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Messages - GreatWyrmGold

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3091
Alright. I think we want to go to Minmus. So, let's build a rocket for that lander and...go from there.

It is with pride that I reveal the newest, most impressive rocket that we have built and not exploded:


You know, nine failed versions were so worth it just so we could call this one the Minmushot X.

Bob flies this potentially vital, definitely historic, mission.

Takeoff is swift. The craft develops a slight westward tilt and clockwise spin (Next version should include fins), but despite that minor snafu things are alright. We reach gravity-turn elevation with the boosters, discard them when empty, and...the main engine doesn't fire? It seems we put too much weight on it. The launch is aborted, and a couple minor flaws (tilt, spin, engine breaks off) are fixed.
This takeoff is smoother. We fly up straight as an arrow in one of those video games where arrows fly straight, nothing falls off, and I take that back the engine fell off again. I move the rocket higher to prevent this.
The third time's the charm! No important bits fell off. We discard the solid boosters and the rocket engages.


Now, that is a good little rocket. Like a...flaming...pointy...thing...in the sky...maybe we should hire more poets.

I cut the fuel to the main rocket as we get an apoapsis of 72,500 meters. Turns out I shouldn't have bothered--the rocket's fuel ran out right then. So, no intra...something stages will be perpetually orbiting Kerbin just yet. I quickly set up a decent maneuver node that brings our periapsis to within space-spitting distance of the current apoapsis.


I can't help but wonder if MechJeb is impacting the quality of my pretty pictures.

The lander has over 3,000 m/s of Δv, and over 1,200 in the landing stage. That should be enough to reach Minmus, right? The Δv map says we only need 920 for an intercept, 80 more for a low orbit, and...240 to land...well, we can get orbital science I guess. Then crew reports and stuff from various biomes.
The estimated burn time, 37 seconds, was evidently for the wrong stage; it jumps up to nearly two minutes once we start burning. I keep an eye on the periapsis, preparing to cut throttle once we break 70k. Even with this focus, I can't help but notice that for a while the apopasis is rising a meter for every kilometer added to the periapsis.
Orbital speed breaks two km/s. Periapsis still subterranean. Subkerbal, sorry. Shortly thereafter, the burn is half-done, periapsis still underground. Rising faster, though.
We hit the upper edges of the atmosphere, periapsis still underground. Uh-oh.
The periapsis rises above 30 kilometers. The camera turns. The periapsis rises. The maneuver node runs out, and begins to turn. I quickly cut the throttle and prepare to fiddle with maneuver nodes.
The apoapsis is over 250 kilometers. Rather than circularize that, I just bring the periapsis up to just below 90k.


Cruising up to apoapsis for a burn. Pretty picture.

That was sunset. Bob waits through a brief night...


Still cruising...getting pretty close, though...

...and burns.
(No picture because of brief burn.)
We're in orbit and ready. We have...eurgh, not quite 450 m/s of Δv in this tin can. That's not enough for much of anything, now is it? If we tapped into the nearly 2,000 m/s of Δv in the capsule, we could probably make it to something, but...well...I suppose orbital science is good too.
A quick bit of research determines that we were within a few kilometers of the altitude for space high above Kerbin, so a quick burn at periapsis brings our apoapsis to 260 kilometers, high enough for space high above Kerbin. We snap up some science once high enough and then empty the "lander"'s fuel tank for a rapid descent. I considered leaving the lander orbiting in space, but by the time this occurred to me the periapsis was already at 50 kilometers, and we were well on our way by the time I thought about maybe raising the periapsis to drop the thing. Eh, I'd need to retrieve the experiments first, and...will the parachutes even support the lander's weight?

Time to stress-test it, I guess. Better save some fuel.


Water. Lots of water, stretching to the horizon in all directions...

...except that one, I guess.


Aerobraking and a little enginework help brake my fall. Okay, mostly the air.


No, I don't know why the solar panel pop-up is there. It's been hanging there a while, despite my best attempts to close it.

We experience some mach effects once the re-entry flames die down, but they're not as strong as the ones on Meleny's pod. The parachute is deployed at 8,000 meters, and the engine is used to slow down the descent in hopes of not smashing the experiments when the parachute deploys. This is successful, or maybe the experiments wouldn't have broken--I don't know. The rest of the fuel is used slowing down upon final descent, killing our vertical velocity for final splashdown.


A few seconds after an explosion.

It was too little too late, but eh. Well, the boys in R&D managed to get a little data from the surviving mystery goo.


Well, that was fun. But given how long a failed Minmus mission went...I think I'll pass on trying again, tonight.

In context if what I said, Kerbal itself counts as high gravity since I doubt a kerb could jump high enough there to reach those ladders.
Eve has even higher gravity than Kerbin. Eve also counts as high-gravity.

3092
They can, indeed, teleport back! Who knows how the demons react?

3093
Roll To Dodge / Re: AvP the RTD: Rieker's Island
« on: March 26, 2014, 06:01:03 pm »
"Prey" might be the wrong word. "Game" is closer.

3094
ICARUS gets close to Lunette and gets ready to raise her shield, just in case,

"So?"
((What glow should I use...?))
"Leave and never come back. If we see you again, we will capture you, bind you, and torture you."

"Surely they would not be so stupid. If they know who Will is, they know who we are. In this case, they know well enough that they do not want to be the ones to explain to their master why his little castle is under siege by IRIS and the numerous other allies Will has - including Lucifer and Shysm'Caes. The simple fact that we have just gone to hell like this to get Will back serves as an example of how not afraid we are of some simple demons. Any demon that has a hint of intelligence would seek a peaceful solution."
"..."
The demons look at each other and charge.
...Do we have mass combat rules? There's like a dozen of them.

3095
The orange suits have a different name. It doesn't matter because all kerbonauts are immortal. They'll show up again eventually.
What do you mean, "different name"?
I don't care, I just want to give the kerbonaut an orange space suit as a reward for an impressive flight.

3096
ICARUS is instead greeted with the gates opening!
Also demons coming out. Maybe they're friendly?

3097
Slog is everybody's best friend.
Even if they don't even like him.
If they don't like him, how is he their best friend?

Exactly.
BTW throwing this into the music pool, courtesy of TCM. WARNING may cause brain damage and/or massive amounts of wut.
...What.

3098
Construct Chaos meter, which can be used to destroy Order and Logic.
Oh dear.

3099
"On the search for William Warren."
No response. One of the souls on the walls descends.

((Its part of the summoning. the fact that the demon was willing proves he didn't know the full implications most likely.))
((The demon wasn't willing to be summoned. He was sent there by other means.))

((It's part of the summoning ritual.))
In that case, both attacks hit Luna, who is surprised that the protective aura failed.

((Kinda meant that Stella was using the homing feature while in hell with the others, but I can swing this))

Stella uses the Communication feature of the Ring

If Will can receive it .
<Will, we have people looking for you, I missed the boat but have confirmed their guess are you in immediate danger?>
No response. Well, nothing coherent.

3100
Not murder, merely damage. Removing a handful of slime can't be that much damage. Certainly not more than Cherish could heal.

And since when was Slog our best friend?

3101
Roll To Dodge / Re: AvP the RTD: Rieker's Island
« on: March 26, 2014, 05:26:11 pm »
Bah, ultimate predators.
Pretty good parasites, though.

I finally got myself to finish the fluff on my character. He's a pirate, by the way. So some soldiers would be nice.

3102
"Unit ICARUS-05. I am accompanied by Lunette Johnson and Stella Wyrm."
"Why are you here?"

The demon would smack into a barrier and be electricuted slightly for attempting.

"...You realize I control what you can and can't do at the moment right? As long as your in this room, which you are not allowed to destroy, you can't do anything without outside help. So will you tell me? Do I have to torture you? Or should I go find another demon like yourself to interogate?"


((Sorry but... thats how Rag told me this worked. So unless Elf veto's, sorry.))
((Quick question, is it part of the summoning ritual or does Luna always summon demons in a demon-proof circle? Because the demon was coming here of its own accord, or rather at the behest of its master; Luna just accelerated the process slightly.))

3103
Forum Games and Roleplaying / Re: Fire Emblem Child board?
« on: March 26, 2014, 04:59:26 pm »
I think there is one aspect that has not been fully considered in this conversation. What about, unrelated threads that don't deal with games specifically in themselves, but game theory? As it stands, there is no real proper forum to ask questions or form collaborative projects. Having a forum in itself could be conducive to that idea.
It sounds interesting.

The problem I have with that is that one thread can mostly cover all those needs until they become mature enough to warrant some other form of communication. I get the feeling a Meta subforum would just be Gamer's Block followed by a bunch of dead "How does RP work?" and "What does GM stand for?" threads, with the occasional "Let's create/remove a subforum" sprinkled into the mix. Maybe some "Would anyone be interested in X?" thrown in for good measure.
Well, the good thing about that is that there would be less of the stupid question threads (since they'd be easier to find), and probably fewer subboard threads (ditto).

3104
"Stop why? What's the matter?"
"Identify yourself, stranger!"

...Why the heck would I know? I'm guessing a demon lord has them for some reason, but not who or why. Tell me now."[/color]
"No."
Spoiler: Demon's Stats (click to show/hide)
The demon gets the drop on Luna!
[39+15] The demon probably strikes Luna!
[11+15] The demon probably misses Luna with its other arms!
...How should we handle damage?

3105
Hm. Did we try to retrieve Slog's essence? Upgrading Slog with that would be pretty meta.
If not, we could see what kind of reagent a handfull of Slog would be.

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