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Messages - GreatWyrmGold

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32356
Hey, who wants to party with me over the recent depressing events?

32357
"You'd said you wanted a lockit that represented Jim. And who do you remind me of? And I'm not sure what I'm going to do right now...maybe play a game?"

32358
Why don't antitank tactics work against knights?
Infantry anti-tank tactics involve jamming explosive lances into the ports, treads and exhaust of a tank and crippling it. Or spiking the gun and making the vehicle useless, or laying volatile explosives in the tank's path and hoping they explode when crushed by the treads. Rocket propelled explosives don't exist, and shrapnel doesn't damage decent armour. Of course someone could rush the knight with a bomb or a lance (which is actually what they usually do) but thats what knights are trained to overcome. The knights are bigger than normal people so you need really long, heavy lances in order to overcome their reach, and even if you do get close enough to poke him by that time you're dead. Yes knights can be defeated by coordinated infantry tactics, but thats why they have support. Knights are devastating but only in the proper situation, just like any military asset.
Firstly, why do explosives work better on tank armor than Knight armor?
Second, do you think a properly-made "mecha" could combine the strengths of a tank and Knight?

32359
That's because the dwarves all hated me for stupid reasons!
...And one good one, but I made up for that!

32360
Why don't antitank tactics work against knights?

32361
Fyrbrith never got a chance to fight back, Mutare would have had a chance if he hadn't kept antagonizing people (including me, who kept threatening to help the Squiddles, and anyone who helped me even before helping the Squiddles, and ignoring someone who raped the Squiddles, so that was completely avoidable), Jebyg also lost energy to dAIDS which never would have come about if I hadn't formed the Synod, and yes that would be fun.

32362
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: April 02, 2013, 09:22:04 pm »
He's definitely not twice their size, though.

And if he was, we'd need the Ring to make it possible for him to get in anyways.

32363
I can't help but notice that Mutare was not in the list, nor that your equally great failures (like Jebyg being forced asleep and Rex dying without inconveniencing the troll)...come to think of it, I've spearheaded attempts to stop you, successfully, at least twice.

If you really are an alternate-reality me, you suck.

32364
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: April 02, 2013, 09:13:13 pm »
Nah, those rogues would be able top squeeze in anyway.
It's impossible to squeeze through a space smaller than your head. I don't think that even the most inbred of these rogues have a head smaller than, say, Small!Asrean's.

If nothing else, it helps.

32365
WE SHARE A HEALTH BAR!!!
If I get hurt, so do you....
If I die, Corvus dies....

Your little guardians ain't gonna kill me while I take back the power of ALDEMAS!
Yeah, I'm reaserching a way to break that.
Dying? Absorbing?
The only way is for either me or him to break it using acts.
Feh. Crowborn ingenuity will win the day.

32366
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: April 02, 2013, 09:04:39 pm »
OK, I got to admit, that is pretty brilliant.
And even better: We could make it so there's a passable space only big enough for a Small creature to pass through, then use my Ring of Shrinking when we needed to get in!

32367
It could be worse.

We could be discussing how bad this game is.

(So far, so good. It's nice to have a little challenge with a good reward.)

32368
What part of "if I'm desperate and spiteful enough" do you not get?

32369
Forum Games and Roleplaying / Re: [D&D 3.5] A world asunder.
« on: April 02, 2013, 08:50:43 pm »
Hm...fake traps?

You know who does traps well? Kobolds whose Intelligence damage has been healed.

32370
Yes and why not?

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