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Roll To Dodge / Re: The Islands of Misery: A Game of Loot and Goals
« on: May 04, 2013, 02:48:11 pm »
I just realized that the 50 points doesn't go as far as I had thought it would, so everyone's getting 10 more points to spend!
May 9, 2024: The May '24 Report is up.
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we already are!How so?
Me, too, but...We're going to make a civilization of cnidarians, aren't we?Maybe, maybe not. I'm rather for evolving further as an animal before aiming for sentience.
((I actually said "run towards the northwest corner of B5", but I'll just roll with A6. Might be better now that I think about it.))Oh, B5! MY mistake.
Give the ball to Natch [Devling]. Continue running north. ((Can I call a showmanship roll for such simple things as breaking down a door by running through it or does the action need to have some extremely spectacular element?))Well, it depends. If you succeed? Sure.
Larvae should evolve the ability to move a little, like tiny jellyfishes. I'm pretty sure it's the case for some coral species.A medusal stage sounds good.
PS: SWEEEEEEEET! Evolution on the move again in bay12!+1
Ok I will explain myself and bend the negativity rule since I am being asked.So...you ignore just about everyone because a lot of people misuse words?
The issue is mostly that a lot of people when they argue against flashy magic already have a very firm idea of what it is already. They basically imagine final fantasy magic with MP, Spells that destroy entire groups, and large destruction with very little wiggle room as to the interpretation.
This wouldn't be so much of a problem except that eventually all conversations boil down to all flashy magic being interpreted as such.
I ignore them because they aren't talking about any flashy magic people actually talk about, except for wizard entities but they are people vying for magical godhood so they don't count, they are talking about a specific interpretation of it that doesn't apply.
Precisely. When they say that, they're saying they don't want magic to reach that point.QuoteWhy are those in any way contradictory? They seem like the same complaintBecause they are already coming up with the conclusion of flashy magic before it is reached. When you are creating magic you can easily set the tone or power before it ever gets to the powerful point.
I have said that the best way to balance a fireball, for example, is just to handle it realistically. A Fireball wouldn't harm a shield or the person on the other side, it can be dodged, and even if you were to be struck by it you can recover. When you compare it to a arrow or crossbow bolt the balance isn't so questionable and when you compare it to bows and crossbows made of superior materials or that are artifacts (when they are fixed) or even that are blessed or magical themselves... the fireball starts seeming a lot less impressive without ever once questioning its worth as magic.I don't think you're really addressing the most fundamental concern with this, namely that fireballs shouldn't be "just" another ranged weapon.
The contradiction comes from the fact that they are willing to give magic artificial limitations to make it weaker and yet in their own head they made magic artificially more powerful. They are trying to balance a system that isn't broken yet.No, they're giving suggestions on how to keep the system from being broken.
It is what makes it so difficult to take people seriously. Flashy magic is only magic that has a visual manifestation and yet somehow the image of it is so much more when it doesn't have to be. It makes conversation impossible when all flashy magic MUST be overpowered.I don't think people have a big problem with "overpowered" magic, although of course they don't want magic to be overpowering the playstyle. Their concerns are more with how the magic "fits into" how DF "should" feel.

Oh yeah!(By the way, Wwolin, didn't you say we could see the original loot-generating program a while ago?)He also said that he'd have to get it from his grandmother's house. And I don't think he's been there since then.