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Roll To Dodge / Re: Metamorphican Madness II: Turn 25: Ndeitosael
« on: April 23, 2013, 05:30:57 pm »[I'm amused by the fact that there are only three First Generation... Uh... Exceptionals, that's a good word for us, left. Just Rick, the old guy, and the cultist. I think I got out the best of the deal, at least in that none of Rick's mutations are actively harmful that is. He's gotten the strangest though, I believe, or at least the furthest from human.Xan's pretty inhuman; he doesn't even have limbs anymore.
And you're definitely the best-off.
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Also, I have to ask, when they were giving him the Serum, did they take the one vial that said "Warning: May cause side effects of a weirdness magnet" or something? The stuff that's happening to him are hilarious.I don't think they knew enough to label them so specifically.
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Also his head is still green, if that was to turn him completely white.Good catch!
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Also gotta know, what do you think when you roll this stuff up? The rolls are just getting weird with how they key into situations.]Usually I think, "Hm. Interesting. How can I make this come out in a way that fits?"
But yeah. That mutation you rolled? Awesome.
P.S. Think I should make an entry for Inhuman Entities for things like Ndeitosael, Worm, and the like? MAybe Xan's god, too, although it hasn't shown up...yet.