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Messages - GreatWyrmGold

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2896
Roll To Dodge / Re: AvP the RTD: Rieker's Island
« on: March 30, 2014, 06:51:34 pm »
((Jesus Christ, note to self: Create an OOC thread.
((If you don't like random discussions of philosophy, science, obscure fiction, pop culture, potpourri, and/or all of the above in your IC thread, that isn't a bad idea.))

2897
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: March 30, 2014, 06:47:56 pm »
Oh be quiet. That wasn't a manipulator screwup. That was you being stupid.
It involved manipulators, it was a screwup, it qualifies as "something we do" as much as China-9 and Ice-9, and the Doctor said there MIGHT be a problem! MIGHT!

This is true, if we hadn't been able to pose as one of them on our way in we'd all be space dust by now).
Technically, we didn't pose as a UWM ship. The HMRC was a department of the UWM, remember.

Quote
If he whistles one more time I swear I'll stuff Grate in a shell, feed him a manip pill and fling him an the enemy fleet, morals be damned!
*whistles defiantly*

2898
Obviously, it's possible to jump right on top of the rocket car, EVA fuel or no. I've jumped too little and too much from the same spot. I just need to find somewhere in the middle.

I quickly determine that jumps are too uneven in length. So, instead of trying to jump onto the command pod directly, I settle for jumping onto the craft.


My master plan in action!

I lined it up wrong AND overshot it, so two mistakes for the price of one. The second try was lined up better, but I still overshot. The third time...


Spinning! Surely this is a good thing?

...he almost hits the engine. Back up some, and...I overshoot. One more try...


YES!

Now, for the next (and one of the last) stage of our journey...


I considered just flying the rocket car home, but A. it's more useful here, and B. most of the science is in the other rocket.

I try to turn, then remember: No electricity, no reaction wheels. Dammit. All I'll have is gimbal until I can get into the sun. Better just launch then. Right after I save.


That'll be...more than enough...

I wonder if I'll be able to refuel this later...say, does adding the kethane mod into an existing game do anything funny?


Maneuver nodes don't make the world go 'round, but they're pretty darn useful when you try to go around the world.

Can't forget the pretty pictures.


Oh, did I mention that the jump gave our solar panels a boost? 'Cause it did. We're at full power again, baby!
I manage the burn rather well. No shifting up and down after the initial boost, no worrying, just shift, x, and I'm basically there.


And here I had half-convinced myself it would make it.

Well, i always said it was just a what-if thing. I never intended to keep the results of that. Reload time.

I reduce horizontal velocity to just under 50 m/s. I know it can handle that kind of speed, repeatedly, from experience. Now I just need to avoid...you know...vertical splattitude. I reconsider when I see my horizontal speed climbing (really, why does it do that?); I shouldn't take chances.

Meanwhile, Bob seems to be okay.


Either that or he's suffering from oxygen deprivation. No way to tell.

((...Okay, that was just an excuse to share that expression. It was just so...amusing.))

I work on reducing lateral velocity and vertical ("splatting") velocity. I'm pretty sure I've done pretty well.

And I did. It was a bit nerve-wracking, but I managed to successfully land! Sure, there was some tumbling...


Like a ballet on Minmus.

...but the whole thing stood up well, even when it landed on the Stayputnik.


A preply to "Pics or it didn't happen". It's a frikkin' top.

It's tough enough to spin around like a toperina and has enough torque to stand up at an angle if I want it to (or hit the t key while trying to kill the spin). Moreover, despite fuel-wasting screwups, come the end of the mission I still have almost over 1/3 of my fuel--enough to fly home, if I wanted. If anyone ever denies that I overengineer things, this car proves them wrong.
And a good thing, otherwise I would have plowed into the Minmal surface at orbital velocities, not been able to turn the radially symmetrical thing towards the base, and/or busted it doing so.

We glide at about 14 m/s, dropping because we always end up driving uphill, rising when I give it a boost. Naturally, the game gets funny a few times for a few seconds once we get within 2.2 kilometers, which must be KSP's "draw distance". Assuming you only count sub-lunar objects, of course. Hell if I know how far away KSP draws those.

I decided to mess around a little.


"It's...um...intentional!"

Soon enough, we get there.


Almost home, little Bobby.

Steering's kinda fun, as was judging distance in the time between when the markers vanished and when I remembered I could just hover over the thingies with my mouse. Not that it's perfect, I discovered...


"Mechanobraking maneuver!"
"You crashed."
"...Cut me some slack, Ground Control, I've been up here way longer than intended."


I tried taking a nice screenshot of everything while it was all clustered, but tried doing so with Steam, which didn't work, so I tried to go to the steam community, which is Shift-Tab, and...well...that disrupted things. Still, I got the shot.
I probably won't be Steamshotting too much. It's too complex, and I evidently have a limited amount of space.


Anyways. Here's Bob, ready to leave, and me, checking Δv.

I burn as I tumble upright, and achieve escape.


Did I word my request too vaguely?

...Not what I had in mind. Well, once I escape Minmal influence, I can just burn retrograde and why am I not turning?


What happened to my--oh, right. I broke those, didn't I?

Thankfully, I have thrust vectoring, which quickly points me the right way. And then, I just thrust until I've got basically a straight-line descent. Amusingly, I get a brief Minmal encounter.


"...Alright, I'll visit once more, but that's it!

MechJeb suggests it'll be a couple days before landing, which will make Bob's round-trip be just over three weeks.


"Bob, in an hour you'll be welcomed back home."
"You know the first thing I'm going to be doing when I get back? After I recuperate, at least?"
"What?"
"I'm going to get to work on those samples, and on the analysis of what I could glean from that probe..."


The rocket still has over 60% fuel, so I don't want to leave it behind, but...eh. What the hell. This sentiment quickly turned to "What the hell?!?" when it briefly froze my game.


That's right, you'd BETTER float away at a sedate pace!

Well, Bob's in a tin can heading straight for Kerbin, already past 1.2 km/s, damn near straight down, accelerating at 0.2 m/s2; time to relax. And time-warp, of course.


I forgot to take more pictures of Kerbin on the way down...ah well.

It's kinda surprising how fast we fall. 26 kilometers above sea level, and evidently the acceleration from that last partial hour of falling exceeded the air resistance so much that we're moving well over three kilometers per second! And look at this!


Mach effects!

Man, I will never get used to aerobraking from near-interplanetary space. Well, probably; this was only my second time. I'll give it this: There's not much time wasted waiting for landing!

Let's see what we've got from that mission.



...Okay, yes, the image editing sucks, but between my effort (unsuccessfully) trying to put a cool craft on Minmus and that neat rocket-car, I feel I deserve a little compensation!

Anyways. With that much new science, it simply wouldn't do to leave it unspent! But first, we need to pay off that Fuel Systems rain check. We don't want a repeat of that embarrassing little incident, so let's double-check our math when suggesting what to research next, natch?

Well, let's see what we've got, as far as research options go.


Man, if we don't clear out the lower areas of the tech tree, we're gonna need a bigger screenshot.

Again, the tech choices (this time using the list function of the forum, which is the first time I've done so):
  • Advanced Construction (90 Science): 2.5-meter tanks and adaptors, plus some other neat little toys. One of two remaining on its rung.
  • Advanced Exploration (160 Science): Barometer; Extendable ladders.
  • Advanced Flight Control (90 Science): The Mark Two cockpit (which has a spot on the front for something), the Probodobodyne OKTO (which has flats spots on each edge to put stuff on), and a new winglet and reaction wheel. One of two remaining on its rung.
  • Advanced Landing (160 Science): Heavier landing legs, "Drogue Chute" (which would probably be more useful if we had Deadly Re-entry).
  • Advanced Rocketry (45 Science): Longer fuel tanks, radial engines, and a couple power upgrades to what we already have. This will nicely clean up that corner of the tech tree. Prerequisite to some neat-looking stuff.
  • Electronics (300 Science): A few experiments, a new antenna, and some "cryostats" for storing various stuff that I'm not sure what to do with. Interstellar stuff, probably.
  • Large Electrics (300 Science): A large stackable battery, Gigantor solar panels, and--ooh, Interstellar parts! Specifically, various thermal generators (which we need a source of heat for) and heat radiators.
  • Precision Engineering (160 Science): Small radial engines, one small inline engine, small fuel tanks, small decoupler.
  • Supersonic Flight (160 Science): Bigger airplane parts and new air intakes.

There are also a few unavailable technologies visible. We need more prerequisites before we get them.

Now for your regularly scheduled unsolicited advice for what to order our R&D team to do.
Jebediah notes that Advanced Construction and Advanced Rocketry would let us build bigger, more powerful rockets. Bill, having watched Meleny and Bob's aerobraking, requests Advanced Landing; he notes that the heavier landing legs would also let us conserve fuel by hitting the ground a little harder (he stresses the little bit). Bob demands that we look into Electronics for all the Science it offers. Archibald suggests Precision Engineering and Supersonic Flight, the former for elegance and the latter to become the masters of our own domain. Meleny notes that the IR Telescope that comes with the Electronics package sound like they would let us look farther than ever before, maybe even seeing other words.
Director GreatWyrmGold notes a desire to clean out the lower rungs of the tech tree, although he admits that Advanced Flight control could wait. He agrees with Bob's sentiments on Electronics, and also notes that longer-term missions (let alone space stations!) will probably want more power and some heat radiation capability; hence, he urges us to consider Large Electrics.

Remember, we have 723 Science. Our research budget must be less than this.

2899
So why do people feel the need to make more of them?

2900
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: March 30, 2014, 03:31:31 pm »
Phone. Basically, amps that can affect very large areas. More for ship vs ship usage than anything else.
Ah.
Well, the way ship-to-ship combat works, either the automanips would need to be recalculated every shot and still probably miss, or they would be very, very expensive missiles.

EDIT: Hmmm... What if piecewise has some hidden counter in his notes and every time someone uses an amp or manipulator he increments that counter and then throws something at us when that counter reaches a certain number? Or maybe a future succeed-or-TPK/succeed-or-you-loose-the-game mission becomes much more difficult every time that number gets incremented. Kinda like Zentol in Perplexicon.
I rather doubt that, given the scale of our usage versus other usage.  The big guns on the Sword use manips to launch shells- and anything a ghost ship does- is way more than anything we do... except maybe Ice-9 and China-9.
I think you forgot something.
*whistles innocently*

2901
((Unless something goes horribly, horribly wrong? Yes.

So try to keep up. If that other thing is anything to go by, something's going to go wrong soon.))

2902
Roll To Dodge / Re: AvP the RTD: Rieker's Island
« on: March 30, 2014, 03:24:42 pm »
(("Because we can" is the worst excuse ever. And if we can't find a reason...why do it?

And fine, get all technical. Xenomorphs don't have "gender," they have "sex." Happy?))

2903
I got a new avatar.
Noted.

I wonder how long until free wi-fi for customers/visitors becomes the norm.
Or rather, I wonder if we will have switched to some other thing first. Like, devices all linked together via some kind of quantum entanglement thing. Or at least high-speed satellite Internet.
Sadly, quantum entanglement doesn't really work for communications. You can only entangle individual particles, and at that level of precision it's just hard to manipulate them enough for a clear message. Not to mention the difficulty  of separating the entangled particles and then transporting them. Oh, and you can't just entangle any two random particles, it has to be  ones created in the same instant, from the decomposition of another particle.
Phooey. And the only problem I can come up with even a half-assed solution for is pretty much the most minor one.
...
It makes a little more sense now, though. Anyways, any suggestions for other, more plausible methods of FTL communication?

2904
"Grabbing Nuriel, and teleporting her back to the castle?"
"That's a terrible plan!"
After a dramatic pause: "You should take her to Lucifer first, secure your reward."

2905
-snip-
You're making assumptions here. When I have to make assumptions, I use the most trouble rule. That helps me stay out of trouble.
For instance, what if this is actually a timed mission? Those come up sometimes. What if the time it takes us to move from one room to another is the time it takes Ripriver to do the same, and he leaves? This has precedent--remember when we went swimming and discovered our party had left? We had hardly done anything! And, of course, if we screw up, we've alienated Al and probably Cherish.
And recall, I was against screwing around and then trying Cain. Not to mention that we were asking for basically nothing and Cain couldn't go anywhere. Ripriver? The opposite is true.

RIP Twoota poll.
Indeed.
Got any bagpipes? I'd say some music is in order.

How about we solve this without having Cherish hit Al with her soul by just buying a tip about damage absorption the next time we head to DL2?
-1, that would probably take at least as much time and we don't have the money to waste. And as you said...
Quote
we have Four ways of healing Al already (Heal, Photorestomeditation, Refresh/HP potions, blood)
Hurting him on accident won't be an issue.

2906
As it can't be affected by GWG:
Trying to figure out what could be. I mean, I guess the second- and third-place giants might be concerned with vengeance if I conquered one of their provinces.

Don't mind me, just being pessimistic.

Build a city, 115.
Expand 87.

2907
Forum Games and Roleplaying / Re: [ISG] Ghoulish
« on: March 30, 2014, 02:56:33 pm »
Mountains.

I'm reminded a bit of the Fertile Crescent. One of the most prosperous areas on the planet in its time, then salinization and such made the area barren and things collapsed. Or the Anasazi, or the Maya, or the Rapa Nui natives, or the Greenland Norse, or...well, there's a lot of examples.

P.S. Apparently, "salinization" is not a word but "lionization" is.

2908
I suppose it's because Worm probably wasn't written to be a completely realistic simulation of people in such circumstances. Nor is Miss Hermitcrab. They are merely people's interpretations of such, much like how psychiatric models of the human mind are as well. The latter are simply more specialized and researched to their role.
Well, Rachel sounded quite a bit like feral children. I'd hazard a guess that wildbow did her homework. From my knowledge of psychology, that result is pretty likely. No social skills? Little desire to interact with people? Attempts to circumvent these ending badly?
No offense, but until stated, your knowledge of psychology is rather dubious from my perspective.
Fair enough. I'm pretty sure we're all working from pretty much nonexistent backgrounds, so the field's level at least.

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Furthermore, I doubt the hermit crab (because "hermit-crab with a closet for a shell" takes too long to type) was in the same conditions. Bullying and mild isolation do not seem to be factors that would make someone resemble a feral child.
Selina was raised by a mother who was barely ever there and had no friends or anyone else to interact with for the first decade and a half or so of her life. Regardless of her personality, she's going to end up feral-ish from simple lack of human contact.

How do you unwatch a post? I don't want the updates for these anymore.
Stop clicking the "NEW" button next to the thread title?
And that's pretty much the only way I ever track threads, so I can't help you past that.

((McDonalds Wi-Fi ftw.
I wonder how long until free wi-fi for customers/visitors becomes the norm.
Or rather, I wonder if we will have switched to some other thing first. Like, devices all linked together via some kind of quantum entanglement thing. Or at least high-speed satellite Internet.

2909
"Nuriel's so greedy..."
Ashley sighs.
"Should I go fix this in a matter of seconds?"
"Your plan being...?"

Lucifer observes the portal. If he finds it is stable enough despite Will being removed, he makes an announcement in hell.
It's not ideal, but if you can keep the stress down or figure out some way to shore it up, it'll be good. If it ever turns off, though, it'll be a pain to turn back on.

If stella recieves relief or whatever from wills end of the ring

((mind voice draconic too because of heightened emotions and anger(mostly anger)))
Did the get you out Will? I hope the guys that got you payed dearly!
<Nah, they're okay. For now. Lucifer kinda called open season on them, put a pretty big reward on their heads.>

"Finaly. This is the most intelligent thing that someone has said today."
"Cookies beat out everything that came out of my mouth. I feel so appreciated."

2910
I'm a bit fuzzy on the specifics, but...aren't NERVAs basically the atomic engines? Aside from the fuel thing?

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