OOC
« on: June 20, 2013, 06:14:59 am »
Okay, since we can't do anything right now without scapheap, I decided to do more backstory.

Why Selina likes girls: (warning, 3 paragraphs)
Spoiler (click to show/hide)
That's actually four paragraphs.

http://tvtropes.org/pmwiki/pmwiki.php/Main/RiseOfTheMagicGirls
Knock yourselves out. It's blank, for now.
Good, someone already made the redirect.
Namespace'd Link

Anyways, off to trope!

28524
"Goody!"
Fly in and burn those dog-croc-things!
"THIS IS FOR NOT LETTING ME CRISP THE LAST ONE OF YOU I MET!"

28525
Forum Games and Roleplaying / Re: (ISG) You are an unbound familiar
« on: June 19, 2013, 10:58:42 pm »
Spoiler (click to show/hide)
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Why not?
[/spoiler]

Quote from: Still GA, actually
@harbinger
I wouldn't say we're evil. Just misunderstood. We're a juvenile dragon with a critical weakness growing up in a hostile world of monkeys.
Agreed.

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New replies! Edit/response incoming.
Aw man.

28526
Forum Games and Roleplaying / Re: Rise of the magic girls* OOC
« on: June 19, 2013, 10:43:59 pm »
If someone starts one, please link to it.

28527
Forum Games and Roleplaying / Re: (ISG) You are an unbound familiar
« on: June 19, 2013, 10:35:09 pm »
2. Our goals are "Get the amulet, not die". The adventurers should be able to realize that. There's no real reason for us to kill them. Why does everyone else seem to want to do so, anyways? It's not like Master showed any kind of affection for us.
We don't, really, we're just saying they're going to expect us to. Familiar, remember?
a. This seems to be what many people are assuming we're doing, which is what I was referring to.
b. Simple response: "Why would we do that? He's dead, he can't hurt us." Aside from the obvious, it implies an unwilling relationship between master and familiar (technically true, but you know what I mean...)

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3. Not heretic, evil. In any case, being willing to work with goblins shows that they are willing to work with stereotypically evil beings, which is good for us. And I'm not implying that close-minded groups can't be good at what they do, I'm stating that they'd be worse (and, in most fantasy worlds, atypical).
What makes you think he's evil, apart from working with demons, which would paint us as just as evil?
Someone who works with demons has a choice. Someone who was born a demon didn't.

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And if we don't try, we end up dead anyways.
Well, yes, assuming that we say "well, we can't befriend the adventurers, I guess we'll just have to give up, curl up, and shrivel up.
We can't exactly defeat the adventurers without a lot more power, and trickery pretty much requires more illusive power. Power requires amulet, key behind door.
In any case, you didn't explain what we have to lose.

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And the worst that happens? We escape when it turns out they're untrustworthy.
Glide. Walk. Whatever.
... Yes, because they'll totally just let us get away.
They don't have to.
Remember, fighting to not be killed is easier than fighting to kill.

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We may be demonic, but that doesn't mean we are Evil in our behavior.
Perhaps not, but we are anyway (see: attempting to cause riot, shoplifting).
Why did we do those, anyways?

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And demon =/= devil.
In this setting? How do you know that?
First off, they have different names. Second off, devil has never been mentioned as a synonym for demon. Third off, I've never seen a setting where they were the same thing.

28528
Forum Games and Roleplaying / Re: Rise of the magic girls* OOC
« on: June 19, 2013, 10:29:28 pm »
This may not be relevant, but Canberra is, well, lets say sparse. There are more derogatory terms that have been used, but it basically boils down to Canberra existing because none of the important cities could agree on who would be the capital...
...Interesting?

Eh, we all know Matt's actually a sadist with mind control, and that's how he'll get his harem in the end. :P
We could do some theory crafting. We have the main plot from scap, as well as the sub one from Elf to dismantle.
Theory: Everyone hates Nuriel. :P


Anyways, one thing that occurred to me earlier is: Since this is so Troperiffic, and we have little better to do, shall we make a TV Tropes page for Rise of the Magic Girls? There Is No Such Thing as Notability, after all...

28529
Forum Games and Roleplaying / Re: Rise of the magic girls* OOC
« on: June 19, 2013, 10:24:18 pm »
Theres also the problem that we need scap to start the fight.
Indeed. That's just reoccurring to me.
Stupid sleep.

28530
Oh, THAT snark.

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