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Messages - GreatWyrmGold

Pages: 1 ... 1941 1942 [1943] 1944 1945 ... 3706
29132
DF Suggestions / Re: DF multiplayer question
« on: June 11, 2013, 08:20:51 am »
Right so my question is; can you have two people play on the same map BUT one of the players is in dwarf fortress mode building away while the other is in adventure mode in the same map at the same time? is that possible? and if so how could i go about doing this with let's say 20 people in adventure mode and one in dwarf fortress mode (if that's possible too)?
No.

And multiplayer DF is an idea which has been extensively discussed in the past.

29133
DF Suggestions / Re: Furnace type workshop changes (to add realism)
« on: June 11, 2013, 08:18:34 am »
Quote from: GreatWyrmGold
Yeah, building a fortress in the bottom of a volcano would be moronic very dwarfy.

Fixed that for ya.
You're implying the two are distinct?

29134
DF Suggestions / Re: BLOODLINES! - Adventure mode awesomeness!
« on: June 11, 2013, 08:18:10 am »
Yeah, the important bit is having your world deleted when you have no heirs left while making sure that your family is more likely to die than most, thus giving you reason to defend them, and more.
I don't like any world-deleting ideas, especially given that DF can be deadly without warning or reprieve. And that's before bugs and half-implemented features...

29135
DF Suggestions / Re: Decay: A Hypothetical Tag of Great Versatility
« on: June 11, 2013, 08:16:45 am »
Problem with this is it's not AI aware. If you want rust, it would be better if dwarves and npcs would somehow think of their items as rusty in much the same way they do with clothing. Juice to brandy or wine to vinegar might work, but you would want to make sure that towns know how to keep stocks of vanishing food correctly, and food that's indirectly produced. General rot should generate miasma, with all the unhappy thoughts that go with it.
As to the first, presumably dwarves would discard rusty in favor of new weapons in the same way they discard copper in favor of steel weapons (namely, in theory...).
As to the second, point taken, but it strikes me that dealing with wine turning into vinegar could use code similar or identical to code for using food rotting.

29136
DF Suggestions / Re: Workshop management
« on: June 11, 2013, 08:13:55 am »
The former seems relatively simple--the current system seems to cause the selected dwarf to go on the "Allowed" list and the others to go on the "Not Allowed" list for the first one. If the display isn't deceptive, it would be simple to add another command to do the opposite.
Part of me cynically doubts this, however.


the second is sensible and falls under "UI Enhancements."

29137
((Toaster: If my weapon prototype is summoned as intended, I might be able to create a suitable ranged weapon for you.))
((I'll pay you more to not sell it to him! Probably!))
((Firstly, I know how to make the weapon so I can just give one to you. Plus I owe it to Toaster for reasons that should become apparent if it works.))
((I may not have been serious.))

29138
Roll To Dodge / Re: Syara: A Fantasy RTD| First Team Filled!| (10/10)
« on: June 11, 2013, 07:58:07 am »
((I actually wrote a description of it earlier...but a sketch makes sense to have, too. Also: Red-Bellied Canaraptor.))

Locate a birdcage. Put the specimen in it.

29139
Forum Games and Roleplaying / Re: The Lone Isle RPG
« on: June 11, 2013, 07:55:39 am »
'Course we have potatoes. traditional dwarven dish - aka. one of the few things you can grow when you live under a mountain.'
((Potatoes require sunlight for the aboveground part. It's not just tubers.))

((I don't suppose that spleen can cause spontaneous manifestation of the eater several seconds prior?))

29140
Or you could put the words here for some shared...yeah, PM the author.

29141
((Toaster: If my weapon prototype is summoned as intended, I might be able to create a suitable ranged weapon for you.))
((I'll pay you more to not sell it to him! Probably!))

29142
Whatever just happened deserves an "Oops...".
I think it's reasonable to assume the dead orc exploded.
Sadly, that wasn't true.

29143
growl back, only louder.
Then, if the growler persists,
Chaaaaaaarrrrrgggggeeeeeee

29144
Forum Games and Roleplaying / Re: (ISG) You are an unbound familiar
« on: June 11, 2013, 06:12:36 am »
We are about one and a quarter meters high,
What kinda of cats do they have around your town?

-----

Animal: Octopus
Appearance: A cephalopod with eight arms and a highly malleable body, and the ability to change its color at will. Body about the size of a man's fist.

29145
One day he shall tunr into a beautiful metal slime and then there shall be only bliss. Bliss forever.
Aren't Metal Slimes best when killed?

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