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Messages - GreatWyrmGold

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2911
((Anyone else planning to do stuff?))

2912
Roll To Dodge / Re: Tribulations in Magic: Trinity of bad news
« on: March 30, 2014, 02:05:04 pm »
See? The GM likes the joke.

2913
Then why assume that they'll be just the right thing to allow you to do that/ Because your plan involves using specific consequences of the laws of physics in ways that defy those same laws of physics.

2914
Roll To Dodge / Re: AvP the RTD: Rieker's Island
« on: March 30, 2014, 01:58:37 pm »
((I understand that the stereotypes are strong. I understand we're not going to eliminate them completely for centuries. I'm just asking...why are we actively applying them to things that they don't apply to? That's like purposefully going in the exact wrong direction.))

2915
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: March 30, 2014, 01:53:16 pm »
The dictionary definitions I've seen have "never dying" as part of it. I tend to trust dictionaries more than works of fiction when it comes to providing definitions.
1. Immortality doesn't exist in real life. It can only be found in fiction, and frankly I trust the real thing more than dictionaries.
2. I never said immortality didn't mean not dying, I just said it meant not getting killed. If you get killed by a boulder, a bullet, or a (fan)blade, but you come back, you aren't dead, so how could you have died?
1. Dictionary definitions would be based upon the fiction that defined that concept.
2. I would call the dead masses of flesh that were his previous incarnations quite dead.
1. Again, I trust the fiction itself more than things trying to define the fiction.
2. But the masses of flesh aren't the person any more than the masses of tissue that slough off the surface of peoples' bodies are...and they don't always stick around.

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It's implied by joining a debate on the concept of cool. Like I said, you're moving the goalposts...to your home field?
Or more accurately, to an actual field. Because trying to debate on entirely subjective grounds wouldn't be much of a debate.
True, but you can't expect people who are...um...playing...some game not in a field...to move to a field just so you can stick to your rules. We're not even keeping score.

If the mountain's made out of charcoal I can turn it to diamond...
1. How?
2. Pretty much no matter what your answer, I'm going to be criticizing your comprehension of physics. FYI.
Mass manipulator and microwave amps.
What was that you said about physics?
Neither of those affects the relevant laws of physics.

Heat, pressure, carbon, and time. Really all you need to make diamonds. Using amps he can create the pressure and heat, and he could probably have enough of it (heat/pressure) to make it go much faster.
It takes a bit more than that. Since he's proposing the use of charcoal, a good place to start would be avoiding turning it into water and carbon dioxide.

I really don't know how you'd safely prevent someone from using a vector manip to mash your brain- constantly using a vector automanip to set your brain's velocity to zero... seems like a really bad idea.  It might work for something like an avatar pilot, where there's no real movement, but how would you use it in a battlesuit, let alone an MK?
Lethally.

A military that doesn't make sure they can defend against their own weapons is a military that will soon cease to exist when, not if, their enemies get their weapons. That's my opinion on the situation.
The UWM has no enemies. There are no rival political entities, no outside threats (save the Altered, who are more beast than man and don't use manipulators). All they have to worry about is civil war, which they figure they can prevent and crush when needed. Especially since few revolutionary groups can get their hands on space magic.
Besides, as noted, that stuff is expensive. It would be roughly akin to the US spending trillions of dollars on making sure no one could nuke our cities, in an alternate universe where the Cold War left Russia depopulated and the entire world under US hegemony.

Why aren't they bombing you then, nor sending in more troops? Because they lack the resources currently and don't wish to blow up their own resources? I can hardly consider that a unique situation.
They don't understand the threat that's present here. They think we're just a bunch of rebel workers, and so haven't sent any big guns.
Plus, they've barely had any time to react. Space is big. Really, really big. Even with jump nodes, we're talking war on medieval timescales here.

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Lots of parallels could be drawn to Xcom here, old or new although the lifelock is particularly of the new one, it seems.
Nah, Newcom has it.

@Paris: A smart plan, very guerrilla warfare.
Amusing, since it only works because of the kind of permanent defensive emplacements that would be the death of traditional guerilla warriors. How times change, huh?

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I'm wondering, are their any mass sized amps? Such that allows for mass scape changes?
...I'll answer that question once I understand it.

2916
Roll To Dodge / Re: AvP the RTD: Rieker's Island
« on: March 30, 2014, 01:33:42 pm »
((Yeah, you can put it so...

1. Stereotypes.
2. Decide for yourself - but the best possible variant of all is just to call every xeno "it" and be happy. A bit boring, but true to the universe.))
((I agree that that's the best. Why are we trying to stick gender stereotypes everywhere, anyways? Aren't we trying to move past that, as a society?))

2917
Roll To Dodge / Re: Tribulations in Magic: Trinity of bad news
« on: March 30, 2014, 01:32:47 pm »
(You claim I'm not serious?)
;D
((Joking! I wasn't saying you're not serious, but I was mentioning the lack of feet. The two statements were supposed to be mostly stand-alone. If that makes any sense.))
((So, you're saying Derm doesn't look like a threat because he's been...defeeted?))

2918
Use a slippery slope fallacy against GWG.
...What?

GOLD STAR FOR THOSE WHO VOTED KLEPTOMANIA BECAUSE I ACTUALLY HAVE THAT
...Whoo? Another gold star for me?

Summon Grate, feed him to GWG, then continue to do this every time he respawns until GWG dies from eating too much Grate.
This is wrong in so many ways.

((Hate to be that guy, but have we reached the point where all the minimalist RTD's are happening in the same multiverse?))
((Well, /everything/ is in the same multiverse. Not so much universe. You can cite the laws of probability and keep everything in their own separate worlds-- the only difference being a pink cat or a potato in the LaGrange point between Jupiter and it's moons.))
Lagrange points don't work with that many moons. They barely work with just Earth and the Moon.



Grate: Avoid being fed to GWG.
Elsa: Begin creation of an ice fortress.
GWG: Attack random guy attacking me. Try not to get killed by my own allies. Again.

2919
Roll To Dodge / Re: AvP the RTD: Rieker's Island
« on: March 30, 2014, 01:07:31 pm »
-snip-
((They are perfectly capable of detouring that via host DNA. So, xeno DNA is preserved throughout the generations while each individual has its own set of features.
((The xenomorphs are not clones of each other; they mix their genetic information with others. Therefore they reproduce sexually. It's as simple as that.))

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((In current context it meant that if I would play an aggressive, batshit crazy berserk, it would be male. As I chose curious, flexible and a bit easy-going one, it probably better off as female. So, more like definitive gender characteristics in relation to xenos get you it's gender...))
((The questions being...
1. Why are those traits inherently male or female?
2. Let's assume they are. What if you wanted to play a flexible but aggressive xeno, or some other mix of stereotypical gender traits?))

2920
line up the kerbal with the ship and put a stack of quarters on the W key.
It would still take like 12 hours. And my computer is a laptop, I'd have to put it on a table and leave it there for twelve hours. And it was a lot easier and more fun to build a rocket-spacecar.

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Here's my modlist. I made it the absolute minimum:
Spoiler (click to show/hide)

Italics are mods that aren't really essential.
I dunno about MechJeb's italicism. I'm not sure what all Flight Engineer gives, but MehJeb's information is pretty darn required all on its own; I probably would have crashed into Minmus a lot more if I hadn't had that. Smart A.S.S. is pretty helpful, too. (I'm pretty sure MechJeb does other things, but I've never figured it out.)

What, no B9 ore firespitter?
He said it was minimal.

Anyways. On the subject of mods...I've seen Scott Menley using something that lets him type values in for his maneuver nodes. Any idea what that is or where I can get it? Those fine adjustments are really annoying.

2921
To start, Bob is tired and wants to examine the probe more. A couple of engineers came up with a plan to solve this issue: Build a space car to take him to the spacecraft!
After explaining what a "car" is, they got to work designing one.


It's an omni-directional space car! Perfect for when you don't know what direction you'll be going in next!

That little thing has 3,880 m/s of Δv. On its own, it could (theoretically) get from LKO to Minmus and still have most of its fuel left! Hopefully, that won't be needed. We have a to-Minmus stage, a little rocket with 1,650 m/s (under ideal conditions, 1,240 is needed to reach Minmus from LKO), and four liquid boosters for 2,811 m/s, and finally eight triple boosters (Rockomax BACC boosters with two Globe I SRBs attached) for 1,899 m/s. We'll need to dip into the Minmus stage for orbital insertion, and into the car itself to land, but eh.

After kicking Jeb out of the car, we're ready to rock and roll. Wait, didn't Jeb die in a plane crash?
...
Well, he apparently survived. Huh.

Ahem. Space car launch.


Just feel the power of an absurd number of rockets.

The solid boosters run out around 10,000 meters, which is pretty good timing in my opinion. We're going 340 m/s at that point, so we wait and reorient ourself (once we're free of the booster ring).


Quick pic.

We begin boosting to orbit.


It's smaller, but it still works.

I push the apoapsis to 75 kilometers and coast into space. Once there, I burn off the rest of my booster fuel and prepare for orbital insertion.


Stop floating away so fast, I JUST WANNA TAKE YOUR PICTURE!

I get in a roughly circular (112/121 km) orbit. Now to do a plane correction...


I wonder how much like real NASA this is.

And this.


...then a burn to get closer to Minmus...


Maneuver nodes are a pain. I've seen Scott Manley use some sort of maneuver node editor that lets you adjust the raw numbers; I wonder where I could get that...

Well. Better get settled.

Not as magestic as the boosters, but it gets the job done.


It takes me a moment to notice that the SASS didn't have me pointing in the right direction. D'oh. Thankfully, the gimbal helps the turn.
Well, we have something to fix up here.


Wow. I'm...um...wow.

Next, fiddling with a maneuver node.


That was pleasantly fast.

Excellent.


Ah, space car, flying through space.

We're almost to Minmus. I can see it.

Almost can't see the Mun. Kerbin's still there, though.


We've entered Minmal influence. Now we need to get into orbit.


Pretty circular, too.

This maneuver requires 294 m/s of Δv, but the rocket's only got 247 left. We'll be dipping into the car's fuel to get into orbit, then land. Still, it has almost four km/s in it--Δv won't be the problem, my skill with landing will be.
I empty the rocket and...


...Huh.

It seems that rocket had more juice in it than MechJeb predicted.
Of course, I screw up when I eject the rocket and realize I forgot to turn off the throttle. Now I'm on an escape trajectory. I spin the ship around, and...


Well, I was landing anyways.

Either Minmus is really easy to screw around in your orbit with, or I have a very powerful little rocket-car.
It'll take about a day to reach the surface-ish, so...quicksave time, then time-accelerate time.

19 kilometers above the surface, I attempt to stop my horizontal speed. This fails, but I do reduce it from over a hundred meters per second to only 11.8. A while later, I begin working on killing my vertical velocity. About 4,500 meters from the surface, I slant a bit to reduce both velocities. I manage to get my horizontal (briefly) under half a meter per second before bringing it up to almost two, and I start going up. After going up hundreds of meters, I begin falling again.
3,000 meters above the surface, I manage to bring my lateral velocity down to under 40 cm/s! Then it started going up. Weird. I also killed a lot of falling. I do the same a kilometer later. Then, a kilometer later, same thing. I don't kill all my vertical velocity, just a lot of it--enough that I don't fall too fast and need to bleed off my speed at just the right time or explode.
800 meters and falling. I see my shadow!


Well, there's no one in the car to see it, but...eh.

Killed vertical velocity at 500 meters. Same at 300 meters, then 150, then 70. Boy, was that hair-raising. I planned to do it at 50, but panicked a bit. I waited until 30, but lifted off a bit. I kept doing little slow-down burns the whole way down, and hit the ground at a few meters per second. And the music hit a crescendo! Perfect!


The Space-Car has landed.

That reminds me.


Is this important? Not at all, and yet it is vital.

Now to drive it. I tip it over, and of course it starts rolling. So I activate the brakes, and it slides before stopping. Good. Now, let's look for that Bob...


Oh, I am just the master of precision landing aren't I?

Glad I put a probe on this thing.
Anyways, using the dinky reaction wheels up front and the big one in the middle, we turn this thing towards Bob and prepare to go.
Once we pass 50 m/s, I decide that even on minimal throttle, we don't need to keep it up the whole way. Minmus's icy surface is low-friction, the wheels lower that more, and really a rocket car on a low-gravity moon is just asking for trouble.
We bounce a lot as we coast. We turn some, too. Glad I put wheels on all four sides.
Once we cross the crest of the hill, we're flying more than rolling.


I bet I could take off into orbit with this thing.

The bounce I took a picture of took it 43 meters into the air. 43 meters! The longer this goes on, the longer I worry that I'm going to end up running off a cliff or something and crashing. The more I think about it, the more attractive a suborbital flight sounds. So, once I land from that, I turn off the brakes and prepare to fly once more.
We keep bouncing for a while, though. This might not be such a problem, but we're going increasingly off-course. Eventually, I decide to just go for it...and I do. I take off, get an apoapsis above 5,000 meters, and try to quicksave. It seems I'm about to crash.
After trying to set up a maneuver node that gets me close without crashing, I give up and set it up on an orbital trajectory...


Better get to maneuvering.

...then an alteration as we start to fly nearby.


Not bad. Not bad at all.

I seem to have hit / and done something, but guess what? There's a lot of /'s on the Key Bindings page of the wiki. And after scrolling through twice, I'm still not sure what I've done. I couldn't non-physical time warp for a bit, but now I can. Why must everything be so confusing when I stress about it? Why can't I stress over anything simple?
That was a rhetorical question.

As I approach the burn place, I spy Bob Kerman popping up on the UI, 30 kilometers out.
Now, to land. Without screwing up my landing site too much.
At night.


Stupid Sun. Why are you not on the right side of the thing?

There are some weird pausey moments as we get closer to Bob and the alien probe.
As we start getting close, I turn off the SASS, turn on the SAS, and start slowing down for a landing. Dammit, why do I always forget to save until I'm "about to crash"?
Funny thing: I land while still trying to figure out if I should be reducing my velocity more. Damn, I make a good rocket-car.


Did something break, or is this durable enough to hold up?

We point towards Bob, spend some fuel, and go. A bit slower this time, starting just under 40 m/s. Bob's just under four kilometers out, so it'll probably take a couple minutes to get there. Especially given how much we fly.
The game really freezes up once we get within 2.3 or 2.2 kilometers. Stupid loading stuff. Well, that should be the last of it, right?
A kilometer out, and we're still going 36 m/s. A hundred meters out, I try to apply the brakes. Seventy meters out, I succeed. 94.5 meters out, the game freezes, and again at 188.1. A few hundred meters later, I take advantage of a flight to turn around. I use a little rocket fuel to try and turn this car around, and succeed. Great, now we're going roughly towards Bob at 50 m/s. I literally fly past him. I spin around again, and end up going up to 80 meters above the ground. Okay, I suck at parking this thing. Coasting along at only several meters per second, I point towards Bob. I remember to turn off the brakes just before we go below 2 m/s. Speed slowly drops, I think because I'm going uphill. When we get to 300 meters away, we're going 0.35 m/s, so I turn on the brakes and switch to Bob. We begin heading back.


Night is pretty here.

Bob walks over there, and having spent days here on Minmus, mostly napping by the alien probe, waiting for the car, and discovers...


"We did not plan for this eventuality!"
"Why did you not plan for me needing to enter the vehicle?"


We could try tilting it, except...the battery died. It was solar-powered. The car needs a driver now.
Time to jump in. With no EVA assistance.


"I cannot adjust my vertical trajectory mid-flight!"

I try getting a walking start.


"Theory number two..."

"...disproved..."


I'll figure something out tomorrow. Right now, I need to take care of miscellaneous biological functions. Four hours of flying and such is long enough.

2923
Scientist: So, let me get this  straight. You found an 'alien artifact' on Minmus.
Bob: Yep.
Scientist: An artifact that was somehow broadcasting on a KSP frequency.
Bob: Uh-huh.
Scientist: and antennae that look just like ours, with what look like file scratches where we would put the letters 'KSP'.
Bob: Yep.
Oh come on, be reasonable. At least I'm not having alien computers use the same OS as Bob's Macbook.
Besides, there's a lot of alien stuff you can't see from the outside. Exhibit A: Where is it getting power to transmit stuff from?

Please tell me that, at some point, you played "I'm Gonna Be (500 Miles)".
I didn't think to. Besides, I didn't even walk 18.6 miles.

2924
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: March 29, 2014, 10:51:22 pm »
The dictionary definitions I've seen have "never dying" as part of it. I tend to trust dictionaries more than works of fiction when it comes to providing definitions.
1. Immortality doesn't exist in real life. It can only be found in fiction, and frankly I trust the real thing more than dictionaries.
2. I never said immortality didn't mean not dying, I just said it meant not getting killed. If you get killed by a boulder, a bullet, or a (fan)blade, but you come back, you aren't dead, so how could you have died?

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Aren't you arguing a rather subjective point then? I was attempting to anchor it onto something actually debatable.
Then you're moving the goalposts because you're not sure about...um...the rules of soccer? Metaphors are hard at times, especially when they're chosen for you.
At no point did I ever explicitly relate what I said to the subjective concept of what is "cool".
It's implied by joining a debate on the concept of cool. Like I said, you're moving the goalposts...to your home field?

2925
We've barely seen him, and...well...he's kind of an outlier.

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