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Messages - GreatWyrmGold

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2956
Lucifer carefully dis- and re-assembles Will [84+whatever stat, Lucifer has huge stats anyway].

"There, good as new. So, what did they need you for then?"
Will cries out in pain at times.
The portal flickers a bit. With Conny's aid, Will is more or less okay, and rubbing his left arm.
"That's going to leave a mark...anyways, I'm not sure exactly. Something to do with my homeworld, that let him get this thing started up easier than if he didn't have me."


((*wait for GWG response*))
((Hm...I'm intrigued. What's Ashley's plan?))

((I doubt there's anything in those last five pages I need to worry about.))

2957
Considering 8 players have been added to OP, seems you might be out of time, GWG.
Aye. Didn't expect much. Eh. No skin off my back.

...Might want to actually remake the sheet if there's a waitlist. Is there?

2958
Well, Cherish's has the whole plant shape in the middle, along with the 2nd shifted form doing earth damage. That and when it was in the greens, it provided power for everything, and I think that it probably allowed for the growth of those power weeds, maybe?
Maybe. We should check the Greens to see if anything's not working.

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Proxxy's has some sort of stylised lightning bolt symbol in the middle, and its been stated that her soul star's used to charge up machinery and stuff.
True. Pretty sure there are other things, though.

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I mean If I felt like it I would probably look at all other symbols for every other soul star/ sibling and look at possible meanings from those, but eh.
I'll give you an easy one: Look at the Astral Influx and the Illborn Exchange.

2959
((Random.org is notorious for not being truly random, or at least certainly seeming that way. I suggest Invisible Castle, instead.))
((The only oddities I've noticed are that it tends to be "stickier" than dice usually are.))

Leave wolves on cleanup duty as I go and search the enemy ship for parts, gadgets, weaponry, etc.
((The ship's about to crash and you're going to go search it for gadgets while it's doing so?))
((Evidently.))

"*sigh* Well, one less moron to deal with."

Attempt to return the ship to running order.

2960
So, I've been thinking of possible test subjects for the Chilling Storm spell, and here are a few:
Spoiler (click to show/hide)
1a. Not ideal.
1b. Too important.
1c. I like this plan. Worst-case scenario, we just keep him out of action before we can spare the SP to heal him again.
1d. Nah.
2. No. We need people who don't hate us.
3. Eh.

People said it's a game repeatedly but yet you refuse to just Google it.
Yes. Because "OFF" is not a common English word or anything.

OFF is one of those games you'd rather watch the LP, since the actual game is horrible and boring.
Noted.

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Anyways we're getting OFF topic.
FTFY.

Uh well um errr hmmm.

Theory: The shapes in the middle of soul stars are a good indication of what each soul star does; see Proxxy's, or Cherish's.
How so?
And how do the others we know the functions of fit into this theory?

2961
I spent four hours or so (almost 5% of the total time I've played KSP!) today just walking across Minmus. I covered almost 30 kilometers. (I would have started closer, but I bounced a lot further than anticipated.)

Next, I need to walk back to the spacecraft that got me here...and that is 91.1 kilometers away.

Is there an easy way to move my kerbonaut's position closer to the ship so I don't have to hold w down for twelve hours?
(P.S. EVA rocketry isn't an option. Between the time I spent repreatedly crashing into Minmus's surface and my complete lack of EVA fuel...)

2962
Since no one really commented, I'll pop in to drop off the experiments, then we can investigate the strange signal. Because I am trying to set up some plot in this sandbox LP.
I'll be damned if I've figured all of it out yet, though.

Anyways, there's a tiny little issue.


Pay no attention to the Ike in the background. Even if we all like it.

Well, I know what I'm gonna do. See, it's possible to get to orbit and even fly home from Minmus using only your EVA pack, assuming you don't mind re-entry effects or splattering when you land. I don't intend to go that far, but I might as well try a suborbital flight.
...If the game loads.


I'm not sure which bugs me more, that the screen is black or that the window isn't an even number of pixels to a side.

Eventually, I realize that it's just night, thanks in large parts to the exact sequence in how I set this thing up.


Now that's (slightly) more like it!

Turning my screen brightness up to max (I usually have it at the minimum value), I can actually see the Minmal surface and stuff! I turn it down to ~2/3 to stop me squinting, and I'm ready to go. I set out, and...why can't I control my flight from the map screen?
Eventually, I bring my apoapsis above 8,000 meters and prepare to burn forward until I land near the signal-generating thingy.


So far, so good.

I should probably quicksave, too.


I start burning at 8,000 meters, coast up to 8,121, and just as I begin falling...


That's good. Now to land.

Instruments suggest it'll be about eight or nine minutes to touchdown. Only two things to do.


Save early, save often.

This should help pass the time.


"All these beautiful sights no kerbal has seen before, and all I can think is, 'What I wouldn't give for a Mechanical Jebediah package right now.' I would really like to know how high I am above the rocks, which I assure you are nowhere near as soft as pudding so stop asking."

"Getting close to landing, Ground Control. No idea how close. Recommend that next iteration of space suits include Mechanical Jebediah instrumentation."


I burn upwards to reduce vertical velocity. Then I fall. At this point, I'm within a few kilometers of the signals, and noticing it drifting sideways relative to me. I'm annoyed, then I remember that I can control this!


Um. IGNORE THE LABEL IT IS GIBBERISH.

I burn upwards a bit too much, giving me more altitude, bringing me further from the signal. I also seem to be moving at an appreciable horizontal speed. I try to slow as we shoot further and further from the signal's source.


"I'm strongly considering just walking home. Especially since I'm at 40% fuel and haven't landed."

I drift along, trying to see my shadow, proof of how close I am to the ground. I also try to lower my horizontal velocity, which has somehow increased, but every time I try that I drift higher somehow.
Then I see my shadow for a split-second.


Well, this is what quicksaves are for!

I try to be more hands-off this time, although I intend to start killing vertical velocity around 3,000 meters. Of course, the sun is setting behind a hill (well, more I'm falling and the hill's getting in the way), so I can't see my shadow. All things considered, it's only a minor surprise that, unpausing after typing that, something happens a few seconds later.


Goddammit. F9.

Let's try killing vertical velocity at 2900 meters. A 65-meter fall shouldn't be as bad as a 165-meter one, especially if I kill the vertical velocity again at 2850. Which I intend to do, if I don't splat again first. And I'll quicksave a few hundred meters lower than the last one.
The vertical velocity hits 0 at 2860, so I wait to re-kill until 2840. It takes five meters this time. I'm slightly below where I was last time I pancaked, and I'm moving pretty slow, so I should be good.


Goddammit, I knew I shouldn't have typed that!

Alright, the horizontal velocity seems to be the big thing. So, let's try to kill that.


GOD! FRAKKING! DAMMIT!

Alright, we need to kill both. Or else I failed to guess which way I was travelling and accelerated myself horizontally.
...
Or maybe I suck at landing and just want to finish this crap.
...


Every player reaches his breaking point sometimes. (Don't worry, after the crash I turn it off.)

I've seen people do this by landing Kerbals on their heads. It's not cheating!
It is, however, a bit of a pain, given how much I bounce.
Eventually, though...


Rolling instead of bouncing hundreds of meters above the Minmal surface. Progress!

...we come to a stop, with 2.02 units of fuel left. Now to walk the 5.3 kilometers to the signal. I'll just time-accelerate to make things--


Right. No atmosphere, so it defaults to non-physical.

...Now you're just screwing with me.

No crash damage on, no changes from yours truly, just gotta wait until--


Yup, No Crash Damage is still on. That means...I LANDED BOB LEGITIMATELY ONCE!

FUCK.


CrapwhichwayamIgoingcrapgottahurrywiththisscreenshotcrapcrapmypostingwindowisopen--

YES! He bounced! And I'm only a couple kilometers from the thing that
no one saw the label for, right?

The camera spins as I try to adjust/slow my trajectory (please tell me I didn't just put myself into orbit).


WHY CAN'T I KEEP MY BIG TEXT-BASED MOUTH SHUT?!?

F9...


YES!

Another bounce...I may be getting the hang of this "not exploding" thing. Now I just sit back, wait for him to slow, and don't time-accelerate to an explodey doom while walking. I even came within 1,333 meters of the probe!
You know what would be kinda cool? If you got different EVA reports for flying safely over the Lowlands and tumbling out of control over the Lowlands. Because that's exactly what's happening here.


And I'll be walking a long way back.

For some reason (probably relating to the spinning), the orbit keeps changing.


"I am going to vomit on international television, live save for an approximately one-sixth of a second delay plus whatever it takes to get from the satellites to the screens, which may add several additional seconds!"

Eventually, the spins get under control. I try to slow my horizontal and vertical velocity, but I'm pretty sure I was accidentally adding to my horizontal at least some of the time. And I wound up going  back upwards.
As Bob spins in a self-induced yawwy circle of self-induced "control," I notice something odd.


Is that a dotted line? And the dots seem to be flowing upwards, relative to the stars...

Anyways! Bill bounces, flies, bounces and distorts, flies, rolls for a second, bounces, flies, starts to get control, bounces, spins out of control as he flies slightly, bounces higher, flies, starts to get control, bounces, starts to get control, rolls and gently bounces, lands, rolls a little, bounces less, and lands.


"I'll...I'll be fine...just give me a minute...to relax...maybe clean my helmet...somehow..."

Well, it's time to set out and start walking. First, I quicksave, then I physically time accelerate, then I take a step, then Bob doesn't explode!


Bob shown here, not exploding.

Note from slight Future to this Typing GWG: This takes a while, so I'm putting an HR representative here.



Well. We began the walk at MET 2:03:42:00 (largely from the aforementioned behind-the-scenes thing), and end it later. We'll be able to see how well this goes when we, wait I have a flag don't I?
...I'll save it for later. I should take some samples while I'm here though.
Crap, I accidentally planted the flag. I'll reload...crap, I have no flag.

I've managed 0.3 km in about 8 in-game minutes and I'm already quite bored.

The thing seems to only run green at 3x time acceleration. Might as well run it there, so I at least know how long it's taking me. It makes the animation more watchable, too--not just a vibrating mannequin, but a hopping guy. Still...I wonder...it took about 2-3 minutes to go 0.3 km. I have 29.3 km left, so that's 25-35 minutes left. I should run something I can watch in a background window. And it's been a while since I've watched another episode of Reusable Space Program...


Multitasking! Wait, I've seen 31 already.

I slow down to adjust the direction, speed up, and...


Insert swears here.

GOD. MOTHER. FUCKING. DAMN. THAT. UM. SHITTING. CUNT?


...Maybe not quite like that?

I missed something, I think.


Please imagine the following in a rapid, high-pitched, squeaky voice.
"I am now flying along the surface. Again."


I start walking once he stops rolling; he starts rolling again; once he stops again, I stand him up and quicksave.

The video ends and I'm still 26.5 kilometers from the thing. Alright, let's load up a new video...hopefully this'll last me to the end of the trek...


Wait, is that the same ad?

Hm. That's not quite what I thought it was from skimming the title. Let's find something less old. Or at least something that aged better. How about "Tylo Or Bust"? Hey, a different Playstation ad!

Holy crap, this is taking a while. I've been at this over an hour, and I still have 24 kilometers to go. Granted, part of that was from the first time, but...jeez.

I get bored and perform an experiment:
1. Quicksave.
2. Turn time acceleration to 1x.
3. Turn on non-physical time acceleration.
Bob didn't explode, and we went along on our journey.

Two hours and ten minutes into the four-times-accelerated trek. I've just finished Tylo or Bust, and look what I saw:


Ooh, that's probably for the new version!

It's a couple hours, but as I'm still 14.2 kilometers out I'll probably have time to watch most of it before I reach the source of the signals.
Oh, and we're below 3,000 kilometers now, so no non-physical time warp.

It's annoying that I haven't figured out how to turn off Chatterer. I've turned all the volumes I can to zero, but that hasn't done anything that I can tell.

I jump and jet a little. Rolling.
I jump again, running start but no jetting. Still rolling.

The sun is rising. That's nice.

I've been jumping every so often, but I just did a jump where Bob jumped mostly straight up, spun around, and landed on his feet. 9.5/10! I repeat the feat by holding down w as I leap.

I get a nice Munrise picture.


Still more than 10 kilometers to go...but we're almost 2/3 of the way there!

Ten kilometers. Two and a half hours spent. Eight for poor Bob.

And now Kerbin is starting to rise.


And it's about a kilometer from where the last thing was!

The question is, is this from the walking or Minmal rotation?

You know what would be neat? If the kerbonaut putting his arms in and out (from hitting the 'r' key) affected rotation speed.

Three hours. I think this is the longest I've spent on a single update for this.

I evidently walk along a contour line, as I switch from 2,951 and 2,952 meters above "sea" level.

Almost three and a half hours. If I jump, I can see the source of the signal 2.7 kilometers away. Or, I could if it was bigger. (And rendered that far out.)

Three and a half hours. We're within 1200 meters, so we're getting a meter display. I can definitely see a shining light shining off of the signal-thing. Probably.
Huh. I have no EVA propellant. When did that happen?

We're getting close. I'm almost close enough to see the shape of the thing!


I think?

And now I'm close enough that the purple targeting thing vanishes.

And finally...




It took almost four hours IRL and almost twelve for poor Bob, but we finally got to...this thing. Whatever it is.

Bob examines the thing. He reports that it definitely isn't something we made, and that it seems to be far more advanced than anything we could make. He has no idea how it got here, or what it could be doing. It's definitely transmitting...something...

2963
Roll To Dodge / Re: AvP the RTD: Rieker's Island
« on: March 29, 2014, 11:26:23 am »
((From what I remember of the movies, xenomorphs can be divided into facehuggers (which can arguably be either gender), queens (definitely female), and the "normal" 'morphs (roughly analogous to the sterile female workers in many insect species, especially since the queens were stated in one of the posts to be formed from the "workers" (which I'm not sure if any insects actually do, but that doesn't matter much.)))

2964
I think miniplots should be designed to not have too many complications. Just look back at the HILDA subplot. It went smoothly enough (mostly because Loki was there to deal with it), nevertheless it had major impact on HILDA, and noticable impact on Alucard, it also served incredibly well to slowly introduce a large chunk of lore without just dumping the entire thing. Great success.
In theory, Kyle could have learned a bit about what happened to Nuriel and followed up on it; if not, there's Will. Do a bit of recon, find out what happened, locate and confront Seham, and you're pretty much done.

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Not only for structure of the plot, but also for the descriptiveness. I don't wanna masturbate my ego here, but I did get a PM from Nomad praising my writing.
Your hell and demon lord are pretty much just ASCII, where you hover over the D and the only description is "A demon". Especially places like hell and beings like demon deserve description. Make them touch all senses, to give them the imposing, dreadful feeling that hell deserves. Else there is no way KJ would ever be interested in what is going on.
((I knew what you were talking about.))
Well, the demons look like pretty much whatever they want, and since they're not needing to be intimidating or anything they don't look like much. Besides, most of them are generic minions, and giving each of them specific appearances...
Seham could have probably used some work, though.

Selina has seen 1 movie in her life and has no idea what to go see...
I vote Frozen. I wonder what it's like in this universe, especially since magic (probably) got revealed enough before release that Disney could modify it some.

2965
Lucifer sighs.... just wheeeere did his life go wrong that he is getting involved in thiiiis shiiiiit?
Assuming Seham is gone, he frees Will of the tubes, carefully.
"Sooo, should we actually be worried Will, or this just like the other 300-ish demon lords in the past 1000 years and their "brilliant" plans to become the next big shot?"
"Um...those tubes are connecting me to my organs...I'd appreciate if you wouldn't just...pull them out...some of them are important. And...well, it depends. The world on the other side doesn't...have much magic, and it's somewhat less organized than...I've been made to understand it was here...before the Layar. So...with just a few demons, he may be able to...control that whole world. Once that happens...who the hell knows?"

2966
And what's the point of having a warp drive if I have to wait to use it? May as well just take the long way at that point.
There's a reason Scott Manley called it non-OP.

2967
So are you gonna be able to leave? Assuming you didn't break your engines on the final stage you should be able to do some tricky torque-ing to get the capsule back home. I know I had to do the same thing a few times before :P
I'm...60% sure I can, 95% sure it's possible, and 15% sure I'll break something important on the way up.

The only experiments that wont double up in the cockpit are the ones where you did the exact same thing twice. Since the second one is going to be worth a LOT less than the first anyway (the info when you collect it is only accurate with regards to what you have already brought back to Kerbal), just dump it.
That makes me feel better about that.

2968
I think KJ is more angry about you first saying it would be a small miniplot to explain his absence, and then turn it into a very drawn out, actually big plot.
It was intended to be a miniplot, but...well...let's just say that letting Seham open the portal is going to draw it out, and that this isn't the first time complacency has extended it.

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that being said, this is really a whole less entertaining than it could or should be. Your GMing style is just....very nondescriptive. It's hard to really get into it.
That's something I've been trying to work on. When I think about it, at least.

2969
"They may have access to resources from all around the world...but I will have access to all the resources of a whole world. Now, I should be going."
"No, no...monologue some more."
"Shut up."
At Seham's command, two of the demons move the simple portal against the ornate one and Nuriel steps through, followed by Seham and the other demons.

2970
Roll To Dodge / Re: AvP the RTD: Rieker's Island
« on: March 29, 2014, 10:22:01 am »
Let me put it this way:
1. I barely have any idea where I am.
2. I have no idea who I'm with.
3. I am in a subservient position to an undisclosed number and variety of individuals.
4. I really should know a lot of this stuff.
5. Until I do know, there's not a hell of a lot I can do because I don't know what I can do!
Good points all, except they were answered in the very first post of the topic. >.>
-Megasnip-
Once we have a few players, I'll start the plot up, but until then, Predators are on their ship preparing to go to the surface, humans are in the port shanty, and Xenomorphs are growing to full size inside a cave on the island.

Which tells me...not much. Certainly not all I would find extremely useful to determine what the hell I'm doing.

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The island is decent sized, with about a thousand humans living on it. As I said before, there are no other pirate players. Pay attention when I say stuff please. The town is fairly small, yeah. It's got a population of about six hundred, counting the soldiers in the fort. And the pirates are from a MULTITUDE of ships. You're making a few assumptions that aren't true.
Not that your descriptions helped any.
And this is the first I've heard of there not being any other pirate players. Especially since that would have been a pretty easy answer to "Am I with the other pirate players?"



For now, try to avoid getting anyone's attention. At some point, see if I can slip out of the tavern and the town without the other pirates noticing. Best-case scenario, I can find some way to get to somewhere less...piratey. Worst-case-scenario, I'll eventually find some natives.
Okay, actual worst-case-scenario, I lose various limbs to Predators and get a facehugger to hug my face, but I don't know about that yet.

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