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Messages - GreatWyrmGold

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3031
Or don't know you can't.
*cough* GWG!Lily *cough*
...
Yes.

And from IC, he just said he was always just too busy, or was just never interested, really.
That's not really an answer. Why was he too busy before, but he has time and interest for Ashley?

considering the differences in time flow between void and creation, Ashley has already been gone for hundreds of years, and he probably already got a new girl going
What, not for the billions of years prior but yes in the relative instants after?

hey now, don't use my earlier points to further an arguement that I've been trying to put on ice by saying that only Rag can decide on Voids viewpoints on this relationship
Why not? You made them, but they're not "yours" in any other way. You can't dictate how facts are used because you were the first to post them.

Or he could've just, you know, fallen for her.
See "Sue-ish trait".
Ashley, but no woman in the billions of years prior?

ICARUS does...whatever robots do to pass time, while she waits for Lucifer to get stuff done. Like...addition? You have one book with 872637827836 letters and another book with 40987545897 letters, how many books are there in total.
Two.

3032
"Oh come on Sahem, you wouldn't hide him from me, right? I just wanna have a look."
"There's nothing to hide. A new soul has not entered my possession in years."

Ashley explains the first two.
"Because my group is close to resorting to hostile actions, and I'd rather not see that happen."
"And who is this group?"
"You want names? Because that's a lot to name."
"What group is this, that we should be so afraid of?"

3033
I guess what I'm trying to say is I am tired of you acting like it is your right to be a jerk to people over multiple threads, including this one.
Should I break my dislike of various attitudes to the people that hold them more gently?

Not interested enough at the moment to deal with the vaguely-sane-looking suggestion blocks.

3034
I already sent in my phase, right?

3035
*expends a minor act to create popcorn*
*Expends a minor act to take Avis's popcorn*
*Expends a Minor Act to create a portal to Xantalos's popcorn stash*

Trickster's laughing his ass off now.
Only now?

Question the fifteenmillionth: when you say that only three younger gods can be manifest at a time, I assume that means that there can be any number of younger gods, but only three can take action per turn?
No, three younger gods initially appear, an unlimited number can exist if they ascend.
Which segues nicely into my question:
Weren't the Younger Gods supposed to appear this turn?

In the meantime, read up on the thread and could you tell me what your god's spheres are?
Resainance is Discovery.
Athemana is Atheism.
Rex is Cheftiens.

3036
We said we were the exposition/information-giving NPC!
We lied.
What, so we abandon the lie ASAP so you can suicidally attack a bunch of adventurers?
No, but we don't tell them about the kobolds we don't even know about either.
But then they have less reason to trust us. What good is an information-giving NPC who doesn't give information?

The problem i see with telling them of the kobolds is that the players KNOW we are out to get them in the end. They also more than likely know, or at least assume that we control the goblin. If we warn them of kobolds, or even bandits, and then they are attacked by kobold brigands, then I feel that will only affirm their assurance in our control of the goblin. We may actually be endangering the goblin.
Wait.
The players know that we control the goblin, who has claimed to be an information-giving NPC. So, when the goblin gives information...it makes the players more certain he isn't an information-giving NPC?

Say we're prostitutes. Show some leg. Seduce player characters.
I regret that I have but one -1 to give to this suggestion.



Act natural. Also flee. Flee naturally.
Prepare to ambush later.

3037
  Ouch... those things hurt.

  I still haven't figured out how those cubs snuck a massive potato cannon into camp without anyone noticing.
A potato cannon, that's it? I snuck a ballista into camp when I was in cubs.
Having been to a cub scout camp as both a Webelo and a teenager who was helping out, and also possessing common sense...I'm calling BS on this.

3038
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: March 27, 2014, 09:38:49 pm »
"I could probably punch through a few bulkheads with my amp. Rather not try unless I have to of course. And yes, splitting up is bad, however, we've just arrived, and we'd only need to go as far as a sign, then regroup."
Don't you know?

3039
Eh. We're both using a pretty basic ship design at the moment.

3040
Roll To Dodge / Re: Roll to Win the Bar Fight
« on: March 27, 2014, 09:34:08 pm »
Who would want to attack people? Continue to massacre the tables and chairs of the bar. THEY SHALL KNOW MY WRATH!
Weirdo.

Continue attempting to bring justice upon aattss. And TamerVirus.

3041
SPACE MAGIC SETS GWG ON FIRE AGAIN
"Why is everything trying to kill me today?"

Quote
Attack GreatWyrmGold with GreatWyrmGold.
[6]
YOU BEAT UP OLD GWG WITH NEW GWG
NEW GWG SNAPS IN HALF! HE IS KILL!
"Hey!"
"Ow!"

Attack GreatWyrmGold with GreatWyrmGold.
How dare you! I am GreatWrymGod! EDIT used to be.
"What is wrong with you?"

SMUSH NEW GWG TOP HALF INTO LEMON PUDDING. THEN EAT THAT PUDDING TO GET THE SAME POISONING AGAIN. DOUBLE NEGATIVES MAKE A POSITIVE, THEREFORE I WON'T HAVE POISONING.
Only if you multiply. Eating two poisons is additive.

Old GWG: Heal New GWG.
New GWG: Get revenge on Zanzetkuken!

3042
Al...right then. Let's get started.


We stack another stage, some spare slender solid rocket boosters, and of course struts on the Minmushot X...crap I saved over the old one. Ah well.

Let's launch. At night, when we can't see anything. I AM A GENIUS.
The sheer number of rocket boosters (six Rockomax ones and twelve Globe ones) seems to give my computer worry for a second, then we take off and wobble some. Should I have added more struts? After 20 seconds, the smaller boosters run out, cutting down on the noise and thrust. By then, we're going over 200 m/s, which means that we start slowing down once we're left with the big solids. Eh. It doesn't take long (we lose a few m/s over a few s) before we start accelerating again.
There are strange white circles coming down from the sky as we fly past. Why does this happen? It's...strange. Disconcerting.
The game briefly freezes as we discard the boosters, travelling nearly 400 m/s. I wait about 15 seconds before burning to avoid wasting fuel in the lower atmosphere, but we still slow a lot. We're still slowing even with the engine burning (not to self: Heavy upper stages mean multi-engine lower stages). I decide to eject the lower stage for nowand  burn the upper rocket stage, see where that gets me. Then I reconsider and redesign. A rather drastic one.


The Meleny lander, on top of one rocket, with three identical rockets strapped to the sides, with two solid rocket boosters each strapped to each of those. The bottom stages have close to six kilometers per second of Δv. The upper stages have over two more. This baby is read to rock and roll.

Takeoff, however dark, goes well. Nothing falls off or apart. We don't start spinning into the ground (once I add winglets). The game is running fairly swiftly and smoothly (green a lot!)). I'm...suspicious. Sure, it's taken an hour of loading, pausing, launching, fiddling, changing my mind, and forgetting to change the pilot to reach here, but...can this really be the flight?
The solid boosters run dry* at 6,000 meters, leaving us with about 200 m/s of velocity. Even at full throttle with three engines, we can't keep this up; we end up balancing out around 130 m/s. We turn, and between less air and less mass (hence greater acceleration), we begin to increase our speed.
*Yes, yes, I know, they're already dry.
Forty-thousand meters. Apoapsis almost 50. We drop the liquid boosters and turn on the main engine. I still have about 2/3 of the fuel 16 km of altitude later, when I get the apoapsis above 75 kilometers. I add a maneuver node, not just an orbital insertion but also a minor bit of plane correction to make the Minmus transfer easier.
The final orbit is a bit elliptical, 221 at apoapsis and 73 at periapsis. Ah well. I set up a nice little plane correction maneuver at the approaching ascending node. I try to reduce it to zero, but with some fiddling and being unable to determine at any time if I was 0.1 degrees above or below, I decided to guesstimate the best point and let things lie.
Time to burn. And the sun's up!


Outer space is awake, so I'm awake, so I've got to burn.
...That is actually kinda creepy, when I think about it for a second.


Now for the tricky part.


Fun fact: If I manage this, it will be my first successful rendezvous. More or less.

I manage to get the closest approach down to just above 28 meg with that maneuver node there. Another brings it to 25.5. Between getting to within a couple minutes of the first node and having the third node add an extra apoapsis when I try to add it, I decide to hold it there for now.


Burn, baby, burn! Kerbal inferno!
Please not literally.


The rocket's fuel runs out right at the end. Thankfully, the lander has plenty of fuel.
As I adjust the third trimming node, I do something amusing on accident.


Maybe later, Mun.
(Remind me to fix that image later. The Lightshot website isn't cooperating.)

Indeed, it looks like I'm very close to overshooting Minmus and hitting the Mun. Sadly, I botch moving the node, in that I move it and can't move it back. Or delete it. Or change it in any way. I quicksave and reload, and find that both maneuver nodes are gone! I make a new one, tweak it, and accidentally delete it by dragging it off the orbit.

...Screw it, that's enough maneuver node screwery for one night.

3043
Or don't know you can't.

3044
"I heared you got this really cool new soul a while ago, can I see it? I heared he can foretell the lottery numbers or something."
"That's a new rumor...but no, I don't have anything in the way of new souls. Unless the ones I bought a decade or so ago count."

3045
((Both of you forgot team names for actions))
((What are you talking about?))

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