Leave the building. Carve on the front door that Joe Bridger has left the building.
You're already outside, so you decide to carve a message on the side of the building, maybe the front door! Sadly, your falcon treats fail to cause so much as a scratch to the door you're at. As you ponder this, a security guard exits the door and says, "Good morning, Mr. Bridger. Don't you want to come inside and relax?"
[1] Before you can respond, absolutely nothing interrupts you.
Futz around, wondering what to do. Attempt to bend light around self and become invisible.
Hm. You can definitely do that, which just increases the confusion of the police officers' backup. Or you could screw with the other mutants, like the winged one who just dragged an attractive woman in.
[1] No one is mutating today.
Begin performing a ritual to my god and convince the others to do it along with me.
[4] You get the paralegal to sorta follow along. He's a good secondary chanter. You could use a second guy in the cult...
[3] ...and some more useful mutations.
"I'd like recorded that I don't much appreciate being locked up. For what I'm doing, I'm lying in a cage, listening to prattling. I reckon its pretty easy to listen and speak for a spell, so the how ain't too hard. Why? Its better than sittin' in silence, that's for sure. Much less awkward, at least. If'in you are meanin' what I think you're meanin', beats me all up. I ain't got a clue what's going on, just that I was offered a chance to get mah job back if'in I agreed to do some testin'. Now I have horns on my face," Rick accented this by scratching one idly, "and from what I see made me all orange like those little guys in William Wacky, or whatever that movie's called. Nothing else of note, not that I can tell at least. Just feel kinda funny, although the feelings been dying down a tad as nothing else seems to be happening."
Rick continues trying to distract Dave by talking about various things, trying to notice or pick up anything useful from Dave's body language, and also trying to see if he can bring about that one thing by watching him for a while. He's waiting to see when the worm gets itself free, before he tries busting out.
He seems suspicious. [1] The worm gets stuck again. Hm...
[5,1] Your left side swells, with the limbs getting about a quarter longer.
spread misery and misfortune by biting my kidnapped victim and dropping her onto an insane policeman before yelling ZOMBIES!
[2v5-2] Your victim evades you for a moment before you sink your teeth into her soft flesh. [4] Tasty. [2] You can't lift her any longer, but manage to drag her over to the policemen, shouting "ZOMBIES!" The policemen are too insane to notice, and their backup too distracted by mutants to care.
[2] No new mutations.
Attack anyone still standing with my weapon arm.
[5-2v5] He dodges out of the way. [1-1] You bleed out.
YOU ARE DEAD.
Bruce Thomson gets noticed and stuck in a cage.
NPC Actions:
Outside, more policemen arrive.
Inside, while a couple security people head towards the doors, most approach Experiment Room G...
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About an hour has passed. The next experiment begins.
There's Alexandra, a scientist from the team, up first and prepared to help the other scientists with the experiment. On one side of the room, the Pirate Lime guy awakes next to Thrak, while the two maniacs stir, as nearby guards make bets on which will try to kill someone first.
Alexandra knows the serum should kick in soon...
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Waitlisters in! Two turns without activity means character death! Check the character list! Any questions?