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Forum Games and Roleplaying / Re: Tournament of Video Games [Signup] [Slots: 9]
« on: June 04, 2013, 09:46:18 pm »Spoiler: The Team (click to show/hide)
I: The Apprentice
Origin: Dungeon Defenders
Role: Tower-builder
Abilities:
Exposition: An ability picked up more recently. Through a combination of divination, magically-enhanced intuition, and near-morbid bibliophilia, The Apprentice can quickly surmise information about nearly anything he encounters.
Mana Bolt: A bolt of magic is summoned and fired at the target. The magic ignores nonliving matter but is a dangerous attack.Strangely It doesn't cause injury--it whittles away at the enemy until it drops dead and slowly fades away. Killing an enemy this way causes several gem-like constructs made of acute magic, called Mana, to appear; these can charge the Summon Tower ability. (Such Mana can be gotten in other ways as well.)
Summon Tower: Some mana is infused into a staff, which holds itself upright. Towers can have many effects, but typically involve firing various kinds of projectiles at enemies. Mana can also upgrade these towers.
II: (The) Wander(er)
Origin: Shadow of the Colossus
Role: Protagonist
Abilities:
Iron Tough: Wander is difficult to slow, let alone kill. Falls from angry mountains knock him down for several seconds, electrical discharges that would turn a rhino to cinders give him pause, but it takes a massive effort to kill him.
Magical Sword: Wander has a magical sword. Among other qualities, it discharges bolts of magic to help take down enemies--especially larger creatures--and shines with a light that points to whatever object or being Wander is seeking at the moment. (Handy, except when he loses the sword.)
Master Archer: Wander rolls three times for any archery-based roll and takes half penalties for poor circumstances (poor weather, riding a horse, moving target, etc).
III: T(he). rex
Origin: Jurassic Park: Trespasser
Role: Antagonist
Abilities:
Clear Beta: T. rex causes many unpredictable effects in its environment. While a universe like its own leaves relatively few anomalies between rex and world to cause issues, between it and another universe--let alone a heavily bugged one of a different sort--odd things start to happen. Graphical and hitbox errors are the most common, which allows T. rex to follow the team. Oddly, these errors have also permanently corrupted its AI, with effects varying on universe.
Nigh Invulnerable: T. rex's coding is poor enough that it does not assimilate more advanced (or even significantly different) wound tracking very well. Thus, it is only taken down by whittling its hit points down to zero...which is absurdly difficult with most weapons.
Tyrant Lizard King: Bugged or no, T. rex is...well, a T. rex, which makes it rather frightening.
A team tossed together by fate or fortune, and stuck together because they actually work together well.
Origin: Dungeon Defenders
Role: Tower-builder
Abilities:
Exposition: An ability picked up more recently. Through a combination of divination, magically-enhanced intuition, and near-morbid bibliophilia, The Apprentice can quickly surmise information about nearly anything he encounters.
Mana Bolt: A bolt of magic is summoned and fired at the target. The magic ignores nonliving matter but is a dangerous attack.
Summon Tower: Some mana is infused into a staff, which holds itself upright. Towers can have many effects, but typically involve firing various kinds of projectiles at enemies. Mana can also upgrade these towers.
II: (The) Wander(er)
Origin: Shadow of the Colossus
Role: Protagonist
Abilities:
Iron Tough: Wander is difficult to slow, let alone kill. Falls from angry mountains knock him down for several seconds, electrical discharges that would turn a rhino to cinders give him pause, but it takes a massive effort to kill him.
Magical Sword: Wander has a magical sword. Among other qualities, it discharges bolts of magic to help take down enemies--especially larger creatures--and shines with a light that points to whatever object or being Wander is seeking at the moment. (Handy, except when he loses the sword.)
Master Archer: Wander rolls three times for any archery-based roll and takes half penalties for poor circumstances (poor weather, riding a horse, moving target, etc).
III: T(he). rex
Origin: Jurassic Park: Trespasser
Role: Antagonist
Abilities:
Clear Beta: T. rex causes many unpredictable effects in its environment. While a universe like its own leaves relatively few anomalies between rex and world to cause issues, between it and another universe--let alone a heavily bugged one of a different sort--odd things start to happen. Graphical and hitbox errors are the most common, which allows T. rex to follow the team. Oddly, these errors have also permanently corrupted its AI, with effects varying on universe.
Nigh Invulnerable: T. rex's coding is poor enough that it does not assimilate more advanced (or even significantly different) wound tracking very well. Thus, it is only taken down by whittling its hit points down to zero...which is absurdly difficult with most weapons.
Tyrant Lizard King: Bugged or no, T. rex is...well, a T. rex, which makes it rather frightening.
A team tossed together by fate or fortune, and stuck together because they actually work together well.