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Messages - GreatWyrmGold

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32746
I will firstly buy one nuke and one spy.

I will place two spies in the pot.

32747
Use a water spell to put out the couch and knock the zombies over!

32748
Roll To Dodge / Re: The Art of Minimalism VII: So Close....
« on: March 25, 2013, 08:01:46 pm »
Respawn ontop of Xantalo's face
You respawn and fall down near Xantalos.

Shoryuken directly upward where my face would be when Furtuka spawns
[1] What the fu are you doing?

Dig! Dig for victory!
[4] Dig dug!

Cackle madly as my creation is animated.
Nope, sorry.

Knock down the door of the metal shack.
[6-3] It creaks open slightly.

Pray to Hades for power.
[3] Hm? What?

Find a base. a friendly one.
[4] You find one!

-----

The rules were changed at the last minute before the last Hall of Fame update, robbing us of a spot by ONE vote! Gr!

32749
Yup.

And he survived the killing of nearly all his allies, and managed to survive a while despite a completely terrible selection of loot, including a BB gun destroyed by his friend, AND the fact that this is a rather deadly game.

32750
One of them advised you to always carry a towle, and even though you laghed him away at the time, you find yourself following his advice for some odd reason. It just feels... right.
[1] You once met Douglass Adams. Turns out, he's insane. He thinks Douglass Adams is a pen name for Arthur Dent.

Your greatest enemy (or at least most hated) is a Neo-Nazi revisionist historian named Annie Lake. She continuously tries to incompetently add Nazis to places they really shouldn't be, and it is usually up to you to save the timestream. More of a persistent annoyance than an arch-enemy, but that's just a side effect of being able to travel in time.
[6] No...arch-enemy is a pretty good term. She also tries to steal all sorts of high-tech or otherwise advantage-giving things for Hitler, or to use against her enemies. About the only good thing is that she seems to be opposed by others who aren't you. Or maybe you just gang up on her a lot more than she on you.

You're British, although your family came from all over the continent. As a result, you always make sure to never run out of tea.
[4] You are English, with family across Europe. [4] You always make sure you have an adequate supply of tea.

You have an impressive collection of top hats and solve myseteries using the power of TIME.
[4-1] You have a collection of top hats in Lewis Carroll's house. Are you addicted to collections or something?

((Am I breaking some taboo by saying this, because I can't figure out why people haven't.))

Your name, is Sam.
You are not. Nice pick of name, as we don't know if [4] Sam is a boy or a girl just yet.

32751
(I'm playing a bit, but should be a VR addict soon enough...happy?)

32752
Roll To Dodge / Re: Metamorphican Madness II: Turn II
« on: March 25, 2013, 06:43:14 pm »
I liked how they concicely explained what you had. Like my super strength. I knew what it was and how much I had of it. For example, whether I could only lift cars or throw mountains.

His: *953: SUPERHUMAN STRENGTH: This mutant has vast physical strength, hypothetically capable of lifting up to several hundred tons.
Yours: Mighty Muscles
You don't know your limits, though. And, to be perfectly honest, this mutation is just a bonus to some rolls. It's not that mutation.
Why they had multiple mutations for great strength instead of just having a single one with multiple levels is a different issue.

32753
Roll To Dodge / Re: Prophets of the New God: Turn 36 - Plan of Retreat
« on: March 25, 2013, 06:41:13 pm »
"I am sorry to have...taken your spot. May I ask what this spot and your name are? My name is Phiali, incidentally."

(I was thinking more "tribe" than "civilization," but this woman is a good start.)

32754
Roll To Dodge / Re: ROLL TO DODGE THE LAW IX: Deja Vu
« on: March 25, 2013, 06:25:55 pm »
Respawn.

Backstory:
"Yes! I'm in the nuclear power plant! None will expect me!"
Suddenly, his plan worked. Much faster than anticipated. The meltdown occurred the moment he pressed the inexplicable button.
"Oh dear..."


Gain superpowers!

32755
Roll To Dodge / Re: Metamorphican Madness II: Turn II
« on: March 25, 2013, 06:25:00 pm »
Maybe one mutation per turn is a bit much.

Digital's system looked like it would have worked better.

His descriptions too.
I think my system is nicely simple, but I'll consider reducing mutation rates.
What did you like about the descriptions?

Quote
Also why aren't the statuses on the turns themselves?
Because...I don't know why.

32756
Rodger =/= Robert

32757
EDIT: Considering the amount of magical girls and tentacle monsters in this game, fanworks are probably something that I should fear...
Ooh...

Oh, and why can't Arthur get a theme song? You know, as the last of the first batch of characters to live?

32758
don't be so flipping cheeky.
Note to self: GM does NOT appreciate my sense of humor.

Continue dreaming.
Attempt to determine identity of angel and if she has sufficient security clearance to be here.

32759
Remove pill from candy. If successful, eat candy and pocket pill. If not, pocket whatever I have. Either way, find someone more friendly...

"Hi! What's your name? Mine's Grate. What's this? Is it important? I won't touch it. What does it do? Is it expensive? Can I touch it? Who's that? What's she doing? Why did she try to give me a pill? What do you think that the pill does? Is it dangerous? What are you doing? Can I help? I like helping."

32760
Put my spear to his throat.

"Explain how I can trust you not to try a damnfool trick like that again."

(Wow, that was rather impressive, what I just did.)

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