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Roll To Dodge / Re: Prophets of the New God: Turn 50 - Alightenment
« on: May 06, 2013, 09:45:51 pm »Except he's in a big city. Lars is in a crappy village with only one nice building; a heretic temple.He's also not much of a heretic.
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Except he's in a big city. Lars is in a crappy village with only one nice building; a heretic temple.He's also not much of a heretic.
...Well, I don't want him to try and take some more of us with him, now do I?Well, I'm not just going to let him off the hook...I'm just going to transfer him to a nonlethal hook.You know he is bleeding out and will die in (If I recall correctly) two turns, right?
We have fusion now. It's just that we haven't found a way to get more energy back than we put in.Well, on a sustainable basis that doesn't cost absurdly much.
Don't be so hard on him. One part shapeshifting dragons, one part remote lairs, and two parts insanity could make someone think all the dragons had left. Besides, such a person sounds...amusing.And where would they go?Well, it was that the overall goal be a military government that can repel the dragons if they come back.They never left.
Am I the only one who doesn't want to completely rework Slog? How is basically eliminating any chance to experience his growth as a slime a goody? We haven't even scanned him, why are you guys so set on this? I'd like to re-iterate that the final skill of the "Slimer" skill set in DQ:M is regeneration, and they get some other very nice skills on the way. How do Heal and Midheal sound? Let's have some faith in the best dang monster from all of Dragon Quest.I also don't want to improve Slog.
I figured the rules were more "suggestions" than actual rules, as in stuff that is a literal thing that can't happen. I mean, I think we've broken most, if not all of the rules already when dealing with Slog.They were suggested for a reason, though...
It's been better.Well, congratulations on failing so badly you put someone on the Leaderboard.Thank you! I try. How's your healing ray going herr doctor?
Ok try to activate them.Further testing reveals that they don't. It's a passive ability...which activates as Jones hits you with his spiky axe thing. [9-1v6+2] You very nearly dodge out of the way...in part due to a weird blue glow. [9-1v5-3] Ouch. Your arm gets cut off, along with one Pauldron. Oh dear on many levels.
Begin to say a increasingly odd list of phases to see if they are magic girls greaves. Failing that, look for a button on them.[2-1] You say a phrase and feel so magical! Yeah!
'Oh. Sorry fezzy. I'll get you soon.'[3-3] You try throwing the halberd at the fez. You now have a destroyed fez. Filled with anger, you charge Lucky!
Try again. Failing that, step out of the door.
Charge Lucky.
React to their reaction. Probably violently. If no reaction, definitely violently.
Oh, and don't let go of the halberd now that I've picked it up without injuring myself.
) You are impaled on the spikes of your own halberd and fall over.Chuck pebble up. Use it to check how strong gravity is.You throw the pebble up. It returns and bonks you in the hat. Gravity works!
Examine surroundings for useful stuff.
Press another button on my suit.[6-2] You see a brief flash, almost like a cursor, but it vanishes.
"Hm... need a better way off this island..."You wander over to Dakota Jones. [9-3v3] He blows past you, forcing you to spin around to punch him. [1v3-3] You blunder into Jones almost be accident, [10-3+1v1+2] (
Head back to Dakota. Punch him in the nuts. Steal vine creation device.
) which causes him to stumble forward and stab himself on one of his halberd's spikes. There are now two heavily-injured people lying on the stone at your feet.