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Messages - GreatWyrmGold

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30256
Also, eight and ninth lights? Possible allusion to additional siblings?
That's my thought too. To absolutely no one's surprise, there is more to the story than we knew.


I thought she was looking for "The Greens," aka that place we reincarnated, but now it sounds like Greens are an item or creature. Possibly Illborn?
Possibly a surname?

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Also, we're wrong about the Soul Star identification. I think we've got Ciro, Ritlia, and Proxxy down cold, which leaves Triangle-Sinful and Hammer-Oric as the weakest links. The only other theory I've got is Hammer-Sinful (Hammer is the Thief, Oric possesses it now but the symbol he stole from Sinful could be the one he represents with now,) but that leaves Triangle as... Oric? There's no real justification for that other than process of elimination, and it begs the question of why Oric would leave his own Soul Star in the possession of a random Illborn (even if it is the Chief.) Not to mention the Chief basically gave it away for nothing.

Well, I suppose that's not my only other theory- the other one involves the premise that Ritlia does not own the hexagon one, and it instead belongs to whoever the shadowy figure was in that cutaway while she was transforming into a monster (either Oric or his funny-haired lackey there.) This theory rests on the premise that the transformation was not Ritlia's doing, but instead an external agency that basically "possessed" her, but that's pretty shaky stacked up against our main theory. Not only does it not have any circumstantial evidence to back it up, it involves radically rethinking other Soul Stars (essentially adding another step to the previous speculation.)

tl;dr WHAT IS HAPPENING I DON'T EVEN. We need to find some evidence that contradicts one of our established theories.
It's also possible that one or both of the Soul Stars belong to unrevealed siblings. Which would make our job REALLY tough, so let's see what freeform says about this idea before accepting it as probable.

30257
Forum Games and Roleplaying / Re: Lordship: A Suggestion Game
« on: May 16, 2013, 10:30:23 pm »
Those towns are a lost cause now. We don't have any special wisdom to impart to them, even if we did risk this communication. A prescription to "eat a simple diet, rest, and drink cool water" is not a profound eureka that must be zealously passed to all corners of the county as a life-saving moral imperative. We simply shut down the spread in ways that other towns were not serious about. Now we're starting to get a little unserious again.
Well, that depends. Remember the healer who prescribed leechings? If that's the general attitude, our advice would have a great boon on the health of those within, as it did in Feroshire. The quarantine was the big player, but the proper treatment helped--just like most of the gravitational attraction between the Earth and the Moon is from Earth, but some is the Moon's.

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My suggestion? Start flying a black flag on our borders, and tell our people that it represents the plague still ravaging all the lands beyond our borders, but tell any outside refugees a far different tale that we are plague-hit in a most grievous way and that bodies bloat and fester everywhere within our territory. Then send them back.
Even if people believed that (we've been plague- and black-flag free for over a month), that's hardly moral. I'm not sure that it's justified; we have, after all, kept it out with our current measures.

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Also, keep up the organization of the city into the four wards. The plague is all about us. There is no room for slack yet. People can go about their daily lives in order to transact business, not to engage in merriment or social gatherings.
Ah...I wouldn't forbid "merriment or social gatherings," but should the plague rear its ugly head in Feroshire, yes we should return to full quarantine, and caution is definitely a good idea.

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Forget the mines. Worthless yellow shit anyway. Take these workmen that want gold and give them gold from our own purse. Then ask them if they expect to eat today. Tell them that we provide that food at our largesse, and it currently happens to cost exactly whatever the gold we just gave them. We hear food is going for much cheaper in Curbiston, hear that there's a hell of lot of meat just lying around in the streets, by all accounts, if that's where they'd rather be right now.  Then tell them that we aren't feeding people who skive off all the fucking day and complain about worthless inedible gold. Then tell them to start laying that clay pipe to drain our wastes downstream.
...
Have you forgotten that much of our great success is from us having been halfway decent to our people? Unless you can give me a good reason why returning to the mines would risk the plague coming back--bearing in mind that gold is not actually a living organism that a virus or bacterium could survive within--I am against this and for returning to the mines.

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Also, have a talk with the people in each ward. Lay out what has happened beyond our lands, address the issue in Silverhills head-on with blunt frankness, and remind them that we will kill any person who endangers all of us by breaking curfew or quarantine rules. Right now, through our firm leadership and their calm trust and obedience, we Feroshireans alone have gained respite in a county otherwise filled with death. If any in the assembly think that killing one curfew-breaker is a worse act than suffering all to catch the plague, then those of that mind will not be prevented from leaving our territory right now.
Sounds good...well, not good, but justified evil.

Silverhills had an outbreak. Some of the dead were killed violently in the uprising, some died sick, some are probably half-and-half cases that we can't sort out. We clear that place at our peril. By all rights, it should be burned to the ground. This is the analogue to  the Black Death, not a case of the sniffles.
The sniffles is actually more likely to linger in a city than the Black Death. The Plague follows fleas, which follow rats, which generally don't swarm in cities/villages once people stop bringing them food. It's a town with some corpses, not Chernobyl*. Yes, there's a danger; no, it's not significantly more than keeping them in Feroshire, where there were also plague deaths not too long ago.
*Yes, I know Chernobyl is actually pretty safe. Shut up, I'm making an analogy.

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Fact of the matter is that gold and silver are not worth much in a crisis. We give those workmen shelter in a world gone mad with sickness. It's time for us to stand firm like a rock in the tempest, not be pushed over by opportunists looking for shiny metals.
We should be acting like everything is normal when we can, and I don't see why we can't.

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This "benevolence" stuff needs to be nipped in the bud, too. We sent a young woman to death on trumped up charges because she endangered our political situation. Plague is even worse endangerment of far more than our politics.
However, the plague is pretty much dead. Yes, if it shows up again return to lockdown; no, don't keep Silverhills abandoned because you don't want to send people from one recently-plague-infested village to another.
There's also the fact that I, at least, am referring to benevolence to the commoners, which has brought us success, and not to nobles, which has a less impressive success record.

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Sometimes, you have to be cruel to be kind. We're saving lives here, and people are babbling about benevolence. If we need to impose any more curfews in the future, everyone must very well understand why and to what extent it will be enforced. This is called leadership, and it involves making decisions that don't feel warm and fuzzy. Or feel like that hollow rubbish called "benevolence" that makes you feel good about how your soft decisions killed hundreds of people.
I don't think that we're saving lives by forcing people to stay in Feroshire* rather than letting them return to Silverhills.
*I know you said they could leave. My question is, why is it so much more dangerous in Silverhills than anywhere else?

I know, but he just suggested lieing to everyone and damning them all to the plague! Also turning us into a freaking horse's arse.
I guarantee that you're the only one who wants to take in more refugees. No one else is saying that's a good idea, because that brings the plague back, and it's more mouths than we have food. We can either be honest that the plague is not here, and have to kill more refugees that seek us out. Or we can lie. And we do lie. We lie whenever it suits us, in fact. That's clear from the character history.
I agree. While keeping our (functionally) healthy population under strict control seems unnecessary, that's because we've wiped out the Plague as much as we're going to. That's not true elsewhere. At best*, make the refugee wannabes stay in quarantine, eating their own food, until the point where newly-sick people would be dead.
*For the refugees, I mean. Just to clarify.

Here's a thought. Just throwing it out there to change the conversation.
We could leave Finn in charge of Feroshire and go to Curbiston alone, reunite with Gunther there, and attempt to save it in person. If Arthur is truly dead as the reports say, then the entire city is in danger of descending into bedlam. We could try to save it, and I think we just might succeed, too, if benevolence doesn't get in our way first!
Just to clarify, this is sarcasm?

I think we should try and share our 'techniques' to combat the plague with our neighbours. We can even use messages tied to arrows to do that.
I'm in agreements with Origami that we can't leave Silverhills to well... rot and fester, Its a damned shame that we couldn't prevent things from escalating there.
We don't have any techniques. The sober diet is the answer a monk/healer has to any disease he doesn't know a cure for. Basically, it's a treatment which main accomplishment is not having any negative influence.
Well, a good diet is actually better than nothing...and if the general wisdom is leeches, like the one healer prescribed, then it's definitely a step up. I don't think we know enough about the general medical knowledge of the region to say if the monk's advice would be helpful or not.

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about the Refugees... If we ignore their problems and simply look out for only ourselves, I wouldn't be surprised if there was an uprising or at the very least a very sharp increase in banditry... I mean that's where bandits come from right? people forsaken and hopeless.
I think we should prepare to take refugees in, but do it in a controlled manner. set them up in separate camps, not in the town. tighten the belt buckle a bit more. and use the same techniques we used to get the plague out of Feroshire.
The refugees are running away from the plague. Some of them are plagued. If we announce that there's no plague here, then we will most likely be overrun (You don't think refugees who left everything behind are going to remain in quarantaine, right? They'll break out as soon as the first sign of disease is spotted. These people are desperate). If we don't, then yes. Those who survive will become bandits. However, that is not our problems, because well, those refugees are living in other lands.
Cold, but true. We need to look out for us--not us as in Stone, our shared character, but us as in Feroshire.

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Besides... We're going to need the manpower to get Silverhills up and running again.
We have enough people around. Besides we really don't need another devastating plague.
A plague from where? The air, which surely settled long ago and quite possibly* doesn't carry the plague anyways? Or from plague-ridden squatters who don't care that they're not allowed because no one's around to enforce it?
If we act quickly, no one will have time to take advantage of the abandoned town. If we wait a couple months, someone surely will.
*I'm not an expert on the Black Death...or the specifics of medieval European culture, actually, I'm more of an "obscure knowledge" guy. However, even if the main vector is airborne, after days or weeks there wouldn't be plague in the air. Unless someone infected moved in in the meantime and started breathing more, of course.

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Here's a thought. Just throwing it out there to change the conversation.
We could leave Finn in charge of Feroshire and go to Curbiston alone, reunite with Gunther there, and attempt to save it in person. If Arthur is truly dead as the reports say, then the entire city is in danger of descending into bedlam. We could try to save it, and I think we just might succeed, too, if benevolence doesn't get in our way first!
Going to Curbiston, Yeah I think that may be a good idea... if we can stabilise the situation there it could mean less refugees to deal with. and if Arthur is still alive we can get a feel for what kind of ruler he is turning into.

I don't believe you can be a good leader without being benevolent. Power either comes from the people through admiration or it comes through suppression. Benevolence really isn't some kind of dirty word is it?
It's a risk, but yes.
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I'm not sure that it's a risk worth taking. Or that Gerv was being serious, since it contrasts heavily with his previous statements and the general feeling of his suggestions as I understand them.

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You don't need to be benevolent. Power can come from fear, admiration, but also from respect. People will tolerate a harsh rules if he's capable, and does what needs to be done. (Also, irony)
Yes, but we got power through benevolence. Why throw out the baby with the bathwater? Be harsh but kind, and don't cause unneeded restrictions on peoples' activities.

If benevolence seems to be a code word for weak leadership that feels good now and costs lives later, then perhaps it ought to become a bad word, Talvara.
I'm not convinced that it would cost lives, though.

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This is starting to seem like a true Black Death. The kind of thing that people remember for a thousand years. Controlled manner? You start taking people in, and they all will mob toward us when it becomes common knowledge. Panicked mobs are scary things, almost as destructive as forces of nature. How many men do we have? So much for controlled manner.
For the record, I don't support letting refugees pour in. I don't see how that's connected to, say, reclaiming Silverhills, and hence still support that.

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Bandits might be in other places that have become lawless, but not here.
...If they're not lawless, why would they be bandits? I have a feeling I'm misunderstanding a comment that's not particularly important to the discussion at hand, however.

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It's a risk, but yes.
It would be among the riskiest things that we have done in this game. Riskier than any battle yet. We have not only the plague to fear, but also the turmoil of the city itself, and whether any guards would even accept our commands if Arthur is dead. I have yet to convince myself, but it would certainly be heroic, and there is a benefit in saving other people in this county, simply as mutual defense and trading partners, but even moreso if we are positioned to become Count afterwards.
I KNEW it was sarcasm!

Also, two last things.
Gerv: Have you noticed that a couple of people have said that they'd stop paying attention to your posts? Have you considered that they might have reasons for this that you should address? Hint: They're not trolls. They're well-meaning people who don't see eye-to-eye with you. That's not the problem; I don't see eye-to-eye with lots of people, but I've never managed to alienate two people in the same suggestion game, let alone within the same topic of discussion. You may wish to reconsider both your style of suggestions and your attitude.
And Bay12 in general: This is what happens when I don't check a thread for 24 hours.

30258
Hurray! someone who isn't a shyguy or a yoshi!
Hello? Troopa here.

Alright, I'm going to go with the following for the starting party. It was a lot harder to choose than it normally is. Sooo many good applications...
Mind if I ask what it was about my character that made it not chosen so that I can fix it for later/my next character after my current waitlister gets added and inevitably killed?

30259
I'd like to note that all of this will take a lot of Creativity, especially if you also want to animate the other statues. You need to prioritize.
There's also the fact that order matters because, with a lot of this stuff, interesting stuff will happen (gasp!), which will affect your ability to do other interesting stuff and may even cause an early end to the update.

Shall we consider priorities? Please?

30260
That relies on the assumption that visitors to this area are rare, and as it happens such suspicion would fall on us whether we asked to stick our axe in the tree or to see books. The difference is that, in the forme case, suspicion would set in immediately, while in the latter it wouldn't set in until the tree died.
You are also assuming that the death of the tree will be immediate and obvious, which (as I noted before) it may well not be.

Therefore, the logical courses of action are to either ask to do something innocuous or to sneak in without talking to them.

30261
"Captain! Check on the crew and myself, I'll be checking the surround."

See where I am and who else is there with me.

30262
((Maybe you could cauterize Annie's wound? It'll buy her a few minutes, at least...))
((I'm missing legs and next to a dog. I'm doomed))
((Well, yes, but you have a slightly higher chance of being un-doomed if you get the wound cauterized. Which, multicatively speaking, is huge.))

30263
Roll To Dodge / Re: The Second Galactic War: USEC Turn Thread
« on: May 16, 2013, 06:32:51 pm »
I think it would make sense to give one player each of the Large Ships and one player command of the Medium ships. The Scouts should go with the Large ships, probably the Vigilance with the Wilson and the Driller with the Fields. As for positioning, putting the ships near (4,3) sounds good, but let's consider spreading out some.

30264
((Maybe you could cauterize Annie's wound? It'll buy her a few minutes, at least...))

30265
Put my O in the upper-left-hand corner.

"You know how to play Tic-Tac-Toe? What else do you know how to do?"

30266
As I said, that turn that was just posted was the last one of character creation.  The next post I am going to be making is the introduction to the game.
There was a game? And here I thought that was just an urban legend.
(Joking. Making characters was lots of fun, though.)

30267
I still have a job with you once I reach the present, right?
I'll find something if you come to apply, since my attempts at contacting you have always been thwarted.
I'll see if I can apply. Or better yet, I'll see if I can have applied.

Future-Me: Apply to see what jobs are available with Zanzetkuken. (It's called a stable time loop.)

30268
Roll To Dodge / Re: The Islands of Misery: B-b-b-b-ba-ack!
« on: May 16, 2013, 05:01:23 pm »
Grab the monkey guys chain shirt. Then try finding out what all my new swag does. And while I'm thinking of it stab a boulder.
[5-3,9-3] The chain shirt seems to be transformey. And you can control it.

Rip out some vines to make a rope and try a end to something study.
[10+3] You make an absolutely awesome vine rope. [10-1] Are you freakin' kidding me? Anyways, you find a pretty sturdy outcropping of rock.

Examine local area. Climb down. Protect my stuff from looters until I become human again. Put on my clothing. Use point of karma to pre-emptively dodge any attack that hits me, in case that guy suspiciously eying my stuff gets a little gung-ho about it.
Edit - grammar
[10+1v7-1-1;8-4v9-3] You drop down right on top of Kyle Johnson's head, but don't do much of anything. He doesn't even notice. Also, you're not human yet. You think he'd notice that.

Examine pauldrons. Attempt to activate pauldrons. Mention leg armor, then hastily add that pants aren't on the list of "armor."
[8+2] The pauldrons have a passive defensive ability that improves your reaction time in response to dangerous events. You mention leg armor to no one in particular.

Use buttons to select everyone with pointer thing.
Didn't you do me already?
okay then select freeform.
You handle the controls to select Ludian. Kyle isn't highlighted, but freeform is.

help the rapper out if anyone attacks him. (joke)

loot the corpse of the guy he killed
You take the trenchcoat and overalls, somehow, but are not wearing them.


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Statuses

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Sorry about the not updating thing.

30269
Clearly, he must have flown to this savegame planet in another save. It's possible, after all. You can do anything but world-wrecking things to other saves. You can't reduce the planet's T-score or grav-wave it, but you can go laser happy or kidnap a bunch of things.
Or the game just decided to spawn the creature randomly, unlikely though it might be. A similar thing happened to me once when I went into tribal stage. Around... a quarter of the nests were occupied by the previous versions of my species. A bit odd to say the least.
It's helped in Tribal by the fact that only about half a dozen species are spawned per Tribal. It happened to me on my first playthrough, though not to that extent IIRC.
And if you look at the screenshot in question, it identifies the planet as "Afiengan" or something like that, not Slendermints.


Anyways, let's get to figuring out what we're doing please!

Current votes:
Closer to the ground, better feet.

Codename: "Snickerdoodle"
Higher above the ground, must be able to reach all the fruit. Less pastry, more lovecraft. Better feet would be good too, need more speed to avoid things. We should wait for the 2nd tier wings before adding flight. We should upgrade both our socializing and murder capabilities. If we have leftover DNA, let's get some more health.
Higher above the ground, must be able to reach all the fruit. Less more pastry and more lovecraft. Better feet would be good too, need more speed to avoid things. We should wait for the 2nd tier wings before adding flight. We should upgrade both our socializing and murder capabilities. If we have leftover DNA, let's get some more health.
I fixed hat for you. I agree with the rest of your non-typoed post.
Snickerdoodle is a fine name.

I say more tentacles, bigger fists, and an emphasis upon more fighting power as opposed to socialization. That said, I don't mind a bit more socialization, but we must be able compete with our enemies...
...Third arm on our back...Better attacky bits are definitively a priority though. Oh, and change our colour so that we have a crispy, golden underside...
The legs were an evolutionary blunder, they must evolve into wings, wings must be odd in number, obviously. And we need an arm on our underside!
The legs were an evolutionary blunder, they must evolve into wings, wings must be odd in number, obviously. And we need an arm on our underside!
Really helpful. I'll try to distill the suggestions:
Spoiler: List (click to show/hide)
As you can see, there's not much consensus. Half a dozen people are voting, the only idea with even half of them agreeing is "Add a Third Arm"--and they're divided on where. So, here's how this will go:
1. No more major suggestions, please. We're spending enough DNA already. (Little things, like recommending what parts to add or bickering about patterns or something, is still allowed.)
2. Any suggestions with more "No"s (or implied "No"s) than "Yes"s will be eliminated, which means that 1, 3, 7a, and 9 are out.
3. Vote on the remainder. To summarize, they are:
Spoiler: Ballot, as 'twere (click to show/hide)
4. To encourage more discussion of other's ideas in the future, the current votes (those listed two spoilers up) will be added to the ones gathered now. This means you can vote twice on the same issue!
5. Once we have votes in, ideas with more "Ayes" than "Nays" will be implemented if possible.

Sound good?


(I'd also like to note that we already have 3 legs.)

30270
Grab the weakest-looking person arounf and force them towards the frog's mouth. Into it, ideally.

When life gives you a hammer, nail your foes. Wait, that doesn't sound right...

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